Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[5e] Gnoll
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ravinsild" data-source="post: 7212313" data-attributes="member: 6866845"><p>The natural attack is a direct copy/paste word for word of the Lizardfolk's bite attack, without a single thing changed, from Volo's Guide to Monsters. It is an official race made by Wizards of the Coast in a published book, so I assume it was playtested thoroughly before release and it's bite attack was considered balanced. </p><p></p><p></p><p></p><p>The ability can best be described as the Orc's Aggression and the Lizardfolk's Hungry Jaws ability, but less movement, and no THP. In addition it must be down, by you, with a melee attack. It's not going to be happening every single round, unless you are somehow last hitting every enemy you touch. It is also the most iconic thing that Gnolls really have in 5e. </p><p></p><p></p><p></p><p>4 races of my count give proficiency in 2 skills: Half-Elf, Kenku, Lizardfolk and Tabaxi. Two of these races give an option of two skills out of a choice of 4. However, I don't mind removing Perception because the lore reason for it is possibly a little contrived, although I feel Gnolls do have good sense. Intimidation makes the most sense to keep, however. </p><p></p><p></p><p></p><p>The weapon proficiency is from the lore in Volo's guide to monsters. It says they always attack from range, when they can, to soften enemies up before going in for the kill. In addition in 4e and 5e it mentions they scavenge weapons and armor from their kills. It made sense, and it's only 3 proficiency. Elves and Dwarves get 4 weapon proficiency, as does any race that gets a weapon proficiency. </p><p></p><p></p><p></p><p>I was considering a whole sale change to +2 Str, +1 Cha but I'm almost definitely changing the Dex bonus. Gnolls favor strength over all. </p><p></p><p>That said they have no resistances, no free spells, no extra movement such a flight, swimming, climbing or teleporting, they don't get any particularly powerful abilities, no environmental boons such as holding breath, breathing air/water, etc. </p><p></p><p>They're pretty barebones. They really get a bite, a proficiency in a skill (or two), 3 ranged weapons on a strength based character, (similar to dwarves who do not get strength as base, and elves who get a lot of swords) and a rare trigger to move and make a free attack. I nerfed their base movement to 30. I removed pack tactics. They have darkvision but I'd say a majority of races do. </p><p></p><p>They're probably exactly middle of the pack as is, less if I remove perception proficiency. Bugbears get Sneak Attack *lite* and Aasimar get paladin damage auras *lite*, etc. </p><p></p><p>I would say they're about equal to Tabaxi - Darkvision, natural weapon, two skills, a movement bonus on melee kill as a bonus action (if you've already used your bonus action you can't use the racial, so does not stack well with TWF, or Monks or Barbarian rage, etc.) as opposed to just a movement on bonus action. I can remove the weapon proficiency. Lizardfolk don't get them either, but they can craft them. Lizardfolk do get natural AC though. </p><p></p><p>ASI +3 = 12</p><p>Common, +1 Language = 0</p><p>Skill Proficiency = 4</p><p>Speed 30 = 0</p><p>Darkvision 60 = 3</p><p>1d6 natural weapon = 2</p><p>weapon's training = 1</p><p>Rampage = 5</p><p></p><p>Total = 27</p><p></p><p>If I removed Perception it'd be 25, the Rampage score was generated from the Orc's +3 Aggresion and Lizardfolk's +2 Hungry Jaws. </p><p></p><p>This is right around the score for: Hill Dwarf, Mountain Dwarf, High Elf, Wood Elf, Drow, Half-Elf, Aarakocra, Aasimar Protector, Aasimar Scourge, Aasimar Fallen, Furbolg, Lizardfolk and Triton. I'd say it's in good company.</p><p></p><p>Score Generated by: <a href="https://docs.google.com/spreadsheets/d/1vq1kz6PRAbw5LHy6amH-bNb4OuB8DBXL1RsZROt03Sc/edit#gid=0" target="_blank">https://docs.google.com/spreadsheets/d/1vq1kz6PRAbw5LHy6amH-bNb4OuB8DBXL1RsZROt03Sc/edit#gid=0</a></p><p><a href="https://docs.google.com/spreadsheets/d/1vq1kz6PRAbw5LHy6amH-bNb4OuB8DBXL1RsZROt03Sc/edit#gid=0" target="_blank"></a></p><p><a href="https://docs.google.com/spreadsheets/d/1vq1kz6PRAbw5LHy6amH-bNb4OuB8DBXL1RsZROt03Sc/edit#gid=0" target="_blank"></a>With the Musicus score it'd be:</p><p> ASI = 3 </p><p>Darkvision = 0.5 </p><p>Natural Weapon = 1 </p><p>Skills = 1 </p><p>Weapon Training = 0.5 </p><p>Rampage = 1</p><p></p><p></p><p> Musicus score is 7. Pretty strong. The same as Dwarves and Elves.</p><p></p><p><a href="https://docs.google.com/spreadsheets/d/1vq1kz6PRAbw5LHy6amH-bNb4OuB8DBXL1RsZROt03Sc/edit#gid=0" target="_blank"></a></p><p><a href="https://docs.google.com/spreadsheets/d/1vq1kz6PRAbw5LHy6amH-bNb4OuB8DBXL1RsZROt03Sc/edit#gid=0" target="_blank"></a></p></blockquote><p></p>
[QUOTE="Ravinsild, post: 7212313, member: 6866845"] The natural attack is a direct copy/paste word for word of the Lizardfolk's bite attack, without a single thing changed, from Volo's Guide to Monsters. It is an official race made by Wizards of the Coast in a published book, so I assume it was playtested thoroughly before release and it's bite attack was considered balanced. The ability can best be described as the Orc's Aggression and the Lizardfolk's Hungry Jaws ability, but less movement, and no THP. In addition it must be down, by you, with a melee attack. It's not going to be happening every single round, unless you are somehow last hitting every enemy you touch. It is also the most iconic thing that Gnolls really have in 5e. 4 races of my count give proficiency in 2 skills: Half-Elf, Kenku, Lizardfolk and Tabaxi. Two of these races give an option of two skills out of a choice of 4. However, I don't mind removing Perception because the lore reason for it is possibly a little contrived, although I feel Gnolls do have good sense. Intimidation makes the most sense to keep, however. The weapon proficiency is from the lore in Volo's guide to monsters. It says they always attack from range, when they can, to soften enemies up before going in for the kill. In addition in 4e and 5e it mentions they scavenge weapons and armor from their kills. It made sense, and it's only 3 proficiency. Elves and Dwarves get 4 weapon proficiency, as does any race that gets a weapon proficiency. I was considering a whole sale change to +2 Str, +1 Cha but I'm almost definitely changing the Dex bonus. Gnolls favor strength over all. That said they have no resistances, no free spells, no extra movement such a flight, swimming, climbing or teleporting, they don't get any particularly powerful abilities, no environmental boons such as holding breath, breathing air/water, etc. They're pretty barebones. They really get a bite, a proficiency in a skill (or two), 3 ranged weapons on a strength based character, (similar to dwarves who do not get strength as base, and elves who get a lot of swords) and a rare trigger to move and make a free attack. I nerfed their base movement to 30. I removed pack tactics. They have darkvision but I'd say a majority of races do. They're probably exactly middle of the pack as is, less if I remove perception proficiency. Bugbears get Sneak Attack *lite* and Aasimar get paladin damage auras *lite*, etc. I would say they're about equal to Tabaxi - Darkvision, natural weapon, two skills, a movement bonus on melee kill as a bonus action (if you've already used your bonus action you can't use the racial, so does not stack well with TWF, or Monks or Barbarian rage, etc.) as opposed to just a movement on bonus action. I can remove the weapon proficiency. Lizardfolk don't get them either, but they can craft them. Lizardfolk do get natural AC though. ASI +3 = 12 Common, +1 Language = 0 Skill Proficiency = 4 Speed 30 = 0 Darkvision 60 = 3 1d6 natural weapon = 2 weapon's training = 1 Rampage = 5 Total = 27 If I removed Perception it'd be 25, the Rampage score was generated from the Orc's +3 Aggresion and Lizardfolk's +2 Hungry Jaws. This is right around the score for: Hill Dwarf, Mountain Dwarf, High Elf, Wood Elf, Drow, Half-Elf, Aarakocra, Aasimar Protector, Aasimar Scourge, Aasimar Fallen, Furbolg, Lizardfolk and Triton. I'd say it's in good company. Score Generated by: [URL="https://docs.google.com/spreadsheets/d/1vq1kz6PRAbw5LHy6amH-bNb4OuB8DBXL1RsZROt03Sc/edit#gid=0"]https://docs.google.com/spreadsheets/d/1vq1kz6PRAbw5LHy6amH-bNb4OuB8DBXL1RsZROt03Sc/edit#gid=0 [/URL]With the Musicus score it'd be: ASI = 3 Darkvision = 0.5 Natural Weapon = 1 Skills = 1 Weapon Training = 0.5 Rampage = 1 Musicus score is 7. Pretty strong. The same as Dwarves and Elves. [URL="https://docs.google.com/spreadsheets/d/1vq1kz6PRAbw5LHy6amH-bNb4OuB8DBXL1RsZROt03Sc/edit#gid=0"] [/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[5e] Gnoll
Top