It will also become superior to healing word from proficiency bonus +3 onwards compared to the average that healing word heals (2.5). Too potent I fear...
What about something like this:
As a reaction you can prevent a comrade who has dropped to 0hp, but who hasn't been killed outright to instead regain 1 temp hp as they struggle to stay alive, however they instantly suffer a point of exhaustion. For as long as you maintain concentration, they can retain the temp hitpoint and can act as normal, but if they suffer any damage, it must be treated as if they suffered damage as if they were still at 0hp.
If they are struck down again whilst under the effects of this spell and survive and you or someone else has the reaction to spare, it can again be re-cast on them to gain another 1 temp hp, but they will suffer another point of exhaustion and are still bleeding out. Therefore, this time they must either still make their death saves or have their wounds tended to appropriately to avoid bleeding out.
If concentration is maintained without the party member dying or bleeding out for up to a minute, the 1 temp hp becomes 1hp.
What about something like this:
As a reaction you can prevent a comrade who has dropped to 0hp, but who hasn't been killed outright to instead regain 1 temp hp as they struggle to stay alive, however they instantly suffer a point of exhaustion. For as long as you maintain concentration, they can retain the temp hitpoint and can act as normal, but if they suffer any damage, it must be treated as if they suffered damage as if they were still at 0hp.
If they are struck down again whilst under the effects of this spell and survive and you or someone else has the reaction to spare, it can again be re-cast on them to gain another 1 temp hp, but they will suffer another point of exhaustion and are still bleeding out. Therefore, this time they must either still make their death saves or have their wounds tended to appropriately to avoid bleeding out.
If concentration is maintained without the party member dying or bleeding out for up to a minute, the 1 temp hp becomes 1hp.
Last edited: