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5e Hardcore: Monster Manual
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<blockquote data-quote="Quickleaf" data-source="post: 7012767" data-attributes="member: 20323"><p>Dave, did you see my thread about the <a href="http://www.enworld.org/forum/showthread.php?482422-Secret-Planescape-Origin-of-Legendary-Solo-Monsters" target="_blank">secret planescape origin of legendary / solo monsters</a>? Definitely worth perusing. The TL;DR version: Planescape Monstrous Compendium Appendix II originated the idea of a "monster of legend"; compared to 5e's legendary monsters these "monsters of legend" had vastly greater defenses, though they lacked the boosted action economy of lair actions & legendary actions.</p><p></p><p></p><p></p><p>Ooo! I've done a lot of ad-libbing with ogres in my game. I actually think the expanded options I'd give them map really well to the MM's paragraph headers under the "Ogre" entry (e.g. furious tempers, gruesome gluttons, greedy collectors, legendary stupidity, primitive wanderers). Some more specific things I've done:</p><ul> <li data-xf-list-type="ul">Gave an ogre a version of barbarian Rage, and gave another ogre an additional albeit random attack when reduced to 50% hit points or according to a specific trigger of that ogre's personality.</li> <li data-xf-list-type="ul">Added a bite attack to an ogre's multiattack, but it was only usable against incapacitated enemies, and indicated the ogre bit a hand, foot, finger, ear, or other limb off the creature. I try to avoid giving monsters healing powers in my own design, but this would be an appropriately grisly place to do that.</li> <li data-xf-list-type="ul">Gave an ogre a "sack" attack to grab a creature and stuff them into a sack and cinch it shut. While stuffed in the sack, the creature was blind to anything outside the sack. Cutting it free was possible as an action using a slashing weapon, which deposited it prone next to the ogre.</li> <li data-xf-list-type="ul">Made an ogre so stupid that it misinterpreted all enchantment spells in the worst imaginable way possible. This was pretty hilarious, but then my group enjoys funny bits like this.</li> <li data-xf-list-type="ul">Added automatic pushing and knocking prone to an ogre's Greatclub attack, describing it as getting thwacked by an uprooted tree.</li> </ul></blockquote><p></p>
[QUOTE="Quickleaf, post: 7012767, member: 20323"] Dave, did you see my thread about the [url=http://www.enworld.org/forum/showthread.php?482422-Secret-Planescape-Origin-of-Legendary-Solo-Monsters]secret planescape origin of legendary / solo monsters[/url]? Definitely worth perusing. The TL;DR version: Planescape Monstrous Compendium Appendix II originated the idea of a "monster of legend"; compared to 5e's legendary monsters these "monsters of legend" had vastly greater defenses, though they lacked the boosted action economy of lair actions & legendary actions. Ooo! I've done a lot of ad-libbing with ogres in my game. I actually think the expanded options I'd give them map really well to the MM's paragraph headers under the "Ogre" entry (e.g. furious tempers, gruesome gluttons, greedy collectors, legendary stupidity, primitive wanderers). Some more specific things I've done: [list][*]Gave an ogre a version of barbarian Rage, and gave another ogre an additional albeit random attack when reduced to 50% hit points or according to a specific trigger of that ogre's personality. [*]Added a bite attack to an ogre's multiattack, but it was only usable against incapacitated enemies, and indicated the ogre bit a hand, foot, finger, ear, or other limb off the creature. I try to avoid giving monsters healing powers in my own design, but this would be an appropriately grisly place to do that. [*]Gave an ogre a "sack" attack to grab a creature and stuff them into a sack and cinch it shut. While stuffed in the sack, the creature was blind to anything outside the sack. Cutting it free was possible as an action using a slashing weapon, which deposited it prone next to the ogre. [*]Made an ogre so stupid that it misinterpreted all enchantment spells in the worst imaginable way possible. This was pretty hilarious, but then my group enjoys funny bits like this. [*]Added automatic pushing and knocking prone to an ogre's Greatclub attack, describing it as getting thwacked by an uprooted tree.[/list] [/QUOTE]
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