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5E Goblin, Gith, Hobgoblin & Rakasta
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<blockquote data-quote="GreenTengu" data-source="post: 6782674" data-attributes="member: 6777454"><p><u><strong>Goblin</strong></u></p><p>You gain +2 Dexterity and +1 to either Wisdom or Charisma</p><p><strong>Size:</strong> Small</p><p><strong>Speed:</strong> 30</p><p>* You have Dark Vision 60'</p><p>* You add 1 to your Initiative score</p><p>* You may choose either Animal Handling or Deception and gain proficiency in that skill.</p><p>* You may choose either one set of Artisan's Tools or Vehicles (Land) and gain proficiency with that tool.</p><p>* You have advantage on checks against being afflicted with or for escaping the Restrained condition</p><p>* You have the Halfling Nimbleness like the Lightfoot Halfling subrace</p><p>* You have Mask of the Wild like the Wood Elf subrace</p><p><strong>Languages:</strong> Common and Goblinic</p><p></p><p><strong><u>Gith (yanki or zerai)</u></strong></p><p>You may add +2 one and +1 to another of your Dexterity, Intelligence or Wisdom attributes.</p><p><strong>Size:</strong> Medium</p><p><strong>Speed:</strong> 30</p><p>* You have Darkvision 60'</p><p>* You are proficient with either the Acrobatics or the Insight skill.</p><p>* You are telepathic and may share words or images with those within 60’ without speaking.</p><p>* You have advantage on Wisdom saves to resist Charms and Illusions</p><p>* You gain the Mage Hand cantrip</p><p><strong>Languages:</strong> Common and Githish</p><p></p><p><strong><u>Hobgoblin</u></strong></p><p>You gain +2 Constitution and +1 to either Wisdom or Charisma</p><p><strong>Size:</strong> Medium</p><p><strong>Speed:</strong> 30</p><p>* You have Darkvision 60'</p><p>* You gain proficiency in Athletics</p><p>* You add 1 to your Initiative score.</p><p>* You may choose 1 Maneuver from the Battlemaster Fighter subclass</p><p>* You have 1 superiority die of 1d6. This die increases to d8 at level 3, d10 at level 10 and d12 at level 18.</p><p>* You may choose a single martial weapon and gain proficiency with it.</p><p><strong>Languages:</strong> Common, Goblinic</p><p></p><p><strong><u>Rakasta/Catfolk</u></strong></p><p><strong>Attribute Adjustments:</strong> +2 Dexterity, +1 Constitution</p><p><strong>Size:</strong> Medium</p><p><strong>Speed:</strong> 35</p><p>* You have Dark Vision 60'</p><p>* You are proficient in Perception skill</p><p>* You are proficient with Unarmed Attacks and your unarmed attacks deal 1d4 slashing damage</p><p>* You are resistant to falling Damage</p><p>* You have Mask of the Wild like the Wood Elf subrace</p><p>* You have the ability to "speak" with both large and small cats.</p><p><strong>Languages:</strong> Common and Rakastaian</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 6782674, member: 6777454"] [U][B]Goblin[/B][/U] You gain +2 Dexterity and +1 to either Wisdom or Charisma [B]Size:[/B] Small [B]Speed:[/B] 30 * You have Dark Vision 60' * You add 1 to your Initiative score * You may choose either Animal Handling or Deception and gain proficiency in that skill. * You may choose either one set of Artisan's Tools or Vehicles (Land) and gain proficiency with that tool. * You have advantage on checks against being afflicted with or for escaping the Restrained condition * You have the Halfling Nimbleness like the Lightfoot Halfling subrace * You have Mask of the Wild like the Wood Elf subrace [B]Languages:[/B] Common and Goblinic [B][U]Gith (yanki or zerai)[/U][/B] You may add +2 one and +1 to another of your Dexterity, Intelligence or Wisdom attributes. [B]Size:[/B] Medium [B]Speed:[/B] 30 * You have Darkvision 60' * You are proficient with either the Acrobatics or the Insight skill. * You are telepathic and may share words or images with those within 60’ without speaking. * You have advantage on Wisdom saves to resist Charms and Illusions * You gain the Mage Hand cantrip [B]Languages:[/B] Common and Githish [B][U]Hobgoblin[/U][/B] You gain +2 Constitution and +1 to either Wisdom or Charisma [B]Size:[/B] Medium [B]Speed:[/B] 30 * You have Darkvision 60' * You gain proficiency in Athletics * You add 1 to your Initiative score. * You may choose 1 Maneuver from the Battlemaster Fighter subclass * You have 1 superiority die of 1d6. This die increases to d8 at level 3, d10 at level 10 and d12 at level 18. * You may choose a single martial weapon and gain proficiency with it. [B]Languages:[/B] Common, Goblinic [B][U]Rakasta/Catfolk[/U][/B] [B]Attribute Adjustments:[/B] +2 Dexterity, +1 Constitution [B]Size:[/B] Medium [B]Speed:[/B] 35 * You have Dark Vision 60' * You are proficient in Perception skill * You are proficient with Unarmed Attacks and your unarmed attacks deal 1d4 slashing damage * You are resistant to falling Damage * You have Mask of the Wild like the Wood Elf subrace * You have the ability to "speak" with both large and small cats. [B]Languages:[/B] Common and Rakastaian [/QUOTE]
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