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*Dungeons & Dragons
5e GMs - Why or Why Not Wandering Treasure?
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<blockquote data-quote="S'mon" data-source="post: 7506591" data-attributes="member: 463"><p>In the particular case I'm thinking of, the GM genuinely meant well and was trying to provide a fun play experience. She was experienced in running 4e D&D and was thinking in terms of applying fun & dramatic pressure to the PCs. Unfortunately we were playing 2nd level 5e PCs and had just blown through all our resources taking out the tentacle demon (reskinned otyugh) in one round, while mobs of weak creatures (in this case troglodytes) in 5e are far more deadly than 4e minions, or mobs in earlier editions. So there was going to be a TPK. So the DM, looking rather mortified, fudged like crazy to avoid the natural consequence of her mistake. </p><p></p><p>IMO she is an excellent DM and I love playing with her. We all make mistakes; she learned from hers and improved, adapting to the new system. I was playing with her on Sunday for the first time in a few years and there were definitely techniques she employed that I learned from; eg her very good use of a group skill check (Stealth) when the party hid in ambush, with 50% successes needed. It matched my IRL experience of night fighting exercises in the army reserve and trying (failing) to get another soldier to cover up his metal watch that was shining brightly in the moonlight.</p><p></p><p>My other example was a guy who ran 4e <em>Swords of Punjar</em> and just took both the end bosses, and a bunch of other monsters, threw them into a single encounter with our 1st level PCs, then had the monsters sit there taking no actions. He's a nice guy but he was a weak GM. He had no understanding of the 4e encounter balance system - which unlike 3e or 5e, actually works. I don't really know what he was going for; extra drama maybe.</p></blockquote><p></p>
[QUOTE="S'mon, post: 7506591, member: 463"] In the particular case I'm thinking of, the GM genuinely meant well and was trying to provide a fun play experience. She was experienced in running 4e D&D and was thinking in terms of applying fun & dramatic pressure to the PCs. Unfortunately we were playing 2nd level 5e PCs and had just blown through all our resources taking out the tentacle demon (reskinned otyugh) in one round, while mobs of weak creatures (in this case troglodytes) in 5e are far more deadly than 4e minions, or mobs in earlier editions. So there was going to be a TPK. So the DM, looking rather mortified, fudged like crazy to avoid the natural consequence of her mistake. IMO she is an excellent DM and I love playing with her. We all make mistakes; she learned from hers and improved, adapting to the new system. I was playing with her on Sunday for the first time in a few years and there were definitely techniques she employed that I learned from; eg her very good use of a group skill check (Stealth) when the party hid in ambush, with 50% successes needed. It matched my IRL experience of night fighting exercises in the army reserve and trying (failing) to get another soldier to cover up his metal watch that was shining brightly in the moonlight. My other example was a guy who ran 4e [I]Swords of Punjar[/I] and just took both the end bosses, and a bunch of other monsters, threw them into a single encounter with our 1st level PCs, then had the monsters sit there taking no actions. He's a nice guy but he was a weak GM. He had no understanding of the 4e encounter balance system - which unlike 3e or 5e, actually works. I don't really know what he was going for; extra drama maybe. [/QUOTE]
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