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*Dungeons & Dragons
5e Low Magic....again
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<blockquote data-quote="Fanaelialae" data-source="post: 8058697" data-attributes="member: 53980"><p>An easy option might be to restrict magic using classes to multi-class only. Then only allow 1 level of caster class for every x character levels you have (maybe only half you levels can be caster, or only 1 in 4). Then the loremaster can choose whether to gain spells or remain more of a sage.</p><p></p><p>That would, admittedly, make such characters somewhat underpowered in a typical D&D game. However, if magic is essentially new in your setting, there could be hidden benefits. For example, people in the world wouldn't know how to deal with it. Magical attacks might prompt morale checks from NPCs, who might find the display of a simple burning hands spell terrifying. Characters with magic likely would have an easy time getting out of jail cells, since the guards probably don't know to gag and blindfold spellcasters. So on and so forth.</p><p></p><p>I've never done precisely this, but I have played casters in modern settings and it typically results in magic being much more powerful than in standard D&D. Nobody in the modern world would think to look out for something even as simple as Disguise Self. Without significant evidence to the contrary, people would literally take it at face value.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8058697, member: 53980"] An easy option might be to restrict magic using classes to multi-class only. Then only allow 1 level of caster class for every x character levels you have (maybe only half you levels can be caster, or only 1 in 4). Then the loremaster can choose whether to gain spells or remain more of a sage. That would, admittedly, make such characters somewhat underpowered in a typical D&D game. However, if magic is essentially new in your setting, there could be hidden benefits. For example, people in the world wouldn't know how to deal with it. Magical attacks might prompt morale checks from NPCs, who might find the display of a simple burning hands spell terrifying. Characters with magic likely would have an easy time getting out of jail cells, since the guards probably don't know to gag and blindfold spellcasters. So on and so forth. I've never done precisely this, but I have played casters in modern settings and it typically results in magic being much more powerful than in standard D&D. Nobody in the modern world would think to look out for something even as simple as Disguise Self. Without significant evidence to the contrary, people would literally take it at face value. [/QUOTE]
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