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<blockquote data-quote="ScaleyBob" data-source="post: 7014057" data-attributes="member: 6852514"><p>Great thread so far, (other than the usual squabbling discussions, which at least are fun to read. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). I'll be definitely using some of those Ogres in the near future. </p><p></p><p>The one Ogre from 4E i found particularly memorable was the Juggernaut - it's knock down, then kick along the ground attack made for very enjoyable combat. My players talked about that for ages. I've been looking at adapting that to 5E.</p><p></p><p>Here's my small contribution - I've been upgrading Gnolls in my game, as both the MM and Volo's Guide ones are both a bit underpowered and rather boring:</p><p></p><p><strong>Gnoll </strong></p><p><strong>Medium humanoid (gnoll), chaotic evil </strong></p><p><strong>Armor Class 15 (hide armor, shield) </strong></p><p><strong>Hit Points 27 (5d8+5) </strong></p><p><strong>Speed 40 ft. </strong></p><p><strong>STR DEX CON INT WIS CHA </strong></p><p><strong>14 (+2) 12 (+1) 12 (+0) 6 (−2) 10 (+0) 7 (−2) </strong></p><p><strong>Senses darkvision 60 ft., passive Perception 10 </strong></p><p><strong>Languages Gnoll </strong></p><p><strong>Challenge 1/2 (100 XP) </strong></p><p><strong>Rampage. When the gnoll reduces a creature to either below half HP or 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.</strong></p><p><strong>Blood Fury: Gnolls get +2 damage while below half HP.</strong></p><p><strong>Actions </strong></p><p><strong>Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage. </strong></p><p><strong>Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack. </strong></p><p><strong>Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage. </strong></p><p><strong></strong></p><p><strong>Gnoll Pack Lord </strong></p><p><strong>Medium humanoid (gnoll), chaotic evil </strong></p><p><strong>Armor Class 15 (chain shirt) </strong></p><p><strong>Hit Points 49 (9d8 + 9) </strong></p><p><strong>Speed 40 ft. </strong></p><p><strong>STR DEX CON INT WIS CHA </strong></p><p><strong>16 (+3) 14 (+2) 13 (+1) 8 (−1) 11 (+0) 9 (−1) </strong></p><p><strong>Senses darkvision 60 ft., passive Perception 10 </strong></p><p><strong>Languages Gnoll </strong></p><p><strong>Challenge 2 (450 XP) </strong></p><p><strong>Rampage. When the gnoll reduces a creature to either below half HP or 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack. </strong></p><p><strong>Blood Fury: Gnolls get +2 damage while below half HP.</strong></p><p><strong>Actions </strong></p><p><strong>Multiattack. The gnoll makes two attacks, either with its glaive or its longbow, and uses its Incite Rampage if it can. </strong></p><p><strong>Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage. </strong></p><p><strong>Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. </strong></p><p><strong>Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage. </strong></p><p><strong>Incite Rampage (Recharge 5–6). One creature the gnoll can see within 30 feet of it can use its reaction to make a melee attack if it can hear the gnoll and has the Rampage trait.</strong></p><p><strong></strong></p><p><strong>Gnoll Hunter</strong></p><p><strong>Medium humanoid (gnoll), chaotic evil </strong></p><p><strong>Armor Class 13 (Leather Armor) </strong></p><p><strong>Hit Points 22 (4d8+4) </strong></p><p><strong>Speed 40 ft. </strong></p><p><strong>STR DEX CON INT WIS CHA </strong></p><p><strong>14 (+2) 14 (+1) 12 (+0) 8 (−2) 12 (+0) 7 (−2) </strong></p><p><strong>Senses darkvision 60 ft., passive Perception 13</strong></p><p><strong>Skills Perception +3, Stealth +4 Languages Gnoll Challenge 1/2 (100 XP) </strong></p><p><strong>Rampage. When the gnoll reduces a creature to either below half HP or 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.</strong></p><p><strong>Blood Fury: Gnolls get +2 damage while below half HP.</strong></p><p><strong>Actions </strong></p><p><strong>Multiattack. The gnoll makes two attacks, either with its Spear or its longbow. </strong></p><p><strong>Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage. </strong></p><p><strong>Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack. </strong></p><p><strong>Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 2) piercing damage, and the target takes 10ft penalty to their speed.</strong></p><p><strong></strong></p><p><strong>Gnoll Flesh Gnawer</strong></p><p><strong>Medium humanoid (gnoll), chaotic evil </strong></p><p><strong>Armor Class 14 (Studded Leather Armor) </strong></p><p><strong>Hit Points 27 (5d8+5) </strong></p><p><strong>Speed 40 ft. </strong></p><p><strong>STR DEX CON INT WIS CHA </strong></p><p><strong>14 (+2) 14 (+1) 12 (+0) 8 (−2) 12 (+0) 7 (−2) </strong></p><p><strong>Senses darkvision 60 ft., passive Perception 13</strong></p><p><strong>Skills Perception +3 Languages Gnoll Challenge 1 (200 XP) </strong></p><p><strong>Rampage. When the gnoll reduces a creature to either below half HP or 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.</strong></p><p><strong>Blood Fury: Gnolls get +2 damage while below half HP.</strong></p><p><strong>Actions </strong></p><p><strong>Multiattack. The gnoll makes three attacks, two with its Claws or shortswords and one with its bite.</strong></p><p><strong>Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage. </strong></p><p><strong>Short Swords Melee Weapon Attack: +4 to hit, reach 5 ft. one target. Hit: 5 (1d6 + 2) piercing damage. </strong></p><p><strong>Claws Melee Weapon Attack: +4 to hit, reach 5 ft. one target. Hit: 5 (1d6 + 2) Slashing damage. </strong></p><p><strong></strong></p><p><strong>Hyena </strong></p><p><strong>Medium beast, unaligned </strong></p><p><strong>Armor Class 11 </strong></p><p><strong>Hit Points 5 (1d8 + 1) </strong></p><p><strong>Speed 50 ft. </strong></p><p><strong>STR DEX CON INT WIS CHA </strong></p><p><strong>12 (+0) 13 (+1) 12 (+1) 2 (−4) 12 (+1) 5 (−3) </strong></p><p><strong>Skills Perception +3 </strong></p><p><strong>Senses passive Perception 13 </strong></p><p><strong>Languages — </strong></p><p><strong>Challenge 1/8 (25 XP) </strong></p><p><strong>Disconcerting Laughter: Allies have advantage on an attack rolls against a creature within 5 feet of the hyena </strong></p><p><strong>Actions </strong></p><p><strong>Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) piercing damage</strong></p><p><strong></strong></p><p></p><p>I made Rampage trigger when they reduce someone to less than half HP (when they bloody someone , basically), increased their speed to 40ft so they're as fast as they look, and gave them +2 Damage while below half HP, so to represent their savage blood fury nature. All very much like the 4E Gnoll. </p><p></p><p>I added "Disconcerting Laughter" to Hyenas (allies have advantage against enemies within 5ft of a Hyena) and tend add in a bunch in any Gnoll fight. It increases the accuracy of the Gnolls, and gives the PCs the tactical choice of either attacking the weak Hyenas, or the now more accurate Gnolls.</p></blockquote><p></p>
[QUOTE="ScaleyBob, post: 7014057, member: 6852514"] Great thread so far, (other than the usual squabbling discussions, which at least are fun to read. :) ). I'll be definitely using some of those Ogres in the near future. The one Ogre from 4E i found particularly memorable was the Juggernaut - it's knock down, then kick along the ground attack made for very enjoyable combat. My players talked about that for ages. I've been looking at adapting that to 5E. Here's my small contribution - I've been upgrading Gnolls in my game, as both the MM and Volo's Guide ones are both a bit underpowered and rather boring: [B]Gnoll Medium humanoid (gnoll), chaotic evil Armor Class 15 (hide armor, shield) Hit Points 27 (5d8+5) Speed 40 ft. STR DEX CON INT WIS CHA 14 (+2) 12 (+1) 12 (+0) 6 (−2) 10 (+0) 7 (−2) Senses darkvision 60 ft., passive Perception 10 Languages Gnoll Challenge 1/2 (100 XP) Rampage. When the gnoll reduces a creature to either below half HP or 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack. Blood Fury: Gnolls get +2 damage while below half HP. Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage. Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack. Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage. Gnoll Pack Lord Medium humanoid (gnoll), chaotic evil Armor Class 15 (chain shirt) Hit Points 49 (9d8 + 9) Speed 40 ft. STR DEX CON INT WIS CHA 16 (+3) 14 (+2) 13 (+1) 8 (−1) 11 (+0) 9 (−1) Senses darkvision 60 ft., passive Perception 10 Languages Gnoll Challenge 2 (450 XP) Rampage. When the gnoll reduces a creature to either below half HP or 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack. Blood Fury: Gnolls get +2 damage while below half HP. Actions Multiattack. The gnoll makes two attacks, either with its glaive or its longbow, and uses its Incite Rampage if it can. Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage. Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage. Incite Rampage (Recharge 5–6). One creature the gnoll can see within 30 feet of it can use its reaction to make a melee attack if it can hear the gnoll and has the Rampage trait. Gnoll Hunter Medium humanoid (gnoll), chaotic evil Armor Class 13 (Leather Armor) Hit Points 22 (4d8+4) Speed 40 ft. STR DEX CON INT WIS CHA 14 (+2) 14 (+1) 12 (+0) 8 (−2) 12 (+0) 7 (−2) Senses darkvision 60 ft., passive Perception 13 Skills Perception +3, Stealth +4 Languages Gnoll Challenge 1/2 (100 XP) Rampage. When the gnoll reduces a creature to either below half HP or 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack. Blood Fury: Gnolls get +2 damage while below half HP. Actions Multiattack. The gnoll makes two attacks, either with its Spear or its longbow. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage. Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack. Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 2) piercing damage, and the target takes 10ft penalty to their speed. Gnoll Flesh Gnawer Medium humanoid (gnoll), chaotic evil Armor Class 14 (Studded Leather Armor) Hit Points 27 (5d8+5) Speed 40 ft. STR DEX CON INT WIS CHA 14 (+2) 14 (+1) 12 (+0) 8 (−2) 12 (+0) 7 (−2) Senses darkvision 60 ft., passive Perception 13 Skills Perception +3 Languages Gnoll Challenge 1 (200 XP) Rampage. When the gnoll reduces a creature to either below half HP or 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack. Blood Fury: Gnolls get +2 damage while below half HP. Actions Multiattack. The gnoll makes three attacks, two with its Claws or shortswords and one with its bite. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage. Short Swords Melee Weapon Attack: +4 to hit, reach 5 ft. one target. Hit: 5 (1d6 + 2) piercing damage. Claws Melee Weapon Attack: +4 to hit, reach 5 ft. one target. Hit: 5 (1d6 + 2) Slashing damage. Hyena Medium beast, unaligned Armor Class 11 Hit Points 5 (1d8 + 1) Speed 50 ft. STR DEX CON INT WIS CHA 12 (+0) 13 (+1) 12 (+1) 2 (−4) 12 (+1) 5 (−3) Skills Perception +3 Senses passive Perception 13 Languages — Challenge 1/8 (25 XP) Disconcerting Laughter: Allies have advantage on an attack rolls against a creature within 5 feet of the hyena Actions Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) piercing damage [/B] I made Rampage trigger when they reduce someone to less than half HP (when they bloody someone , basically), increased their speed to 40ft so they're as fast as they look, and gave them +2 Damage while below half HP, so to represent their savage blood fury nature. All very much like the 4E Gnoll. I added "Disconcerting Laughter" to Hyenas (allies have advantage against enemies within 5ft of a Hyena) and tend add in a bunch in any Gnoll fight. It increases the accuracy of the Gnolls, and gives the PCs the tactical choice of either attacking the weak Hyenas, or the now more accurate Gnolls. [/QUOTE]
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