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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
5e: Is it really lower magic/less gonzo than 3e?
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<blockquote data-quote="Blue" data-source="post: 7443377" data-attributes="member: 20564"><p>Let me give an incomplete answer.</p><p></p><p>5e has cut down on the need and availability of "magic item christmas trees", where magic item pluses are part of character advancement math. Magic items are rarer, and pluses are not needed. It's much lower magic item then 3.x and 4e.</p><p></p><p>5e has cut down on the number of spells available to high level casters, especially reducing the number of most of the highest level slots to just one per day even at 20th level. An 18th level caster, for example, only has one spell slot of 6th through 9th level.</p><p></p><p>The buff-until-god of D&D 3.x is gone because most ongoing spells require Concentration. A caster can only Concentrate on one spell at a time.</p><p></p><p>Bounded accuracy and it's unnamed skill/ability check cousin have expanded the range where foes are viable to play against. This means a 5th level party could go against something much tougher and still have a chance, and that a horde of goblins can still be a challenge for higher level parties (assuming they aren't served in nice fireball radius).</p><p></p><p>There is a strong push to reduce the power on unexpected combos. Straight classed character are not only viable, they are probably more powerful than multiclassing. Cherry picking has been reduced (but not eliminated) btu moving a lot of "basic" powers to 3rd or 5th, and also giving out Ability Score Increases (ASIs) or feats every four <em>class</em> levels instead of every four character levels.</p><p></p><p>Some "high fantasy" bits like frequent combat-range teleports from 4e, have been removed or made much more infrequent.</p><p></p><p>Characters still fight dragons and demons with blades and spells, creating epic stories to tell.</p></blockquote><p></p>
[QUOTE="Blue, post: 7443377, member: 20564"] Let me give an incomplete answer. 5e has cut down on the need and availability of "magic item christmas trees", where magic item pluses are part of character advancement math. Magic items are rarer, and pluses are not needed. It's much lower magic item then 3.x and 4e. 5e has cut down on the number of spells available to high level casters, especially reducing the number of most of the highest level slots to just one per day even at 20th level. An 18th level caster, for example, only has one spell slot of 6th through 9th level. The buff-until-god of D&D 3.x is gone because most ongoing spells require Concentration. A caster can only Concentrate on one spell at a time. Bounded accuracy and it's unnamed skill/ability check cousin have expanded the range where foes are viable to play against. This means a 5th level party could go against something much tougher and still have a chance, and that a horde of goblins can still be a challenge for higher level parties (assuming they aren't served in nice fireball radius). There is a strong push to reduce the power on unexpected combos. Straight classed character are not only viable, they are probably more powerful than multiclassing. Cherry picking has been reduced (but not eliminated) btu moving a lot of "basic" powers to 3rd or 5th, and also giving out Ability Score Increases (ASIs) or feats every four [I]class[/I] levels instead of every four character levels. Some "high fantasy" bits like frequent combat-range teleports from 4e, have been removed or made much more infrequent. Characters still fight dragons and demons with blades and spells, creating epic stories to tell. [/QUOTE]
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General Tabletop Discussion
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5e: Is it really lower magic/less gonzo than 3e?
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