Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5e Hardcore: Monster Manual
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FormerlyHemlock" data-source="post: 7013501" data-attributes="member: 6787650"><p>Sorry, I misread. Edited my post to clarify.</p><p></p><p></p><p></p><p>I was discussing the <em>reason</em> why I don't want to just pump up the numbers. One of the real benefits to the 5E philosophy sometimes known as "bounded accuracy" is that numbers stay grounded and descriptive. I know how to describe an adult red dragon's breath today, either in game terms (hotter than a 9th level Delayed Blast Fireball that's been charging for four rounds) or in descriptive terms ("can melt steel into a puddle"), and I can describe an ancient red dragon's breath <em>just barely</em> (hotter than a Meteor Swarm; "hotter than the heart of a star; can vaporize steel"). But if I double the damage from 91 to 182, what does that mean except more numbers? It's meaningless to me.</p><p></p><p>That was one of the things I really hated about 3E, and why I never played it except in CRPGs. I knew what AC 0 meant in AD&D ("as tough as an armored steel knight") and the equivalent in 5E is AC 20; but in 3E, what was AC 33? How was it different from AC 44? I don't know how to describe these things except as raw numbers, and that turns me off.</p><p></p><p>I wouldn't want to do the same thing to my dragons' breath weapons, so to me baselines like "hotter than a Meteor Swarm" really are important and I don't want to exceed them.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7013501, member: 6787650"] Sorry, I misread. Edited my post to clarify. I was discussing the [I]reason[/I] why I don't want to just pump up the numbers. One of the real benefits to the 5E philosophy sometimes known as "bounded accuracy" is that numbers stay grounded and descriptive. I know how to describe an adult red dragon's breath today, either in game terms (hotter than a 9th level Delayed Blast Fireball that's been charging for four rounds) or in descriptive terms ("can melt steel into a puddle"), and I can describe an ancient red dragon's breath [I]just barely[/I] (hotter than a Meteor Swarm; "hotter than the heart of a star; can vaporize steel"). But if I double the damage from 91 to 182, what does that mean except more numbers? It's meaningless to me. That was one of the things I really hated about 3E, and why I never played it except in CRPGs. I knew what AC 0 meant in AD&D ("as tough as an armored steel knight") and the equivalent in 5E is AC 20; but in 3E, what was AC 33? How was it different from AC 44? I don't know how to describe these things except as raw numbers, and that turns me off. I wouldn't want to do the same thing to my dragons' breath weapons, so to me baselines like "hotter than a Meteor Swarm" really are important and I don't want to exceed them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e Hardcore: Monster Manual
Top