GreenTengu
Adventurer
Goblin
You gain +2 Dexterity and +1 to either Wisdom or Charisma
Size: Small
Speed: 30
* You have Dark Vision 60'
* You add 1 to your Initiative score
* You may choose either Animal Handling or Deception and gain proficiency in that skill.
* You may choose either one set of Artisan's Tools or Vehicles (Land) and gain proficiency with that tool.
* You have advantage on checks against being afflicted with or for escaping the Restrained condition
* You have the Halfling Nimbleness like the Lightfoot Halfling subrace
* You have Mask of the Wild like the Wood Elf subrace
Languages: Common and Goblinic
Gith (yanki or zerai)
You may add +2 one and +1 to another of your Dexterity, Intelligence or Wisdom attributes.
Size: Medium
Speed: 30
* You have Darkvision 60'
* You are proficient with either the Acrobatics or the Insight skill.
* You are telepathic and may share words or images with those within 60’ without speaking.
* You have advantage on Wisdom saves to resist Charms and Illusions
* You gain the Mage Hand cantrip
Languages: Common and Githish
Hobgoblin
You gain +2 Constitution and +1 to either Wisdom or Charisma
Size: Medium
Speed: 30
* You have Darkvision 60'
* You gain proficiency in Athletics
* You add 1 to your Initiative score.
* You may choose 1 Maneuver from the Battlemaster Fighter subclass
* You have 1 superiority die of 1d6. This die increases to d8 at level 3, d10 at level 10 and d12 at level 18.
* You may choose a single martial weapon and gain proficiency with it.
Languages: Common, Goblinic
Rakasta/Catfolk
Attribute Adjustments: +2 Dexterity, +1 Constitution
Size: Medium
Speed: 35
* You have Dark Vision 60'
* You are proficient in Perception skill
* You are proficient with Unarmed Attacks and your unarmed attacks deal 1d4 slashing damage
* You are resistant to falling Damage
* You have Mask of the Wild like the Wood Elf subrace
* You have the ability to "speak" with both large and small cats.
Languages: Common and Rakastaian
You gain +2 Dexterity and +1 to either Wisdom or Charisma
Size: Small
Speed: 30
* You have Dark Vision 60'
* You add 1 to your Initiative score
* You may choose either Animal Handling or Deception and gain proficiency in that skill.
* You may choose either one set of Artisan's Tools or Vehicles (Land) and gain proficiency with that tool.
* You have advantage on checks against being afflicted with or for escaping the Restrained condition
* You have the Halfling Nimbleness like the Lightfoot Halfling subrace
* You have Mask of the Wild like the Wood Elf subrace
Languages: Common and Goblinic
Gith (yanki or zerai)
You may add +2 one and +1 to another of your Dexterity, Intelligence or Wisdom attributes.
Size: Medium
Speed: 30
* You have Darkvision 60'
* You are proficient with either the Acrobatics or the Insight skill.
* You are telepathic and may share words or images with those within 60’ without speaking.
* You have advantage on Wisdom saves to resist Charms and Illusions
* You gain the Mage Hand cantrip
Languages: Common and Githish
Hobgoblin
You gain +2 Constitution and +1 to either Wisdom or Charisma
Size: Medium
Speed: 30
* You have Darkvision 60'
* You gain proficiency in Athletics
* You add 1 to your Initiative score.
* You may choose 1 Maneuver from the Battlemaster Fighter subclass
* You have 1 superiority die of 1d6. This die increases to d8 at level 3, d10 at level 10 and d12 at level 18.
* You may choose a single martial weapon and gain proficiency with it.
Languages: Common, Goblinic
Rakasta/Catfolk
Attribute Adjustments: +2 Dexterity, +1 Constitution
Size: Medium
Speed: 35
* You have Dark Vision 60'
* You are proficient in Perception skill
* You are proficient with Unarmed Attacks and your unarmed attacks deal 1d4 slashing damage
* You are resistant to falling Damage
* You have Mask of the Wild like the Wood Elf subrace
* You have the ability to "speak" with both large and small cats.
Languages: Common and Rakastaian