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[5e] Gnoll
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<blockquote data-quote="Ravinsild" data-source="post: 7212666" data-attributes="member: 6866845"><p>I'm of two minds on that stats. I don't want to follow the crowd because then I feel it waters down the race, you know? But standard is SAFER but it also ups competition. Also races like Yuan-ti and Tiefling, who are notoriously villainous races which go through a large amount of prejudice have charisma bonuses. So do pretty races like half-elves, but from the lore I've read, nobody likes Yuan-ti or Tieflings. They are /always/ regarded with suspicion so I figured "why not take a change?" and pick something a little out of the box. Str/Con is probably the best bet that won't raise too many eyebrows though. </p><p></p><p>Yeah I've been of 3 minds about the skills thing. </p><p></p><p>1) Turn it into Investigation, or like your idea, Investigation only when searching for signs. However I'd like to keep the possibility of a generic, non-demonic Gnoll open, like described in the 4e Article on them. </p><p></p><p>2) Keep it, I know Perception is strong, but this race isn't exactly 1st pick for a lot of things I'm going to guess. It's bonuses are pretty niche if anything. </p><p></p><p>3) Delete it. Just have Intimidation full stop. 1 Skill. Only 4 races have a bonus in two skills, but several more have a bonus in only 1 and it would lower the score nerfing the race more dead center of the pack instead of, score wise, slightly above average. </p><p></p><p>I've also gotten some feedback on Reddit and some people have been acting like I've made the most disgustingly broken and OP race ever. The funny thing is that it's just copy/paste from other races abilities. I didn't write anything original, I only arranged it. Rampage is from the MM Gnoll. The Bite attack is copy/paste from Volo's Lizardfolk. The skill proficiencies are cut and paste from like over half the races, not the exact skills, but just skill bonuses in general. Same with weapons. In fact, most races that get weapon proficiencies get 4 weapons, not 3 and usually of a greater variety (Some melee, some ranged) but not always. So even the weapon profs aren't on the powerful side. Over half the races have Darkvision to the point where it's NEARLY standard. </p><p></p><p>I'm just glad I'm getting quality feedback and able to hash out my decisions, defend them, and also be open to changing my mind. I just want to make a fair race that a lot of people would look at and think "Hey that looks pretty good, maybe I'll play that instead of Half-Orc for my Barbarian" you know?</p></blockquote><p></p>
[QUOTE="Ravinsild, post: 7212666, member: 6866845"] I'm of two minds on that stats. I don't want to follow the crowd because then I feel it waters down the race, you know? But standard is SAFER but it also ups competition. Also races like Yuan-ti and Tiefling, who are notoriously villainous races which go through a large amount of prejudice have charisma bonuses. So do pretty races like half-elves, but from the lore I've read, nobody likes Yuan-ti or Tieflings. They are /always/ regarded with suspicion so I figured "why not take a change?" and pick something a little out of the box. Str/Con is probably the best bet that won't raise too many eyebrows though. Yeah I've been of 3 minds about the skills thing. 1) Turn it into Investigation, or like your idea, Investigation only when searching for signs. However I'd like to keep the possibility of a generic, non-demonic Gnoll open, like described in the 4e Article on them. 2) Keep it, I know Perception is strong, but this race isn't exactly 1st pick for a lot of things I'm going to guess. It's bonuses are pretty niche if anything. 3) Delete it. Just have Intimidation full stop. 1 Skill. Only 4 races have a bonus in two skills, but several more have a bonus in only 1 and it would lower the score nerfing the race more dead center of the pack instead of, score wise, slightly above average. I've also gotten some feedback on Reddit and some people have been acting like I've made the most disgustingly broken and OP race ever. The funny thing is that it's just copy/paste from other races abilities. I didn't write anything original, I only arranged it. Rampage is from the MM Gnoll. The Bite attack is copy/paste from Volo's Lizardfolk. The skill proficiencies are cut and paste from like over half the races, not the exact skills, but just skill bonuses in general. Same with weapons. In fact, most races that get weapon proficiencies get 4 weapons, not 3 and usually of a greater variety (Some melee, some ranged) but not always. So even the weapon profs aren't on the powerful side. Over half the races have Darkvision to the point where it's NEARLY standard. I'm just glad I'm getting quality feedback and able to hash out my decisions, defend them, and also be open to changing my mind. I just want to make a fair race that a lot of people would look at and think "Hey that looks pretty good, maybe I'll play that instead of Half-Orc for my Barbarian" you know? [/QUOTE]
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