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5e isn't a Golden Age of D&D Lorewise, it's Silver at best.
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<blockquote data-quote="MGibster" data-source="post: 8703119" data-attributes="member: 4534"><p>While I'm a fan of lore, there is certainly such a thing as too much. When you've got new players, start small, and feed them the tidbits they need to get the adventure. Do they need to know the current situation between the monarch, his wife, and his two mistresses? Not unless it has some relevance to gameplay. Do they need to know what happened 2,000 years ago on the top of the Cliffs of Woe? Again, not unless it has some relevance to their adventure/campaign. </p><p></p><p>I mentioned the first Star Wars movie in another thread as a good example of giving the audience some background. In the first 15 minutes, we learn that the emperor has dissolved the senate and seized total power, there's a growing rebellion against his unjust rule, and there was a Clone War in the not so distant past. We don't get bogged down in details because we don't need it. This knowledge adds to the story and gives us a sense that there's a bigger world out there. </p><p></p><p>And quite frankly, while I have fond memories of the many, many splat books from 2nd edition AD&D, looking back, how much of it did I really use in my games? Hardly any of it made any meaningful contributions to my game.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8703119, member: 4534"] While I'm a fan of lore, there is certainly such a thing as too much. When you've got new players, start small, and feed them the tidbits they need to get the adventure. Do they need to know the current situation between the monarch, his wife, and his two mistresses? Not unless it has some relevance to gameplay. Do they need to know what happened 2,000 years ago on the top of the Cliffs of Woe? Again, not unless it has some relevance to their adventure/campaign. I mentioned the first Star Wars movie in another thread as a good example of giving the audience some background. In the first 15 minutes, we learn that the emperor has dissolved the senate and seized total power, there's a growing rebellion against his unjust rule, and there was a Clone War in the not so distant past. We don't get bogged down in details because we don't need it. This knowledge adds to the story and gives us a sense that there's a bigger world out there. And quite frankly, while I have fond memories of the many, many splat books from 2nd edition AD&D, looking back, how much of it did I really use in my games? Hardly any of it made any meaningful contributions to my game. [/QUOTE]
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5e isn't a Golden Age of D&D Lorewise, it's Silver at best.
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