D&D 5E 5e Magical Girl Class


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My party isn't full of dudes maybe I should've mentioned that, the sexually deviant dragonborn is actually a girl playing a male dragonborn ^^;

I dunno I just want my friends to have fun, I know that it's possible, I don't want it to be OP I want it to be something interesting.
I've yet to have an opportunity to playtest it.
 

I agree. You could have her be powered by rainbows and sparkles but only she sees it that way. They are actually tentacles and voices and she could discover the truth later. When it's much too late.
 

Once again I'm already 7 levels down this class I feel I've gone too deep, if I suddenly can't bring myself to finish it, finishing it becomes too much of a labor or maybe she gets over it, I can just blend a class for her through multi classing or reskin a class with a
rainbow shroud.

I know you don't know me but I prefer complicated situations to easy problems XD. Plus making a class is kind of fun.
 

You could make it a prestige class. So she starts as some other class (maybe rogue?) and then when the Spiritual Guardian gives her the Magical Trinket she gets a power-up. This means you don't have to develop all 20 levels of powers (eek!) and it also may help with some of the concerns that this thing is overpowered at low levels (because prestige classes have a level requirement). Also it means different sorts of Magical Girls could have different base classes.
 

I'd go Sorlock rather than straight Warlock. EB becomes Venus's Crescent Beam Smash. UA was a light-themed patroness option. Tomelock lets you pick up some easy at-will abilities...a slightly reflavored Thorn Whip could pass as a Love-Me Chain, for example. The rod casting focus becomes a henshin stick pretty easily, just under a different name. Sorcerer has limited choices, but those would feel like the powered up abilities that only get busted out once or twice an episode. Just stick to a specific theme when picking out those spells and handle the rest with flavor, not crunch.
 
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The main 'issue' with modelling superheroes with 5e is that 5e's design deliberately steers away from high-powered gaming.
That's prettymuch the opposite of what it did. 5e greatly increased the raw power of most classes, all the casters have far more, more powerful, and much more versatile spellcasting. The few non-casters do a terrific amount of damage, even if they do little else. It's not quite all the way back up to 3.5 levels with Tier 1 CoDzillas breathing radioactive fire, of course...

...the 'magical girl' thing seems to fit 'bladelock' to a T, though. You have a character who access power outside herself, conjures big honking weapons out of nowhere, and uses a few potent but fairly specific magical powers and maneuvers. Seems like a good fit.
 

I see what you all mean..That sounds appealing. At this rate I AM going to finish this class, but for my stricter DM incase he y'know.
doesn't want me to full on weeb out at our sessions would probably let me do this.

Thank you all for the advice :). Hey I'm stuck at level 7 does anyone have ideas for attacks/buffs or maybe skills you would implement?

I know what I want for 15-20 but not for 8-10 I'm kind of stuck there I'm thinking of giving them a few blanks there because the class has alot of stuff rn.
 

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