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General Tabletop Discussion
*Dungeons & Dragons
[5E] Longer long rests and spell durations
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<blockquote data-quote="NotAYakk" data-source="post: 7870300" data-attributes="member: 72555"><p>I don't see the problem.</p><p></p><p>Sure, you cannot hex, short rest, then adventure. But remember this is intended to make 5 minute adventuring days go away, so the benefits to Warlocks (relative to other classes) will be solid anyhow.</p><p></p><p>And goodberry, well, it means that with this change feeding 10 people indefinitely takes more than 1 1st level spell slot. Doesn't seem to be a huge concern?</p><p></p><p>OTOH, Mage Armor is a larger concern. It isn't on a short rest spell caster. That specific issue hasn't come up, but if it does I'd just make up something reasonable on the spot. Like maybe make it "spell slot" duration (it lasts until you regain the spell slot), which also works for Hex if needed.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 7870300, member: 72555"] I don't see the problem. Sure, you cannot hex, short rest, then adventure. But remember this is intended to make 5 minute adventuring days go away, so the benefits to Warlocks (relative to other classes) will be solid anyhow. And goodberry, well, it means that with this change feeding 10 people indefinitely takes more than 1 1st level spell slot. Doesn't seem to be a huge concern? OTOH, Mage Armor is a larger concern. It isn't on a short rest spell caster. That specific issue hasn't come up, but if it does I'd just make up something reasonable on the spot. Like maybe make it "spell slot" duration (it lasts until you regain the spell slot), which also works for Hex if needed. [/QUOTE]
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Community
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*Dungeons & Dragons
[5E] Longer long rests and spell durations
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