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[5e] Gnoll
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<blockquote data-quote="Ravinsild" data-source="post: 7212395" data-attributes="member: 6866845"><p>Well, I just feel like so many races are +2 Str, +1 Con, so it didn't feel very special you know? Charisma felt unique as only Dragonborn share it. Dex is too strong, I know Bugbears do it, but they're the only ones. Wisdom and Intelligence don't seem to fit though. I guess when in doubt just pile on the Str/Con train lol. </p><p></p><p>The names of the racial abilities are taken from the 4e PDF and Volo's Guide to Monsters lore honestly. Mostly it's based on Volo's lore. Perception was based on Volo's lore too. I don't mind changing it to survival or just leaving them with 1 skill proficiency (intimidation).</p><p></p><p>An excerpt from the "Omens from Beyond" to support my choice in Perception: </p><p>"Of all the demon lords, Yeenoghu is perhaps the most active on the Material Plane. He shows support to his followers by sending them omens in the form of visions, dreams, and signs. As such, gnolls instinctively look for such omens to guide their activities, and they find them in many places.</p><p></p><p>Among the signs that gnolls rely on are the blood trails and spatters left behind after making a meal of an intelligent humanoid. They attach significance to a number of other phenomena as well, including the sight of arrows in flight, the rush of the wind, and sounds of howling or cackling laughter that have no discernible source." source WotC</p><p></p><p>In addition the resourceful scavenger bits read: </p><p>"<u>Almost every gnoll carries a bow scavenged from a past victim</u>. Gnolls use ranged attacks mainly to prevent their prey from fleeing, rather than softening up their targets with an initial barrage of arrows before an assault. A target wounded by a bow shot becomes easy prey for any gnolls near it. Some particularly clever gnolls have been known to use burning arrows to spark fires, cutting off their prey's escape routes and driving victims into their jaws." source WotC</p><p></p><p>In addition to: </p><p>"Like the hyenas they resemble, gnolls have no qualms about scavenging the kills of other predators as a source of food. But for the gnolls, scavenging plays a deeper cultural role. The gnolls of Yeenoghu create little of their own; the vast majority of their belongings are things they have claimed from their kills. Few among the Butcher’s Brood have any gift for metalworking, and they rely on victories and heirlooms as a source of arms and armor. This creates an unusual aesthetic to gnoll armor, which is largely pieced together from multiple victims."</p></blockquote><p></p>
[QUOTE="Ravinsild, post: 7212395, member: 6866845"] Well, I just feel like so many races are +2 Str, +1 Con, so it didn't feel very special you know? Charisma felt unique as only Dragonborn share it. Dex is too strong, I know Bugbears do it, but they're the only ones. Wisdom and Intelligence don't seem to fit though. I guess when in doubt just pile on the Str/Con train lol. The names of the racial abilities are taken from the 4e PDF and Volo's Guide to Monsters lore honestly. Mostly it's based on Volo's lore. Perception was based on Volo's lore too. I don't mind changing it to survival or just leaving them with 1 skill proficiency (intimidation). An excerpt from the "Omens from Beyond" to support my choice in Perception: "Of all the demon lords, Yeenoghu is perhaps the most active on the Material Plane. He shows support to his followers by sending them omens in the form of visions, dreams, and signs. As such, gnolls instinctively look for such omens to guide their activities, and they find them in many places. Among the signs that gnolls rely on are the blood trails and spatters left behind after making a meal of an intelligent humanoid. They attach significance to a number of other phenomena as well, including the sight of arrows in flight, the rush of the wind, and sounds of howling or cackling laughter that have no discernible source." source WotC In addition the resourceful scavenger bits read: "[U]Almost every gnoll carries a bow scavenged from a past victim[/U]. Gnolls use ranged attacks mainly to prevent their prey from fleeing, rather than softening up their targets with an initial barrage of arrows before an assault. A target wounded by a bow shot becomes easy prey for any gnolls near it. Some particularly clever gnolls have been known to use burning arrows to spark fires, cutting off their prey's escape routes and driving victims into their jaws." source WotC In addition to: "Like the hyenas they resemble, gnolls have no qualms about scavenging the kills of other predators as a source of food. But for the gnolls, scavenging plays a deeper cultural role. The gnolls of Yeenoghu create little of their own; the vast majority of their belongings are things they have claimed from their kills. Few among the Butcher’s Brood have any gift for metalworking, and they rely on victories and heirlooms as a source of arms and armor. This creates an unusual aesthetic to gnoll armor, which is largely pieced together from multiple victims." [/QUOTE]
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