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General Tabletop Discussion
D&D Older Editions
5e: Is it really lower magic/less gonzo than 3e?
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<blockquote data-quote="TheSword" data-source="post: 7443421" data-attributes="member: 6879661"><p><strong><em>Does vanilla 5e produce a more grounded swords-and-sorcery game than 3e? </em></strong></p><p></p><p>Yes. This is due to the way skill difficulty is set... simply easy, medium, hard, very hard, exceptionally hard. DMs are empowered to rule that trivial tasks don’t require rolling and impossible or implausible tasks (like falling terminal velocity unscathed and surviving the void) can’t be rolled for. This double edged sword is at the heart of 5e. Good DM and the games awesome, poor DM and you’ll get quickly frustrated.</p><p></p><p>Of course a DM that wanted a dragon ball z style game could run it that way, but in essence the game is grounded in common sense.</p><p></p><p><strong><em>Or does it preserve the high fantasy power level of previous games?</em></strong></p><p></p><p>In essence I think the high fantasy is style there - archmages, artifacts and outsiders. You can play a high fantasy Wheel of Time style game, particularly with the prevalence of spellcasting and the ease of gaining cantrips and low level magic.</p><p></p><p>As for power that is a tricky one. I find that the gonzo level of power with lvl 10 + characters curbstomping their way through every town is a thing of the past. Characters have to take a few more risks and are not invulnerable to lesser mortals.</p><p></p><p>However, crucially, all the PCs I have seen and played in 5e feel powerful (for their level) without feeling like I’m breaking the system. My elf rogue 5/fighter 1 is attacking twice per round (two weapon fighting), getting backstab on top of that, getting an extra hide/dash/withdraw if he doesn’t use his off hand weapon and can half the damage of an attack against him every round. Or if at range he can fling a 2d10 firebolt if he needs to as a high elf. Plus he can interact with an item and move up to his speed. I’ve found 5th ed characters can do a lot of stuff in a round... and it feels great.</p><p></p><p><strong><em>Or (worse, for what I want) does it ramp the power level up above what 3e provided?</em></strong></p><p></p><p>See the answer above. Characters can do more stuff but each individual thing is less gonzo. Things like healing word can bring someone to consciousness as a bonus action. Is that powerful, maybe not on its own. However being able to do that and attack and do the other stuff is very useful. </p><p></p><p>My advice is to give it a go. If you want to run a campaign I suggest Curse of Strahd, Tomb of Annihilation or Princes of the Apocalypse. All three are excellent adventures/campaigns. Far superior to any Adventure Path from Paizo I’ve seen (and I’ve DM’d or played at least 8 and read most of the others)</p></blockquote><p></p>
[QUOTE="TheSword, post: 7443421, member: 6879661"] [b][i]Does vanilla 5e produce a more grounded swords-and-sorcery game than 3e? [/i][/b] Yes. This is due to the way skill difficulty is set... simply easy, medium, hard, very hard, exceptionally hard. DMs are empowered to rule that trivial tasks don’t require rolling and impossible or implausible tasks (like falling terminal velocity unscathed and surviving the void) can’t be rolled for. This double edged sword is at the heart of 5e. Good DM and the games awesome, poor DM and you’ll get quickly frustrated. Of course a DM that wanted a dragon ball z style game could run it that way, but in essence the game is grounded in common sense. [b][i]Or does it preserve the high fantasy power level of previous games?[/i][/b] In essence I think the high fantasy is style there - archmages, artifacts and outsiders. You can play a high fantasy Wheel of Time style game, particularly with the prevalence of spellcasting and the ease of gaining cantrips and low level magic. As for power that is a tricky one. I find that the gonzo level of power with lvl 10 + characters curbstomping their way through every town is a thing of the past. Characters have to take a few more risks and are not invulnerable to lesser mortals. However, crucially, all the PCs I have seen and played in 5e feel powerful (for their level) without feeling like I’m breaking the system. My elf rogue 5/fighter 1 is attacking twice per round (two weapon fighting), getting backstab on top of that, getting an extra hide/dash/withdraw if he doesn’t use his off hand weapon and can half the damage of an attack against him every round. Or if at range he can fling a 2d10 firebolt if he needs to as a high elf. Plus he can interact with an item and move up to his speed. I’ve found 5th ed characters can do a lot of stuff in a round... and it feels great. [b][i]Or (worse, for what I want) does it ramp the power level up above what 3e provided?[/i][/b] See the answer above. Characters can do more stuff but each individual thing is less gonzo. Things like healing word can bring someone to consciousness as a bonus action. Is that powerful, maybe not on its own. However being able to do that and attack and do the other stuff is very useful. My advice is to give it a go. If you want to run a campaign I suggest Curse of Strahd, Tomb of Annihilation or Princes of the Apocalypse. All three are excellent adventures/campaigns. Far superior to any Adventure Path from Paizo I’ve seen (and I’ve DM’d or played at least 8 and read most of the others) [/QUOTE]
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