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General Tabletop Discussion
*Dungeons & Dragons
[5e] Gnoll
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<blockquote data-quote="clutchbone" data-source="post: 7212449" data-attributes="member: 98332"><p>I want to preface this with "whatever you want to do, that's cool. These are only the musings of an internet stranger." I don't want to come off as "Turn your homebrew into my homebrew" or anything. I just like talking D&D.</p><p></p><p>Str/dex might actually work as it gives them a very "physical" feel, they're strong and quick, without dipping into the over-used str/con well. Dex is usually considered too strong because it allows dumping Str, but you've provided a great reason for Gnoll players to not do that, for Rampage.</p><p></p><p>Perception is more noticing something in your surroundings that is physically hard to notice. With the Signs from Yeenoghu thing, I read that to mean these are things that are not physically hidden; everyone can <em>perceive</em> the blood splatters, but these Gnolls think that they <em>mean something</em>, that there is a message in those entrails. If you wanted to mechanically represent that, maybe religion proficiency? Or go the Stonecunning route and do something like:</p><p></p><p></p><p></p><p>Or, maybe it's just a roleplaying thing without a mechanical benefit, like elven aloofness or dwarven surliness. Gnolls be crazy, seeing the signs from their overlord everywhere, even where they aren't. I'd actually love to roleplay that, now that I'm imagining it.</p><p></p><p>"Resourceful Scavenger" just from the title sounds like an ability that helps Gnolls to find things that others might pass over. Like this title wouldn't be out of place for a feature giving Gnolls perception/survival. Even though it says they scavenge their bows (and I do think bow proficiency makes sense), it still seems like an out of place name for bow proficiency, is all.</p></blockquote><p></p>
[QUOTE="clutchbone, post: 7212449, member: 98332"] I want to preface this with "whatever you want to do, that's cool. These are only the musings of an internet stranger." I don't want to come off as "Turn your homebrew into my homebrew" or anything. I just like talking D&D. Str/dex might actually work as it gives them a very "physical" feel, they're strong and quick, without dipping into the over-used str/con well. Dex is usually considered too strong because it allows dumping Str, but you've provided a great reason for Gnoll players to not do that, for Rampage. Perception is more noticing something in your surroundings that is physically hard to notice. With the Signs from Yeenoghu thing, I read that to mean these are things that are not physically hidden; everyone can [I]perceive[/I] the blood splatters, but these Gnolls think that they [I]mean something[/I], that there is a message in those entrails. If you wanted to mechanically represent that, maybe religion proficiency? Or go the Stonecunning route and do something like: Or, maybe it's just a roleplaying thing without a mechanical benefit, like elven aloofness or dwarven surliness. Gnolls be crazy, seeing the signs from their overlord everywhere, even where they aren't. I'd actually love to roleplay that, now that I'm imagining it. "Resourceful Scavenger" just from the title sounds like an ability that helps Gnolls to find things that others might pass over. Like this title wouldn't be out of place for a feature giving Gnolls perception/survival. Even though it says they scavenge their bows (and I do think bow proficiency makes sense), it still seems like an out of place name for bow proficiency, is all. [/QUOTE]
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