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5e isn't a Golden Age of D&D Lorewise, it's Silver at best.
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<blockquote data-quote="Ruin Explorer" data-source="post: 8702955" data-attributes="member: 18"><p>What WotC is currently providing isn't even at that standard, though. It's simply cursory in a lot of cases.</p><p></p><p>You present a false dichotomy of course, too, and I know people love a good false dichotomy they can pretend is a real problem, but that doesn't make it any less false. It's not "hundreds of pages of coma-inducing lore" <em>or</em> "utterly cursory". There's a middle-ground which WotC had shown itself capable of producing in books like Theros, Eberron, or most of 3E's setting material. But WotC have been moving away from that middle ground more recently to an extremely cursory approach, as I noted.</p><p></p><p>VRGtR is much lighter on lore than it really should be. Two things caused this - lower page count overall, and dedicating a lot of the book to stuff which doesn't really help lore (I'd particularly call out the mediocre adventure which takes up a fair chunk of the book). But that's not the worst. Strixhaven has even less lore, and is the first MtG setting to get a poor treatment lore-wise (it's not only cursory, but it's tonally very different to the MtG version, and significantly less interesting). Now we have Spelljammer upcoming with 64 pages total dedicated to all the rules (presumably including all the ship rules) and all the setting/lore. That's a drastic, hideous drop from anything we've seen before.</p><p></p><p>So I'd suggest strongly that 5E needs to head back to the middle ground lore/setting-wise.</p><p></p><p>EDIT - There is also Critical Role to consider at least. They've produced solid middle-ground lore stuff for 5E, and are extremely popular, so there is that.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8702955, member: 18"] What WotC is currently providing isn't even at that standard, though. It's simply cursory in a lot of cases. You present a false dichotomy of course, too, and I know people love a good false dichotomy they can pretend is a real problem, but that doesn't make it any less false. It's not "hundreds of pages of coma-inducing lore" [I]or[/I] "utterly cursory". There's a middle-ground which WotC had shown itself capable of producing in books like Theros, Eberron, or most of 3E's setting material. But WotC have been moving away from that middle ground more recently to an extremely cursory approach, as I noted. VRGtR is much lighter on lore than it really should be. Two things caused this - lower page count overall, and dedicating a lot of the book to stuff which doesn't really help lore (I'd particularly call out the mediocre adventure which takes up a fair chunk of the book). But that's not the worst. Strixhaven has even less lore, and is the first MtG setting to get a poor treatment lore-wise (it's not only cursory, but it's tonally very different to the MtG version, and significantly less interesting). Now we have Spelljammer upcoming with 64 pages total dedicated to all the rules (presumably including all the ship rules) and all the setting/lore. That's a drastic, hideous drop from anything we've seen before. So I'd suggest strongly that 5E needs to head back to the middle ground lore/setting-wise. EDIT - There is also Critical Role to consider at least. They've produced solid middle-ground lore stuff for 5E, and are extremely popular, so there is that. [/QUOTE]
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5e isn't a Golden Age of D&D Lorewise, it's Silver at best.
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