5e Hardcore: Monster Manual

dave2008

Adventurer
In another thread, When Fiends Attack , @CapnZapp suggested WotC make a monster manual for advanced players (feat using, multiclassing, optimizing type players) that are not challenged by the monsters in the MM and VGtM. I thought that was an interesting idea so I have decided to start a thread for just that.

Introduction
This compendium of monsters and threats is intended to address an issue that some DMs and players have with the current monsters offered by WotC. The monsters in the Monster Manual and Volo’s Guide to Monsters seem to be intentionally designed to be compatible with the free basic rules. This is fine, and probably a good decision; however, it leaves some DMs and players that engage the full resources available (feats, magic items, multi-classing, etc.) with opponents that hit a little below their CR. This guide and compendium of monsters is meant to help these “Hardcore (Advanced)" DMs and players by offering them another option to the basic threats provided in the Monster Manual and Volo’s Guide to Monsters.

What is Hardcore?
A hardcore D&D game is one where players are not only using the full suite of subsystems the game offers, but are also experienced with those systems. Though every hardcore group is not the same, for the purposes of this guide, hardcore players have one or more of the following attributes:
  • They use the all the subsystems of the game: feats, magic items, multiclassing, etc.
  • They have some degree of system mastery. They know how to, and chose to, build characters that excel in combat.
  • They are experienced and have good understanding of how the games tactics work and can use them effectively.

If a DM has to keep up with hardcore players, his or her job would be a lot easier if they had some hardcore monsters to challenge them with. That is the purpose of this guide and compendium of hardcore monsters. Hardcore monsters generally have a more complex design and access to more traits, abilities, and options than basic monsters. The hardcore monster should have one or more of the following attributes, and the higher the CR of the monster, the more important it is to incorporate these concepts:
  • Proficiencies. A hardcore monster should have more and/or higher proficiencies to deal with player buffs and magic items.
  • Traits. A hardcore monster should have traits and abilities that can help it compete with player feats and features.
  • Movement. A hardcore monster must be able to keep up or counter player movement. This is more important for higher CR and solo monsters.
  • Clear Roles. If a hardcore monster is intended to have a specific role, their stat block needs to support that role. If it is a “leader,” it needs to be able to fulfill that role without the DM improvising all the traits and abilities.
  • True Solos. If a hardcore monster is intended to be a solo threat it needs have the hit points, actions, traits, and movement to fulfill that role.
  • Creative abilities. A hardcore monster should have traits and actions that interesting and fun to play, without relying on the DM to improvise all the action.

To achieve some of these goals we need to break out from some of the constraints of the current CR driven monster design. To prevent ever escalating challenge ratings and stay within the concept of bounded accuracy I propose we borrow a concept from 4e – the elite monster.

What is an Elite Monster?
An elite monster is a greater challenge than a typical basic or hardcore monster of the same CR. An elite monster has more hit points and does greater damage than a basic or hardcore monster of the same CR, but it is also worth more experience points. This allows an elite monster to be more of a threat without making it trivially easy for it to hit targets or inordinately difficult for it to be hit.

An elite monster is built around the general premise of having 1.5 times the hit points and inflicting 1.5 times as much damage as a basic or hardcore monster of the same CR. To compensate, they also provide 2x the experience points. These increased thresholds allow for more action options (legendary actions) and defensive capabilities that help us fulfill the tenants of hardcore monsters. Especially if we are looking at high level and solo type monsters.

To aid my fellow hardcore collaborators I have made the following Hardcore Monster Statistics by Challenge Rating table. This table is used in the same manner as described for the Monster Statistics by Challenge Rating table in the DMG. The only difference is, when you want to make an elite monster you use the Elite Hit Points and Elite DPR columns. The monster design process is otherwise the same, and don’t forget to adjust for resistances, immunities, and monster features.

Now, that you have the resources, go makes some monsters!

HardcoreMonstersbyCR-Table.jpg

These monsters, tables, and templates are now available to download in the 5e downloads section here: http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1395 I hope to update the PDF compendium on monsters monthly.

Now, on to the fun!

HARDCORE DUNGEONS & DRAGONS: MONSTER MANUAL

Table of Contents:


ABERRATION
Aboleths:

  • Aboleth Savant (CR 13)
  • Aboleth Overseer (CR 10, elite)
  • Aboleth Lasher (CR 8
Beholders:

  • Beholder Eye Tyrant (CR 13, elite)
  • Beholder Hive Mother (CR 20, elite)
BEAST
CELESTIAL
Angels:

  • Agathinon (CR 8)
  • Light (CR 10)
  • Astral Deva (CR 10, elite)
  • Planetar Battlemaster (CR 17, elite)
  • Solar Champion (CR 22, elite)
Archons:

  • Hound (CR 3)
  • Lantern (CR 2)
  • Owl (CR 5)
  • Sword (CR 10)
  • Throne (CR 17)
  • Throne, General (CR 17, elite)
  • Trumpet (CR 13)
  • Warden (CR 8)
  • Warden, Guardian (CR 8, elite)
CONSTRUCT
DRAGON
Black Dragons:

  • Ancient Black Dragon Savage (CR 21, elite)
  • Elder Black Dragon Savage (CR 17, elite)
  • Adult Black Dragon Savage (CR 14, elite)
  • Young Black Dragon Savage (CR 7, elite)
Blue Dragons:

  • TBD
Green Dragons:
  • Ancient Green Dragon Duke (CR 21, elite)
  • Elder Green Dragon Earl (CR 18, elite)
  • Adult Green Dragon Viscount (CR 15, elite)
  • Young Green Dragon Baron (CR 8, elite)
Red Dragons:
  • Ancient Red Dragon Kahn (CR 24, elite)
  • Elder Red Dragon Kahn (CR 21, elite)
  • Adult Red Dragon Kahn (CR 17, elite)
  • Young Adult Red Dragon Kahn (CR 14, elite)
  • Young Red Dragon Kahn (CR 10, elite)
White Dragons:

  • TBD
Brass:

  • TBD
Bronze:

  • TBD
Copper:

  • TBD
Gold:

  • TBD
Silver:

  • TBD

Dragon Hall of Fame:

  • Niv-Mizzet, Parun (CR 26, elite)
ELEMENTAL
  • Primal Air Elemental (CR 20, elite)
  • Ancient Air Elemental (CR 16)
  • Elder Air Elemental (CR 10)
  • Primal Earth Elemental (CR 20, elite)
  • Ancient Earth Elemental (CR 17)
  • Elder Earth Elemental (CR 10)
  • Primal Fire Elemental (CR 20, elite)
  • Ancient Fire Elemental (CR 16)
  • Elder Fire Elemental (CR 10)
FEY
FIENDS:
Demons:

  • Balor Lord (CR 20, elite)
  • Goristro Chosen of Baphomet (CR 17, elite)
  • Hezrou Brute (CR 8, elite)
  • Marilith Battlemaster (CR 16, elite)
  • Molydeus (CR 18, elite)
  • Nalfeshnee Tyrant (CR 13, elite)
  • Vargoulle Swarm (CR 21)
Devils:

  • Imp Swarm (CR 21)
  • Lemure Horde (CR 9)
  • Pit Fiend General (CR 20, elite)

GIANT
Giants:

  • Cloud Giant Oathguard (CR 10, elite)
  • Cloud Giant Oman (CR 14, elite)
  • Cloud Giant Shaman (CR 12)
  • Fire Giant Duke (CR 13, elite)
  • Fire Giant Pyromancer (CR 11)
  • Frost Giant Jarl (CR 12, elite)
  • Frost Giant Reaver (CR 10)
  • Frost Giant Wrathbringer (CR 11)
  • Hill Giant Chief (CR 7, elite)
  • Hill Giant Priest of Grolantor (CR 5)
  • Stone Giant Runecarver (CR 9)
  • Stone Giant Thane (CR 11, elite)
  • Storm Giant Omen Reader (CR 15)
  • Storm Giant Paramount (CR 18, elite)
Ogres:

  • Ogre Collector (CR 2)
  • Ogre Savage (CR 2)
  • Ogre Skirmisher (CR 2)
  • Ogre War Hulk (CR 4)
Trolls:

  • Troll Ripper (CR 5)
  • Troll, Ice (CR 5)
  • Troll, Cave (CR 3)
  • Troll Matron (CR 6)
  • Troll, Mountain (CR 10)
  • Troll, Abyssal (CR 11, elite)
HUMANOID
Aarakocra:

  • Aarakocra Master-at-Arms (CR 5)
  • Aarakocra Wind Monk (CR 4)
  • Aarakocra Guard (CR 1)
Azer:

  • Azer Commander (CR 4)
  • Azer Warrior (CR 2)
  • Azer Archer (CR 2)
  • Azer Assassin (CR 1)
  • Azer Mage (CR 2)
  • Azer Priest (CR 2)
Bugbear:

  • Bugbear Berserker (CR 4)
  • Bugbear Thief (CR 3)
  • Bugbear Assassin (CR 4)

Spell Weaver:

  • Spell Weaver (CR 10)

MONSTROSITY
Abominations:
  • Astral Abomination (CR 21, elite)
Ankheg:

  • Ankheg Queen (CR 6)
  • Ankheg Soldier (CR 4)
  • Ankheg Drone (CR 1)
  • Ankheg Broodlng (CR 1/4)

Basilisk:
  • Basilisk, Greater (CR 4, elite)
  • Dracolisk (CR 6, elite)
Behir:

  • Behir Stormbringer (CR 11, elite)
Chimeras:

  • Elder Chimera (CR 8)
  • Gorgimera (CR 9, elite)

Gray Render:
  • Gray Render (CR 10, elite)
Sphinx:
  • Isperia, Supreme Judge (CR 21, elite)

Tarrasque:
  • Primordial Tarrasque (CR 30, elite)
Yuan-ti:

  • Yuan-ti Anathema Sovereign (CR 15, elite)
  • Yuan-ti Abomination Royal Guard (CR 10)

OOZE
PLANT
  • Battlebriar (CR 6, elite)
  • Battlebriar Earthrager (CR 15, elite)
UNDEAD
  • Banelich (CR 16, elite)
  • Barrow Giant (CR 16)


Schedule of Monsters Planned to be, but not yet, Updated:
Cambion
Champion​
Assassin​
Thief​
Battlemaster​
Skirmisher​
Chuul
Soldier​
Thief​
Couatl
Elder​
Ancient​
Cyclops, primordial/classic?
Death Knight Doom Lord
Demilich?
Demons
Abishai​
Barlugra Berserker​
Bebilith​
Glabrezu ??​
Horde of Manes​
Horde of Dretches​
Immolith​
Nycademon​
Rupture​
Shadow Demon Assassin​
Devil
Assassin​
Bone Devil Horde Master​
Ice Devil Frost brand​
Paeliryon​
Paeliryon Sire​
Withering​
Devourer
Dracolich, Ancient
Dragon
Blizzard​
Blue​
Deep​
Earthquake​
Volcanic​
White​
Dragon Turtle, Ancient
Drake
Air​
Cold​
Earth​
Fire​
Forest​
Mountain​
Sea​
Swamp​
Dryad, Matron of the Forest
Elementals
Fire, Elder​
Water, Elder​
Fomorian
Warrior​
Eye of Balor​
Ceannard​
Gargantua
Reptilian​
Humanoid​
Insectoid​
Gargoyle, Brute?
Genies
Dao Noble​
Djinn Thunderer​
Djinn Skylord​
Efreet Flamestrider​
Efreet Karadjin​
Ghoul
Abyssal​
Ghoul Horde​
Gibbering Orb
Golem, Adamantine
Gorgon, Storm
Hag, death
Hellhound
Alpha​
Nessian​
Hobgoblin
Blademaster​
Soldier​
Hydra
Lernaean​
Primordial​
Kraken Sea Lord
Lich?
Linnorm
Dread​
Flame​
Forest​
Frost​
Gray​
Land​
Rain​
Sea​
Lizardfolk
Blackscale​
Poisonscale​
Skirmisher​
Medusa Serpent Lord
Mind Flayer
Elder Brain Savant​
Mastermind​
Minotaur
Warrior​
Savage​
Blessed by Baphomet​
Mummy
Pharoh​
Primordial​
Shadow​
Nightmare
War​
Nessian​
Nightwalker
Nymph
Oni
Night Hunter​
Mage​
Devourer​
Overlord​
Orc
Battlemaster​
Skirmisher​
Berserker​
Pegasus, Olympian
Phoenix
Quickling, Zephyr
Rakshasa
Assassin​
Noble​
Rot Harbinger
Shadow Hound Alpha
Shambling Mound
Skeleton
Dragon​
Giant​
Tomb Guardian​
Skull Lord
Slaad, Black
Snake
Flame​
Shadow​
Sorrowsworn
Reaper​
Death Lord​
Spell Weaver
Soldier​
Controller​
Spider
Phase​
Demonweb Terror​
Star Spawn
Herald of Hadar​
Maw of Acamar​
Scion of Gibbeth​
Su
Sentinel​
Ambusher​
Alpha​
Titan
Treant
Elder​
Ancient​
Rotten​
Unicorn
Sovereign​
Dusk​
Vampire Lord
Warforged Titan
Wight
Commander​
Slaughter​
Wyvern,
Elder​
Ancient​
Yuan-ti
Abomination berserker​
Malison Skirmisher​
Malison Assassin​
Yugoloths
Arcanaloth Tempter​
Guardian​
Nycaloth Brute​
Ultroloth Schemer​
 
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dave2008

Adventurer
ABERRATIONS:
Aboleth Savant (CR 13):
by dave2008
Aboleth Overseer (CR 10, elite):
by dave2008
Aboleth Lasher (CR 8):
by dave2008
HC_Aboleth-Savant.jpg
HC_Aboleth-Overseer.jpg
HC_Aboleth-Lasher.jpg

Beholder Eye Tyrant (CR 13, elite)
by dave2008
Beholder Hive Mother (CR 20, elite)
by dave2008
HC_EyeTyrant.jpg
HC_Beholders Page 002.jpg
 
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dave2008

Adventurer
CELESTIALS:

Angels:
Agathinon (CR 8):
by dave2008
Light (CR 10):
by dave2008
Astral Deva (CR 10, elite):
by dave2008
Planetar Battlemaster (CR 17, elite):
by dave2008
Solar Champion (CR 22, elite):
by dave2008
HC_Agathinon.jpg
HC_Light.jpg
HC_Deva-Astral.jpg
HC_Planetar-Battlemaster.jpg
HC_Solar-Champion.jpg
Archons:
Hound (CR 3):
by dave2008 & mechatarrasque
Lantern (CR 2):
by dave2008 & mechatarrasque
Owl (CR 5):
by dave2008 & mechatarrasque
Sword (CR 10):
by dave2008 & mechatarrasque
Throne (CR 17):
by dave2008 & mechatarrasque
Throne, General (CR 17, elite):
by dave2008
Trumpet (CR 13):
by dave2008 & mechatarrasque
Warden (CR 8):
by dave2008 & mechatarrasque
Warden, Guardian (CR 8, elite):
by dave2008
AD&D_Archons_Page_1.jpg
AD&D_Archons_Page_2.jpg
AD&D_Archons_Page_3.jpg
AD&D_Archons_Page_4.jpg
AD&D_Archons_Page_5.jpg
AD&D_Archons_Page_6.jpg
AD&D_Archons_Page_7.jpg
 
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dave2008

Adventurer
DRAGONS:

Ancient Black Dragon Savage (CR 21, elite):
by dave2008
Elder Black Dragon Savage (CR 17, elite):
by dave2008
Adult Black Dragon Savage (CR 14, elite):
by dave2008
Young Black Dragon Savage (CR 7, elite):
by dave2008
AD&D_BlackDragons_Page_1.jpg
AD&D_BlackDragons_Page_2.jpg
AD&D_BlackDragons_Page_3.jpg
AD&D_BlackDragons_Page_4.jpg

Ancient Green Dragon Duke (CR 21, elite):
by dave2008
Elder Green Dragon Earl (CR 18, elite):
by dave2008
Adult Green Dragon Viscount (CR 15, elite):
by dave2008
Young Green Dragon Baron (CR 8, elite):
by dave2008
AD&D_GreenDragons_Page_1.jpg
AD&D_GreenDragons_Page_2.jpg
AD&D_GreenDragons_Page_3.jpg
AD&D_GreenDragons_Page_4.jpg

Ancient Red Dragon Kahn (CR 24, elite):
by dave2008
Elder Red Dragon Kahn (CR 21, elite):
by dave2008
Adult Red Dragon Kahn (CR 17, elite):
by dave2008
Young Adult Red Dragon Kahn (CR 14, elite):
by dave2008
Young Red Dragon Kahn (CR 10, elite):
by dave2008
HC_RedDragons Page 001.jpg
HC_RedDragons Page 002.jpg
HC_RedDragons Page 003.jpg
HC_RedDragons Page 004.jpg
HC_RedDragons Page 005.jpg

Dragon Hall of Fame
Niv-Mizzet, Parun (CR 26, elite)
by dave2008
HC_NivMizzet.jpg
 
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dave2008

Adventurer
ELEMENTALS:
Elder Air Elemental (CR 10):
by dave2008
Ancient Air Elemental (CR 16):
by dave2008
Primal Air Elemental (CR 20, elite):
by dave2008
AD&D_AirElementals_Page_1.jpg
AD&D_AirElementals_Page_2.jpg
AD&D_AirElementals_Page_3.jpg
Elder Earth Elemental (CR 10):
by dave2008
Ancient Earth Elemental (CR 17):
by dave2008
Primal Earth Elemental (CR 20, elite):
by dave2008
AD&D_EarthElementals_Page_1.jpg
AD&D_EarthElementals_Page_2.jpg
AD&D_EarthElementals_Page_3.jpg

Elder Fire Elemental (CR 10):
by dave2008
Ancient Fire Elemental (CR 16):
by dave2008
Primal Fire Elemental (CR 20, elite):
by dave2008
AD&D_FireElementals_Page_1.jpg
AD&D_FireElementals_Page_2.jpg
AD&D_FireElementals_Page_3.jpg
 
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dave2008

Adventurer
FIENDS:

Demons:
Balor Lord (CR 20, elite):
by dave2008
AD&D_Balor-Lord.jpg
Goristro - Chosen of Baphomet (CR 17, elite):
by dave2008
AD&D_Goristro-Chosen-of-Baphomet.jpg
Klurichir (CR 19, elite):
by dave2008
AD&D_Klurichir.jpg
Hezrou Brute (CR 8, elite):
by dave2008
AD&D_Hezrou-Brute.jpg
Marilith Battlemaster (CR 16, elite):
by dave2008
AD&D_Marilith-Battlemaster.jpg
Molydeus (CR 18, elite):
by dave2008
AD&D_Molydeus.jpg
Nalfeshnee Tyrant (CR 13, elite):
by dave2008
AD&D_Nalfeshnee-Tyrant.jpg
Vargouille Swarm (CR 20):
by dave2008
AD&D_VargouilleSwarm.jpg
Devils:
Imp Swarm (CR 21):
by dave2008
AD&D_ImpSwarm.jpg
Lemure Horde (CR 9):
by dave2008
AD&D_LemureHorde.jpg
Pit Fiend General (CR 20, elite):
by dave2008
AD&D_PitFiend-General.jpg

Yugoloths:
More to come!
 
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dave2008

Adventurer
GIANTS:

Cloud Giant Oathguard (CR 10, elite):
by Demetrios1453 w/ "elite" edits by dave2008
Cloud Giant Oman (CR 14, elite):
by Demetrios1453 w/ "elite" edits by dave2008
Cloud Giant Shaman (CR 12):
by Demetrios1453
These giants are based on the great work by @Demetrios1453 over at his great thread Homebrew Giant Elites , go there to check out his original work and some great flavor text regarding most of these giants. These giants may differ from his originals some, primarily I decided to make the giant chiefs (thane, jarl, etc.) elites per the OP. Thank you @Demetrios1453 for your contribution!
AD&D_CloudGiants_Page_1.jpg
AD&D_CloudGiants_Page_2.jpg
Fire Giant Duke (CR 13, elite):
by Demetrios1453 w/ "elite" edits by dave2008
Fire Giant Pyromancer (CR 11):
by Demetrios1453
These giants are based on the great work by @Demetrios1453 over at his great thread Homebrew Giant Elites , go there to check out his original work and some great flavor text regarding most of these giants. These giants may differ from his originals some, primarily I decided to make the giant chiefs (thane, jarl, etc.) elites per the OP. Thank you @Demetrios1453 for your contribution!
AD&D_FireGiants.jpg
Frost Giant Reaver (CR 10):
by Demetrios1453
Frost Giant Jarl (CR 12, elite):
by Demetrios1453 w/ "elite" edits by dave2008
Frost Giant Wrathbringer(CR 11):
by Demetrios1453
These giants are based on the great work by @Demetrios1453 over at his great thread Homebrew Giant Elites , go there to check out his original work and some great flavor text regarding most of these giants. These giants may differ from his originals some, primarily I decided to make the giant chiefs (thane, jarl, etc.) elites per the OP. Thank you @Demetrios1453 for your contribution!
AD&D_FrostGiants_Page_1.jpg
AD&D_FrostGiants_Page_2.jpg
Hill Giant Chief (CR 7, elite):
by Demetrios1453 w/ "elite" edits by dave2008
Hill Giant Priest of Grolantor (CR 5):
by Demetrios1453
These giants are based on the great work by @Demetrios1453 over at his great thread Homebrew Giant Elites , go there to check out his original work and some great flavor text regarding most of these giants. These giants may differ from his originals some, primarily I decided to make the giant chiefs (thane, jarl, etc.) elites per the OP. Thank you @Demetrios1453 for your contribution!
AD&D_HillGiants.jpg
Ogre Savage (CR 2):
by dave2008
Ogre Skirmisher (CR 2):
by dave2008
Ogre Collector (CR 2):
by dave2008 w/ inspiration from Quickleaf
Ogre Warhulk (CR 4):
by dave2008
AD&D_Ogres.jpg
Stone Giant Runecarver (CR 9):
by Demetrios1453
Stone Giant Thane (CR 11, elite):
by Demetrios1453 w/ "elite" edits by dave2008
These giants are based on the great work by @Demetrios1453 over at his great thread Homebrew Giant Elites , go there to check out his original work and some great flavor text regarding most of these giants. These giants may differ from his originals some, primarily I decided to make the giant chiefs (thane, jarl, etc.) elites per the OP. Thank you @Demetrios1453 for your contribution!
AD&D_StoneGiants_Page_1.jpg
AD&D_StoneGiants_Page_2.jpg
Storm Giant Omen Reader (CR 15):
by Demetrios1453
Storm Giant Paramount (CR 18, elite):
by dave2008
These giants are based on the great work by @Demetrios1453 over at his great thread Homebrew Giant Elites , go there to check out his original work and some great flavor text regarding most of these giants. These giants may differ from his originals some, primarily I decided to make the giant chiefs (thane, jarl, etc.) elites per the OP. Thank you @Demetrios1453 for your contribution!
AD&D_StormGiants.jpg
Troll Ripper (CR 5):
by dave2008
Troll, Ice (CR 5):
by dave2008
AD&D_Trolls_Page_1.jpg
Troll, Cave (CR 3):
by dave2008
Troll Matron (CR 6):
by dave2008
AD&D_Trolls_Page_2.jpg
Troll, Mountain (CR 10):
by dave2008
Troll, Abyssal (CR 11, elite):
by dave2008
AD&D_Trolls_Page_3.jpg
 
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dave2008

Adventurer
HUMANOIDS:

Aarakocra Master-at-Arms (CR 5):
by dave2008
Aarakocra Guard (CR 1):
by dave2008
Aarakocra Wind Monk (CR 4):
by dave2008
Aarakocra.jpg
Aarakocra-Wind-Monk.jpg
Azer Commander (CR 5)
by dave2008
Azer Warrior (CR 2)

by dave2008
Azer Archer (CR 2)

by dave2008
Azer Assassin (CR 1)

by dave2008
Azer Mage (CR 2)

by dave2008
Azer Priest (CR 2)

by dave2008
HC_Azer Page 001.jpg
HC_Azer Page 002.jpg
HC_Azer Page 003.jpg
Bugbear Berserker (CR 4)
by dave2008
Bugbear Thief (CR 3)
by dave2008
Bugbear Assassin (CR 4)
by dave2008
HC_Bugbears Page 001.jpg
HC_Bugbears Page 002.jpg
Spell Weaver (CR 10):
by dave2008
AD&D_Spellweaver.jpg
 
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dave2008

Adventurer
MONSTROSITIES:

Ankheg Queen (CR 6):
by dave2008
Ankheg Soldier (CR 4):
by dave2008
Ankheg Drone (CR 1):
by dave2008
Ankheg Broodling (CR 1/4):
by dave2008
HC_Ankhegs-Page001.jpg
HC_Ankhegs-Page002.jpg
Astral Abomination (CR 21, elite):
by dave2008
HC_Astral-Dreadnought.jpg
Basilisk, Greater (CR 4, elite)
by dave2008
Dracolisk (CR 6, elite)
by dave2008
HC_Basilisk.jpg
Behir Stormbringer (CR 11, elite)
by dave2008
HC_Behir.jpg
Elder Chimera (CR 8)
by dave2008
Gorgimera (CR 9, elite)
by dave2008
HC_ElderChimera.jpg
HC_Gorgimera.jpg
Gray Render (CR 10, elite):
by dave2008
AD&D_GrayRender.jpg
Isperia, Supreme Judge (CR 21, elite)
by dave2008
HC_Isperia.jpg
Primordial Tarrasque (CR 30, elite):
by dave2008
AD&D_Tarrasque.jpg
Yuan-Ti Abomination Royal Guard (CR 10:
by dave2008
Yuan-Ti Anathema Sovereign (CR 15, elite):
by dave2008
Yaun-Ti_AbominationRGpdf.jpg
AD&D_YuanTi-Anathema.jpg
 
Last edited:

dave2008

Adventurer
PLANT:

Battlebriar (CR 6, elite)
by dave2008
Battlebriar Earthrager (CR 15, elite)

by dave2008
HC_BattleBriar.jpg
 
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dave2008

Adventurer
UNDEAD:

Banelich (CR 16, elite)
by dave2008
HC_Banelich.jpg
Barrow Giant (CR 16):
by dave2008
AD&D_Ghasts.jpg
 
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Helldritch

Explorer
Good idea. But why make it soooo long?
Most monsters are fine. Only solo ones are a bit lacking if they are the only encounter of the day.
Again here are the things I am doing and it works out quite fine. Try it.
Single encounter big bad guys
Add 1 feat/ASI per 4 CR (save the first four)
Add 1 legendary action per PC above 4.
Multiply HP by 1 +0.25 per PC above 4.
Add 1.5 AC (round up) per PC above 4.

Here is a modified lich my players defeated at 17th level in a previous campaing.

AC: 17 (natural armor + dex) Now 23 (+1.5 AC x 2 for players number, Staff of power and +1 ring. It could go up to 25 for one attack because of the shield guardian and I am not counting shield. Since shield was an at will power, it became and AC 28 and 30 for one attack)
HP: 135 (18d8 + 54) Now 238 for a 1.5 multiplyer for number of players and tough feat (+36hp).
Spd: 30' (unchanged)
Stats: Unchanged (decided to use feats instead...)
Added: Warcaster, Elemental Adept Fire (that one was a surprise for my players), Tough.
Mage feature added: Shield and Mirror image at will (I counted that one as a feat)
Spell list was changed to reflect the added mage feature and feats.
Cantrip: Removed prestigiditation and added Fire Bolt. Rose number of cantrip to four and added Green Flame blade
Level 1: Removed shield and added disguise self (Lich used it to appear human as she did in her life.)
Level 2: Removed Mirror image and added Misty step instead.

Legendary action Rose to 5 (again 6 players)

Lich was also using Staff Of Power And a Shield Guardian.
 

Leatherhead

Possibly a Idiot.
I've been meaning to ask, do you use a program to help you, or do you manually adjust your monsters with your tables?
 

dave2008

Adventurer
I've been meaning to ask, do you use a program to help you, or do you manually adjust your monsters with your tables?
I have a spreadsheet that I use to help calculate DPR and CR. It is not 100% complete for the Advanced monsters, but I should probably add it to the downloads section. Thank you for reminding me!
 

dave2008

Adventurer
Good idea. But why make it soooo long?
What is so long, the OP? If so, I guess I felt it was necessary to explain the purpose of this thread the best that I could. I actually plan to add more info at some time!

Most monsters are fine. Only solo ones are a bit lacking if they are the only encounter of the day.
Well maybe this thread isn't for you. This is really for groups where the standard monsters are decidedly not OK. There are several on these forums to whom this applies.


Again here are the things I am doing and it works out quite fine. Try it.
Single encounter big bad guys
Add 1 feat/ASI per 4 CR (save the first four)
Add 1 legendary action per PC above 4.
Multiply HP by 1 +0.25 per PC above 4.
Add 1.5 AC (round up) per PC above 4.
Those are all good suggestions - thank you! However, I am looking to adjust more than just the big bads, so I would apply these concepts more generally.

Here is a modified lich my players defeated at 17th level in a previous campaing.

AC: 17 (natural armor + dex) Now 23 (+1.5 AC x 2 for players number, Staff of power and +1 ring. It could go up to 25 for one attack because of the shield guardian and I am not counting shield. Since shield was an at will power, it became and AC 28 and 30 for one attack)
HP: 135 (18d8 + 54) Now 238 for a 1.5 multiplyer for number of players and tough feat (+36hp).
Spd: 30' (unchanged)
Stats: Unchanged (decided to use feats instead...)
Added: Warcaster, Elemental Adept Fire (that one was a surprise for my players), Tough.
Mage feature added: Shield and Mirror image at will (I counted that one as a feat)
Spell list was changed to reflect the added mage feature and feats.
Cantrip: Removed prestigiditation and added Fire Bolt. Rose number of cantrip to four and added Green Flame blade
Level 1: Removed shield and added disguise self (Lich used it to appear human as she did in her life.)
Level 2: Removed Mirror image and added Misty step instead.

Legendary action Rose to 5 (again 6 players)

Lich was also using Staff Of Power And a Shield Guardian.
Nice additions, I have already posted an Epic Update of the Lich, but I will get to an AD&D revision so this is very helpful. I will probably add more HP and lessen the AC has it is usually more fun to hit than miss ;)
 

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