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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
5e: Is it really lower magic/less gonzo than 3e?
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<blockquote data-quote="Zardnaar" data-source="post: 7443423" data-attributes="member: 6716779"><p>The math is a lot easier, some of the problems in regards to rocket tag and saving throws are similar to 3E though. A key difference perhaps 5E rewards min maxing the party over an individual the end results in regards to rocket tag for example are similar enough. Its a lot less deadly but it also kinda makes it a bit more boring unless the PCs get really unlucky or do really stupid things RAW its fairly hard to die in 5E.</p><p></p><p> The power level is lower but the monsters are a lot weaker. There is less options but the power levels of the PCs are higher in a lot of ways (see champion fighter vs 3E fighter). </p><p></p><p> Its kind of easier to tweak 3E as well to get a game you want but its still a major pain to run so its not really worth the effort required. In late 3.5 (post 4E) we played it and threw out the magic item buy and creation rules, actually improved the game.</p><p></p><p> I think people expect a perfect D&D though and it didn't exist. 5E is better than most of them but you can usually find some aspect of a previous edition that does something better than 5E in some way. We're finding it a bit boring not so much as a lack of options just the relative kid gloves treatment and how some spells are just so much better than the others eg hypnotic pattern and fireball vs everything else. Its less boring than 4E and less frustrating than 3R so it looks good in comparison. You also need to know what you are doing with some classes as well otherwise you might struggle (Warlock, Rogues to a lesser extent, Rangers, Monks).</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7443423, member: 6716779"] The math is a lot easier, some of the problems in regards to rocket tag and saving throws are similar to 3E though. A key difference perhaps 5E rewards min maxing the party over an individual the end results in regards to rocket tag for example are similar enough. Its a lot less deadly but it also kinda makes it a bit more boring unless the PCs get really unlucky or do really stupid things RAW its fairly hard to die in 5E. The power level is lower but the monsters are a lot weaker. There is less options but the power levels of the PCs are higher in a lot of ways (see champion fighter vs 3E fighter). Its kind of easier to tweak 3E as well to get a game you want but its still a major pain to run so its not really worth the effort required. In late 3.5 (post 4E) we played it and threw out the magic item buy and creation rules, actually improved the game. I think people expect a perfect D&D though and it didn't exist. 5E is better than most of them but you can usually find some aspect of a previous edition that does something better than 5E in some way. We're finding it a bit boring not so much as a lack of options just the relative kid gloves treatment and how some spells are just so much better than the others eg hypnotic pattern and fireball vs everything else. Its less boring than 4E and less frustrating than 3R so it looks good in comparison. You also need to know what you are doing with some classes as well otherwise you might struggle (Warlock, Rogues to a lesser extent, Rangers, Monks). [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
5e: Is it really lower magic/less gonzo than 3e?
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