Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
5e: Is it really lower magic/less gonzo than 3e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7443431" data-attributes="member: 996"><p>Legendary feat abilities aren't even magic, and don't really have anything much to do with magic power levels, AFAICT. </p><p></p><p> Anytime you hear "go play X," yeah, probably some of that goin' on. </p><p></p><p> It scales differently in some areas, the same in others. PC Hit Points, for instance, just like 3e, through the same 20 levels. Stats, OTOH, cap much lower, at 20. Then there's BA, which essentially gives everyone a BAB (and Base Everythingelse Bonus) between +2 and +6. </p><p></p><p> 5e casters are also more versatile, and face no limitation at all for casting in melee, and, while they can't optimize concentration checks to make them automatically, are called on to make them less often. They're also subject to the scaling differences. Save DCs, for instance, scale with /character/ (not caster) level rather than with slot level, OTOH, damage scales with slot level rather than caster level. Similar to 3e, classes have some good and some bad saves, but there are 6 saves, two good (gain that same +2-+6 bonus) and 4 bad (no bonus for level, at all). There are also far fewer spells to choose from. </p><p>So it's pretty muddy, but overall, casters are arguably more versatile, everyone's arguably 'less powerful' in some senses, and there's less opportunity for 'system mastery,' so the extremes of build are less extreme. For instance, even though it's pretty trivial to hammer an enemy save that hasn't scaled with level with a DC that has been, but that scaling's no more than +6, while in 3.x you could optimize untouchable save DCs.</p><p></p><p>Ultimately, though, in terms of what casters can do in concept, the game doesn't present a feel that's any "less magical."</p><p></p><p><strong><em> Neither 3e nor 5e is at all "S&S" in the genre sense, no. Magic is far too available, dependable, & safe, among other things.</em></strong></p><p><strong><em></em></strong></p><p> <strong><em>D&D hasn't exactly ever done 'High Fantasy' well, either, not in the genre sense - it's nothing much like Tolkien, for instance.</em></strong></p><p><strong><em></em></strong></p><p><strong><em>Now, one thing you may or may not care about is Magic Items. In 3e, as you know, there's assumed wealth/level and you can make/buy magic items by-the-book. In 5e, there is no assumed wealth/level, and magic items are placed by the DM, including opportunities to buy, and making an item is more old-school, the DM decides what you need, how long, and whether it works. So magic items aren't a build component the way they are in 3e.</em></strong></p><p><strong><em></em></strong></p><p><strong><em></em></strong></p><p><strong><em>If, ultimately, you're looking for the same basic, selectively-applied 'realism,' of a setting that is nothing so much as a sort of science-fiction-but-with-magic mashup, then, yeah, 5e is as much that way as 3e (or classic D&D back in the day). But, I doubt PF2 will stray from that paradigm, anyway, remember this is just playtest material, they have to toss out a few ideas they know will likely be unpopular so folks can vote 'em down and feel included in the process. </em></strong></p><p><strong><em></em></strong></p><p><strong><em>So "Don't Panic," but do let you displeasure be known... I mean, provide feedback. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></em></strong></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7443431, member: 996"] Legendary feat abilities aren't even magic, and don't really have anything much to do with magic power levels, AFAICT. Anytime you hear "go play X," yeah, probably some of that goin' on. It scales differently in some areas, the same in others. PC Hit Points, for instance, just like 3e, through the same 20 levels. Stats, OTOH, cap much lower, at 20. Then there's BA, which essentially gives everyone a BAB (and Base Everythingelse Bonus) between +2 and +6. 5e casters are also more versatile, and face no limitation at all for casting in melee, and, while they can't optimize concentration checks to make them automatically, are called on to make them less often. They're also subject to the scaling differences. Save DCs, for instance, scale with /character/ (not caster) level rather than with slot level, OTOH, damage scales with slot level rather than caster level. Similar to 3e, classes have some good and some bad saves, but there are 6 saves, two good (gain that same +2-+6 bonus) and 4 bad (no bonus for level, at all). There are also far fewer spells to choose from. So it's pretty muddy, but overall, casters are arguably more versatile, everyone's arguably 'less powerful' in some senses, and there's less opportunity for 'system mastery,' so the extremes of build are less extreme. For instance, even though it's pretty trivial to hammer an enemy save that hasn't scaled with level with a DC that has been, but that scaling's no more than +6, while in 3.x you could optimize untouchable save DCs. Ultimately, though, in terms of what casters can do in concept, the game doesn't present a feel that's any "less magical." [b][i] Neither 3e nor 5e is at all "S&S" in the genre sense, no. Magic is far too available, dependable, & safe, among other things. D&D hasn't exactly ever done 'High Fantasy' well, either, not in the genre sense - it's nothing much like Tolkien, for instance. Now, one thing you may or may not care about is Magic Items. In 3e, as you know, there's assumed wealth/level and you can make/buy magic items by-the-book. In 5e, there is no assumed wealth/level, and magic items are placed by the DM, including opportunities to buy, and making an item is more old-school, the DM decides what you need, how long, and whether it works. So magic items aren't a build component the way they are in 3e. If, ultimately, you're looking for the same basic, selectively-applied 'realism,' of a setting that is nothing so much as a sort of science-fiction-but-with-magic mashup, then, yeah, 5e is as much that way as 3e (or classic D&D back in the day). But, I doubt PF2 will stray from that paradigm, anyway, remember this is just playtest material, they have to toss out a few ideas they know will likely be unpopular so folks can vote 'em down and feel included in the process. So "Don't Panic," but do let you displeasure be known... I mean, provide feedback. ;)[/i][/b] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
5e: Is it really lower magic/less gonzo than 3e?
Top