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<blockquote data-quote="dave2008" data-source="post: 7013693" data-attributes="member: 83242"><p>Quickleaf, thank you for the comments. This is exactly the type of feedback and dialog I was hoping to get with this thread.</p><p></p><p></p><p></p><p>All good points. I will have to think about the sack some more. Is there a way to describe being blind to things beyond the sack? Yep, need to add piercing weapons. I intended to say one medium or smaller creature, but most have forgotten it. I do envision them having more than one sack. I as going to leave the exact number of sacks up to the DM.</p><p></p><p>.....</p><p></p><p></p><p></p><p>I agree that is the general goal. These ogre's in particular are updated from 4e, so that could be some of it.</p><p></p><p></p><p></p><p>The stun may be to much, but to me the idea is that the ogre is putting his/her full fury behind this particular attack in a way that it can't do consistently. I could have given it a trait to explain that, but it didn't feel necessary to me. It could also be elaborated on in some fluff text. Well the MM doesn't pass out conditions in quite the same way 4e did. But PCs can still do it. One thing I wanted to do was bring back more conditions. Stunned may be to much for CR 2, I'll think about it.</p><p></p><p></p><p></p><p>I was looking at the minataur, which I always assumed to charge on two legs. I get what you're saying though. This makes perfect sense to me, but I understand why it would seem odd if you thought of it on all fours or requiring horns. I was thinking of running up and striking with the club and using the momentum from the run to increase the force of the damage. Seems like a rather typical fantasy trope to me, but maybe it is just me. I guess what I found interesting when I was working on these ogres was that these damage adjustments don't change the CR! These are still CR 2 monsters. I was trying to make these a more challenging CR2 and I think the extra damage helps. </p><p></p><p></p><p></p><p>There is not "outside of combat" for the Warhulk <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I like your ideas, but I see those a something other than the Warhulk, though I guess it could fit the mercenary bill.</p><p></p><p></p><p></p><p>I'm a little concerned about pigeonholing monsters. How I use them in my fiction is not the same as you use them in your fiction and I don't want to prevent that. That being said, I really appreciate all of your comments. Lots to think about.</p></blockquote><p></p>
[QUOTE="dave2008, post: 7013693, member: 83242"] Quickleaf, thank you for the comments. This is exactly the type of feedback and dialog I was hoping to get with this thread. All good points. I will have to think about the sack some more. Is there a way to describe being blind to things beyond the sack? Yep, need to add piercing weapons. I intended to say one medium or smaller creature, but most have forgotten it. I do envision them having more than one sack. I as going to leave the exact number of sacks up to the DM. ..... I agree that is the general goal. These ogre's in particular are updated from 4e, so that could be some of it. The stun may be to much, but to me the idea is that the ogre is putting his/her full fury behind this particular attack in a way that it can't do consistently. I could have given it a trait to explain that, but it didn't feel necessary to me. It could also be elaborated on in some fluff text. Well the MM doesn't pass out conditions in quite the same way 4e did. But PCs can still do it. One thing I wanted to do was bring back more conditions. Stunned may be to much for CR 2, I'll think about it. I was looking at the minataur, which I always assumed to charge on two legs. I get what you're saying though. This makes perfect sense to me, but I understand why it would seem odd if you thought of it on all fours or requiring horns. I was thinking of running up and striking with the club and using the momentum from the run to increase the force of the damage. Seems like a rather typical fantasy trope to me, but maybe it is just me. I guess what I found interesting when I was working on these ogres was that these damage adjustments don't change the CR! These are still CR 2 monsters. I was trying to make these a more challenging CR2 and I think the extra damage helps. There is not "outside of combat" for the Warhulk ;) I like your ideas, but I see those a something other than the Warhulk, though I guess it could fit the mercenary bill. I'm a little concerned about pigeonholing monsters. How I use them in my fiction is not the same as you use them in your fiction and I don't want to prevent that. That being said, I really appreciate all of your comments. Lots to think about. [/QUOTE]
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