Quartz
Hero
Should be ready in a few short months.
Just in time for it to need revising for D&D 2024!

Should be ready in a few short months.
"I'm a new immortal with 20 mega-hp. Only mega damage can hurt me. 50 mortal damage from a single source is 1 mega damage."
I'd like to say "divide everything mortal by 10 or 50 and round down" but I don't know if that would really make actual gameplay smoother.
Just in time for it to need revising for D&D 2024!![]()
Not likely. UK plans are for it to sit on top of 5e. He intends it to work with 2014 5e, 2024 5e, A5e, Tales of the Valiant, etc.Just in time for it to need revising for D&D 2024!![]()
Yes, that is pretty much were I got too. I had a pretty good start on a players guide and monsters, but life intervened.I've done a few outlines and some serious brainstorming but I keep end up inventing a totally new game that is essentially a power sequel to 5E, instead of a way to really play the PHB but in the Immortal tier. Basically, I created a D&D that implemented a number of things from Daggerheart (like the Domain & Vault concept to keep the number of features down) but it basically is way too much work and, like I said, essentially creates totally new game.
I'm looking at some new ideas now that don't involve making high-tier classes and instead focus on boons, artifacts, and an immortal path. No matter how I cut it though, doing a project like this right requires a lot of supplementary materials. You're not only creating player materials, but an entire new game mode of play within which is contained many sub-modes and all of which requires creating new enemies to fight and a lot of guidelines for creating adventures for Epic & Immortal characters. In short, it requires creating a new game even if you focus on using 5E materials RAW with some additions.
That being said, I think its a very interesting niche that D&D, PF2E, Daggerheart, and MCDM fail to capture -- that of the ACTUAL ultra-high level fantasy "superhero" that everyone likes to pretend 5E is about. Stuff like playing larger then life characters doing wild things while having things like resting tie in with the pathos required to make these characters relatable + interesting. But I don't think any version of this idea is really "Immortal 5E" once its completed.
Do you think that something like the mythic paths from PF1e work? Basically an immortal path that is side by side with your class.I've done a few outlines and some serious brainstorming but I keep end up inventing a totally new game that is essentially a power sequel to 5E, instead of a way to really play the PHB but in the Immortal tier. Basically, I created a D&D that implemented a number of things from Daggerheart (like the Domain & Vault concept to keep the number of features down) but it basically is way too much work and, like I said, essentially creates totally new game.
I'm looking at some new ideas now that don't involve making high-tier classes and instead focus on boons, artifacts, and an immortal path. No matter how I cut it though, doing a project like this right requires a lot of supplementary materials. You're not only creating player materials, but an entire new game mode of play within which is contained many sub-modes and all of which requires creating new enemies to fight and a lot of guidelines for creating adventures for Epic & Immortal characters. In short, it requires creating a new game even if you focus on using 5E materials RAW with some additions.
That being said, I think its a very interesting niche that D&D, PF2E, Daggerheart, and MCDM fail to capture -- that of the ACTUAL ultra-high level fantasy "superhero" that everyone likes to pretend 5E is about. Stuff like playing larger then life characters doing wild things while having things like resting tie in with the pathos required to make these characters relatable + interesting. But I don't think any version of this idea is really "Immortal 5E" once its completed.
I've done a few outlines and some serious brainstorming but I keep end up inventing a totally new game that is essentially a power sequel to 5E, instead of a way to really play the PHB but in the Immortal tier. Basically, I created a D&D that implemented a number of things from Daggerheart (like the Domain & Vault concept to keep the number of features down) but it basically is way too much work and, like I said, essentially creates totally new game.
I'm looking at some new ideas now that don't involve making high-tier classes and instead focus on boons, artifacts, and an immortal path.
No matter how I cut it though, doing a project like this right requires a lot of supplementary materials. You're not only creating player materials, but an entire new game mode of play within which is contained many sub-modes and all of which requires creating new enemies to fight and a lot of guidelines for creating adventures for Epic & Immortal characters. In short, it requires creating a new game even if you focus on using 5E materials RAW with some additions.
That being said, I think its a very interesting niche that D&D, PF2E, Daggerheart, and MCDM fail to capture -- that of the ACTUAL ultra-high level fantasy "superhero" that everyone likes to pretend 5E is about. Stuff like playing larger then life characters doing wild things while having things like resting tie in with the pathos required to make these characters relatable + interesting. But I don't think any version of this idea is really "Immortal 5E" once its completed.
Yes, that is pretty much were I got too. I had a pretty good start on a players guide and monsters, but life intervened.
However, as noted earlier, Upper Krust is coming with a 5e update/ revamp of his 3e Immortals Handbook.
That should cover most of the hard work except adventures. But I never use published adventures anyway so that is no skin off my back.
Do you think that something like the mythic paths from PF1e work? Basically an immortal path that is side by side with your class.