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5e: Is it really lower magic/less gonzo than 3e?
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<blockquote data-quote="pming" data-source="post: 7443564" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>As a note, [MENTION=14291]Azgulor[/MENTION], in case nobody's mentioned it...just an "fyi" tid-bit: In 5e, both <em>Multiclassing</em> as well as <em>Feats</em> are entirely OPTIONAL. That is, they are not assumed to be in use if you buy one of the Adventure Path books (Storm Giants Thunder, Princes of the Apocalypse, etc). Yet, for some completely backwards reason...imho...both Feats and MC are used in the "Adventure League" games. But that's another topic.</p><p></p><p>I have found that not allowing Feats or Multiclassing has definitely helped my campaign in terms of keeping the power-level-capabilities of PC's more in line with where we like it as a group.</p><p></p><p>Carry on..</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7443564, member: 45197"] Hiya! As a note, [MENTION=14291]Azgulor[/MENTION], in case nobody's mentioned it...just an "fyi" tid-bit: In 5e, both [I]Multiclassing[/I] as well as [I]Feats[/I] are entirely OPTIONAL. That is, they are not assumed to be in use if you buy one of the Adventure Path books (Storm Giants Thunder, Princes of the Apocalypse, etc). Yet, for some completely backwards reason...imho...both Feats and MC are used in the "Adventure League" games. But that's another topic. I have found that not allowing Feats or Multiclassing has definitely helped my campaign in terms of keeping the power-level-capabilities of PC's more in line with where we like it as a group. Carry on.. ^_^ Paul L. Ming [/QUOTE]
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5e: Is it really lower magic/less gonzo than 3e?
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