dave2008
Legend
UPDATE 08/10/2018: Complete redesign of this thread.
DESIGN INTENT:
I have created this thread to post content to extend play beyond level 20 for those few diehards who dig epic play and want to see it come to 5e. These guidelines are a work in progress, but the general inspiration was the Immortal Handbook from BECMI. That being said, true to 5e's design philosophy I will try to draw from all editions and with a new twist or two. I would also love input from the community as well. The more ideas the merrier!
The intent of these Epic Guidelines is to create a game play that is similar to standed D&D 5e, but with enough differences to mark it as something different, something EPIC. To do this I will invoke the wisdom of another patron of Epic play, Upper Krust and his Ten Commandments of Epic games (written about 4e, but applies here as well): Article: The Ten Commandments of Epic Though, to be honest I can't bring myself to go quite to his level of extreme high level play.
The general concept for this 5e Epic Character guide is that the general rules of play, whether it is in combat, exploration, or social interaction are the same, just wrote on a grander scale, with some exceptions. You will mostly likely still need, at a minimum, the 5e PHB and DMG to play epic characters and create epic adventures.
These guidelines are likely to change quite a bit, so the following few posts (the Epic Guidelines) may be vastly revised for some time. Please review and let me know what you think.
This is the PC companion to my 5e Epic Monster Updates thread: 5e EPIC MONSTER UPDATES
Unfortunately I started deleting content before I realized I shouldn't! I saved what I could from the old thread in post #12. Please note that all of the posts after post #11 and before post #51 will relate to the old content and no longer make sense - sorry! I decided to update this thread instead of starting a new thread.
I have created this thread to post content to extend play beyond level 20 for those few diehards who dig epic play and want to see it come to 5e. These guidelines are a work in progress, but the general inspiration was the Immortal Handbook from BECMI. That being said, true to 5e's design philosophy I will try to draw from all editions and with a new twist or two. I would also love input from the community as well. The more ideas the merrier!
The intent of these Epic Guidelines is to create a game play that is similar to standed D&D 5e, but with enough differences to mark it as something different, something EPIC. To do this I will invoke the wisdom of another patron of Epic play, Upper Krust and his Ten Commandments of Epic games (written about 4e, but applies here as well): Article: The Ten Commandments of Epic Though, to be honest I can't bring myself to go quite to his level of extreme high level play.
The general concept for this 5e Epic Character guide is that the general rules of play, whether it is in combat, exploration, or social interaction are the same, just wrote on a grander scale, with some exceptions. You will mostly likely still need, at a minimum, the 5e PHB and DMG to play epic characters and create epic adventures.
These guidelines are likely to change quite a bit, so the following few posts (the Epic Guidelines) may be vastly revised for some time. Please review and let me know what you think.
This is the PC companion to my 5e Epic Monster Updates thread: 5e EPIC MONSTER UPDATES
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