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5e isn't a Golden Age of D&D Lorewise, it's Silver at best.
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<blockquote data-quote="teitan" data-source="post: 8703358" data-attributes="member: 3457"><p>What did Magneto say? Oh yes. Perfection. </p><p></p><p>While I love lore I hate lore that almost or actively forces me to go in a certain direction and drives a setting. Metaplot killed the WoD. The novels killed Dragonlance as a gameable setting right out of the gate and kept driving home exactly why it was not an ideal setting for gaming because every time they set it up as a great game world they would then do novels that killed it’s gameable quality and reflect it in the setting material they published. Even Dark Sun met the same fate. </p><p></p><p>Greyhawk worked for so long because it didn’t have a timeline driven forward by a metaplot. It was plunked down and they said here is the world, have fun. Then ten years later they did Greyhawk Wars and From the Ashes and after having already lost a lot of people from the satirical takes of the late 1e and 2e era, no matter how great Sargent’s work was they gave Greyhawk a metaplot and it hurt the setting. </p><p></p><p>5e Realms works because it doesn’t have the metaplot driving it like previous editions. Yeah the timeline has updated with the adventures but it’s not monolithic, it isn’t what’s most discussed (long time fans try to drive it for sure) but you can grab a SCAG and start playing and no one bats an eye and you can say, for the first time since the Avatar Trilogy took a dump all over the place like a bad Will Ferrell movie, this is my Realms.</p></blockquote><p></p>
[QUOTE="teitan, post: 8703358, member: 3457"] What did Magneto say? Oh yes. Perfection. While I love lore I hate lore that almost or actively forces me to go in a certain direction and drives a setting. Metaplot killed the WoD. The novels killed Dragonlance as a gameable setting right out of the gate and kept driving home exactly why it was not an ideal setting for gaming because every time they set it up as a great game world they would then do novels that killed it’s gameable quality and reflect it in the setting material they published. Even Dark Sun met the same fate. Greyhawk worked for so long because it didn’t have a timeline driven forward by a metaplot. It was plunked down and they said here is the world, have fun. Then ten years later they did Greyhawk Wars and From the Ashes and after having already lost a lot of people from the satirical takes of the late 1e and 2e era, no matter how great Sargent’s work was they gave Greyhawk a metaplot and it hurt the setting. 5e Realms works because it doesn’t have the metaplot driving it like previous editions. Yeah the timeline has updated with the adventures but it’s not monolithic, it isn’t what’s most discussed (long time fans try to drive it for sure) but you can grab a SCAG and start playing and no one bats an eye and you can say, for the first time since the Avatar Trilogy took a dump all over the place like a bad Will Ferrell movie, this is my Realms. [/QUOTE]
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Community
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5e isn't a Golden Age of D&D Lorewise, it's Silver at best.
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