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<blockquote data-quote="NotAYakk" data-source="post: 8056530" data-attributes="member: 72555"><p>Or rather, when your points in a game are based on what you have bought in the game, not on your unspent points.</p><p></p><p>I get the strategy of "horde points for victory condition", I just don't really like it in my RPG. I've disliked it ever since I saw it way back in shadowrun karma (which was both hero points and XP; so by doing heroic and risky things, you slow down your character advancement. Meh.)</p><p></p><p>---</p><p></p><p>Now what I sketched has issues. The QP are a bit funny money, and don't work well as XP because they are "too big" at demigod level.</p><p></p><p><strong>Manifestation</strong>: A manifestation has up to 4 tiers. Demigods can only create rank 1 manifestations, lesser powers rank 2, powers rank 3 and greater powers rank 4.</p><p></p><p>The QP you need to invest in a manifestation is:</p><p>Rank 1: 10</p><p>Rank 2: 30 (or 20 additional)</p><p>Rank 3: 60 (or 30 additional)</p><p>Rank 4: 100 (or 40 additional)</p><p></p><p>You can have 1 manifestation, plus 1 per divine level, at a time. If you go below your divine level in manifestations you lose that divine level. If this causes your manifestations to be above your rank, each day they have a 1 in 20 chance of degrading.</p><p></p><p>[spoiler]Quadradic here[/spoiler]</p><p></p><p><strong>Divine Rank</strong>: each rank of divine (demigod, lesser power, power and greater power) has 5 levels for a total of 20 divine levels. In order to reach the next level as a divine, you need create a manifestation at the rank appropriate for your new level. When you do so, one of your existing lower-Rank manifestations also upgrades to your full Rank.</p><p></p><p>[spoiler]Building your power based on your <em>stuff</em>, not on your points, and spend points on stuff. Story generation[/spoiler]</p><p></p><p><strong>Earning QP</strong>: When you earn QP, you halve it for every Rank past Demigod. So a Rank 4 divine earns QP at 1/8 the rate of a Demigod. </p><p></p><p>[spoiler]This gives exponentially times quadratically slower progression at higher ranks, and if breaking a manifestation of another divine frees up the QP, it makes this non-zero-sum. Where does QP come from? If there is only a fixed amount, then gods spiral downward in total power over time...[/spoiler]</p><p></p><p>---</p><p></p><p>Now this becomes a game of inventing fun manifestations to have, and giving them 4 ranks based on the tier of god. An Avatar can be a manifestation, an artifact weapon, a plane, etc.</p><p></p><p>You could also limit the number of manifestations of a given type to your divine rank. So a demigod can have one artifact weapon, a lesser power 2, a power 3 and a greater power 4. That would help reduce "manifestation optimization". Also, as at least some kinds of manifestations aren't on your person, it provides adventure hooks (your manifestation is in danger!)</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8056530, member: 72555"] Or rather, when your points in a game are based on what you have bought in the game, not on your unspent points. I get the strategy of "horde points for victory condition", I just don't really like it in my RPG. I've disliked it ever since I saw it way back in shadowrun karma (which was both hero points and XP; so by doing heroic and risky things, you slow down your character advancement. Meh.) --- Now what I sketched has issues. The QP are a bit funny money, and don't work well as XP because they are "too big" at demigod level. [B]Manifestation[/B]: A manifestation has up to 4 tiers. Demigods can only create rank 1 manifestations, lesser powers rank 2, powers rank 3 and greater powers rank 4. The QP you need to invest in a manifestation is: Rank 1: 10 Rank 2: 30 (or 20 additional) Rank 3: 60 (or 30 additional) Rank 4: 100 (or 40 additional) You can have 1 manifestation, plus 1 per divine level, at a time. If you go below your divine level in manifestations you lose that divine level. If this causes your manifestations to be above your rank, each day they have a 1 in 20 chance of degrading. [spoiler]Quadradic here[/spoiler] [B]Divine Rank[/B]: each rank of divine (demigod, lesser power, power and greater power) has 5 levels for a total of 20 divine levels. In order to reach the next level as a divine, you need create a manifestation at the rank appropriate for your new level. When you do so, one of your existing lower-Rank manifestations also upgrades to your full Rank. [spoiler]Building your power based on your [I]stuff[/I], not on your points, and spend points on stuff. Story generation[/spoiler] [B]Earning QP[/B]: When you earn QP, you halve it for every Rank past Demigod. So a Rank 4 divine earns QP at 1/8 the rate of a Demigod. [spoiler]This gives exponentially times quadratically slower progression at higher ranks, and if breaking a manifestation of another divine frees up the QP, it makes this non-zero-sum. Where does QP come from? If there is only a fixed amount, then gods spiral downward in total power over time...[/spoiler] --- Now this becomes a game of inventing fun manifestations to have, and giving them 4 ranks based on the tier of god. An Avatar can be a manifestation, an artifact weapon, a plane, etc. You could also limit the number of manifestations of a given type to your divine rank. So a demigod can have one artifact weapon, a lesser power 2, a power 3 and a greater power 4. That would help reduce "manifestation optimization". Also, as at least some kinds of manifestations aren't on your person, it provides adventure hooks (your manifestation is in danger!) [/QUOTE]
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