This thread is strictly meant as an attempt to increase my knowledge of 5e. I am only seeking educational/informational content regarding 5e in actual play across the higher levels of play.
After stating that PF2’s Legendary skill feat abilities were too over-the-top for my games on the Paizo forums, I received multiple references to “if you want a lower powered game, play 5e”.
I presume these comments are in reference to Bounded Accuracy or perhaps were just an effort to tamp down on tastes contrary to theirs. However, I haven't played 5e, so I have no true basis for comparison.
My impression of 5e is that it pulls influences from all prior editions of the game but I never got the sense that it was lower power than say, 3e. From what I can tell most/all classes have a spellcasting subclass option, bards are full 9th-level spellcasters, etc. This doesn’t strike me as lower-powered or lower-magic than 3e and 3e high-level play would definitely push/break the "boundaries of cheese" for what I prefer from fantasy RPGs. (Whether or not such 'cheese' has existed across most/all editions is immaterial.)
Any 5e podcasts that I have listened to did not give the impression of a lower power-level/curve than 3e or PF1, either. In fairness, few of those podcasts gave the impression that 5e’s power curve has substantially increased, either, and certainly not to the degree that PF2’s Legendary tier skill feats seem to be going for.
Examples of PF2’s Legendary tier skill feat unlocks that don’t “do it for me” would include stealing armor/clothes off a conscious character while they’re wearing it, surviving the vacuum of space based upon your proficiency/skill in Survival, or the ability to fall an unlimited distance under the acceleration of gravity and take zero damage.
I know Adventures in Middle-Earth modify 5e to be more low magic but...
Does vanilla 5e produce a more grounded swords-and-sorcery game than 3e?
Or does it preserve the high fantasy power level of previous games?
Or (worse, for what I want) does it ramp the power level up above what 3e provided?
After stating that PF2’s Legendary skill feat abilities were too over-the-top for my games on the Paizo forums, I received multiple references to “if you want a lower powered game, play 5e”.
I presume these comments are in reference to Bounded Accuracy or perhaps were just an effort to tamp down on tastes contrary to theirs. However, I haven't played 5e, so I have no true basis for comparison.
My impression of 5e is that it pulls influences from all prior editions of the game but I never got the sense that it was lower power than say, 3e. From what I can tell most/all classes have a spellcasting subclass option, bards are full 9th-level spellcasters, etc. This doesn’t strike me as lower-powered or lower-magic than 3e and 3e high-level play would definitely push/break the "boundaries of cheese" for what I prefer from fantasy RPGs. (Whether or not such 'cheese' has existed across most/all editions is immaterial.)
Any 5e podcasts that I have listened to did not give the impression of a lower power-level/curve than 3e or PF1, either. In fairness, few of those podcasts gave the impression that 5e’s power curve has substantially increased, either, and certainly not to the degree that PF2’s Legendary tier skill feats seem to be going for.
Examples of PF2’s Legendary tier skill feat unlocks that don’t “do it for me” would include stealing armor/clothes off a conscious character while they’re wearing it, surviving the vacuum of space based upon your proficiency/skill in Survival, or the ability to fall an unlimited distance under the acceleration of gravity and take zero damage.
I know Adventures in Middle-Earth modify 5e to be more low magic but...
Does vanilla 5e produce a more grounded swords-and-sorcery game than 3e?
Or does it preserve the high fantasy power level of previous games?
Or (worse, for what I want) does it ramp the power level up above what 3e provided?