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General Tabletop Discussion
*Dungeons & Dragons
5e isn't a Golden Age of D&D Lorewise, it's Silver at best.
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<blockquote data-quote="Ruin Explorer" data-source="post: 8705726" data-attributes="member: 18"><p>Those two books were absolutely amazing additions to Planescape and I got real use out of both, especially the latter, back when I ran Planescape (the latter was also inspiring to me artistically). And yeah, no game stats at all. No poorly-written low-level adventure. No monsters. Nothing except "fluff". But they were wonderful.</p><p></p><p>When I look back at 2E, even within the edition, most of the stuff I got the most use out of was "fluff" - i.e. campaign setting stuff of various kinds. Even when you look at serious heavy-duty "splatbooks" like the various FR pantheon books (including Demihuman Deities), I got zero use out of the stats for the gods, and very little (not zero) use out of the rules for the Speciality Priests for the gods, but I got a ton of use out of stuff like the way the religions were organised, the rituals, the titles, the holidays and so on. That is gold. That I will pay for! Not because it's "official", but because sparks the imagination and is in-tone with the setting.</p><p></p><p>You can see this in a modern example with Spire and it's various sourcebooks. The best stuff in most of those sourcebooks isn't the splat/mechanical material (some of which is excellent of course), but the details of various factions, the ideas about how they work, the ideas for adventures (which are woven in better than I've ever seen in another RPG, even across multiple authors - good work Rowan Rook and Decard, frankly, and you and the people writing for you are really pulling it out).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8705726, member: 18"] Those two books were absolutely amazing additions to Planescape and I got real use out of both, especially the latter, back when I ran Planescape (the latter was also inspiring to me artistically). And yeah, no game stats at all. No poorly-written low-level adventure. No monsters. Nothing except "fluff". But they were wonderful. When I look back at 2E, even within the edition, most of the stuff I got the most use out of was "fluff" - i.e. campaign setting stuff of various kinds. Even when you look at serious heavy-duty "splatbooks" like the various FR pantheon books (including Demihuman Deities), I got zero use out of the stats for the gods, and very little (not zero) use out of the rules for the Speciality Priests for the gods, but I got a ton of use out of stuff like the way the religions were organised, the rituals, the titles, the holidays and so on. That is gold. That I will pay for! Not because it's "official", but because sparks the imagination and is in-tone with the setting. You can see this in a modern example with Spire and it's various sourcebooks. The best stuff in most of those sourcebooks isn't the splat/mechanical material (some of which is excellent of course), but the details of various factions, the ideas about how they work, the ideas for adventures (which are woven in better than I've ever seen in another RPG, even across multiple authors - good work Rowan Rook and Decard, frankly, and you and the people writing for you are really pulling it out). [/QUOTE]
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Community
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5e isn't a Golden Age of D&D Lorewise, it's Silver at best.
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