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5E: Monstrous Arthropods for Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 9257212" data-attributes="member: 57383"><p><strong><span style="font-size: 26px">Odonatid, Giant (Titanic Tropical Dragonfly)</span></strong></p><p><span style="color: green"><em>Huge beast, unaligned</em></span></p><p><span style="color: green"><strong>Armor Class</strong> 15 (natural armor)</span></p><p><span style="color: green"><strong>Hit Points</strong> 95 (10d12 + 30)</span></p><p><span style="color: green"><strong>Speed</strong> 10 ft., fly 80 ft. (hover)</span></p><p><span style="color: green"></span></p><table style='width: 100%'><tr><th><p style="text-align: center">STR</p> </th><th><p style="text-align: center">DEX</p> </th><th><p style="text-align: center">CON</p> </th><th><p style="text-align: center">INT</p> </th><th><p style="text-align: center">WIS</p> </th><th><p style="text-align: center">CHA</p> </th></tr><tr><td><span style="color: green"><p style="text-align: center">24 (+7)</p> </span></td><td><span style="color: green"><p style="text-align: center">17 (+3)</p> </span></td><td><span style="color: green"><p style="text-align: center">16 (+3)</p> </span></td><td><span style="color: green"><p style="text-align: center">1 (–5)</p> </span></td><td><span style="color: green"><p style="text-align: center">12 (+1)</p> </span></td><td><span style="color: green"><p style="text-align: center">5 (–2)</p> </span></td></tr></table><p><span style="color: green"></span></p><p><span style="color: green"><strong>Saving Throws</strong> DEX +6</span></p><p><span style="color: green"><strong>Skills</strong> Perception +4</span></p><p><span style="color: green"><strong>Senses</strong> passive Perception 14</span></p><p><span style="color: green"><strong>Languages</strong> —</span></p><p><span style="color: green"><strong>Challenge</strong> 7 (2,900 XP) <strong>Proficiency Bonus</strong> +3</span></p><p><span style="color: green"></span></p><p><span style="color: green"><em><strong>Evasive Flight.</strong></em> A giant odonatid gains advantage on Dexterity saving throws when flying and attackers have disadvantage on attack rolls against it.</span></p><p><span style="color: green"> If the giant odonatid is mounted or grappling an opponent, it must make a DC 12 STR check to use <em>Evasive Flight</em> each time it is attacked.</span></p><p><span style="color: green"></span></p><p><span style="color: green"><em><strong>Expert Aerialist.</strong></em> The giant odonatid has advantage on Dexterity (Acrobatics) checks when flying.</span></p><p><span style="color: green"></span></p><p><span style="color: green"><em><strong>Flyby.</strong></em> The giant odonatid doesn't provoke opportunity attacks when it flies out of an enemy's reach.</span></p><p><span style="color: green"></span></p><p><span style="color: green"><em><strong>Keen Sight.</strong></em> The giant odonatid has advantage on Wisdom (Perception) checks that rely on sight.</span></p><p><span style="color: green"></span></p><p><span style="color: green"><em><strong>Motion Camouflage.</strong></em> If the giant odonatid moves at least 20 feet towards a creature and then hits it with an attack on the same turn, that target must make a Wisdom (Perception) check against a Dexterity (Acrobatics) check by the odonatid. On a failure, the target cannot use <em>Dodging Flight</em>, <em>Evasive Flight</em>, or a similar defensive ability to avoid attacks by the giant odonatid until the start of its next turn.</span></p><p><span style="color: green"></span></p><p><span style="font-size: 22px">Actions</span></p><p><span style="color: green"></span></p><p><span style="color: green"><em><strong>Multiattack.</strong></em> The giant odonatid makes two attacks against a Large or smaller creature. The first attack is a legs attack. If this succeeds in grappling the target, the odonatid makes a bite attack, otherwise it makes a second legs attack.</span></p><p><span style="color: green"></span></p><p><span style="color: green"><em><strong>Bite.</strong> Melee Weapon Attack:</em> +10 to hit, reach 5 ft., one target. <em>Hit:</em> 25 (4d8 + 7) slashing damage.</span></p><p><span style="color: green"></span></p><p><span style="color: green"><em><strong>Legs.</strong> Melee Weapon Attack:</em> +10 to hit, reach 10 ft., one Huge or smaller creature. <em>Hit:</em> 10 (1d6 + 7) bludgeoning damage and the creature is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the giant odonatid can't make legs attacks against another target.</span></p><p><span style="color: green"></span></p><p><span style="font-size: 22px">Bonus Actions</span></p><p><span style="color: green"></span></p><p><span style="color: green"><em><strong>Dashing Flight.</strong></em> The giant odonatid flies up to 80 feet. It cannot use <em>Burst of Speed</em> if it used <em>Dodging Flight</em> after the start of its previous turn.</span></p><p><span style="color: green"></span></p><p><span style="font-size: 22px">Reactions</span></p><p><span style="color: green"></span></p><p><span style="color: green"><em><strong>Dodging Flight.</strong></em> If a creature of at least Small size attempts a melee attack against a giant odonatid, or the odonatid is targeted by a ranged weapon of similar size such as a giant-hurled boulder, the insect can try to dodge out of the way as a reaction. The giant odonatid makes a Dexterity saving throw with advantage (it loses this advantage when mounted or grappling an opponent). If the saving throw beats the attack roll or DC of the attack the giant odonatid takes no damage and flies up to 40 feet.</span></p><p><span style="color: green"> If a giant odonatid is carrying or grappling a creature that is too heavy for the odonatid to fly with, it must release the creature to use <em>Dodging Flight</em>. If the odonatid is grappling a creature light enough to carry through the air, the grappled creature can make an escape check as a free action. If it fails, the odonatid may fly away with its victim.</span></p><p><span style="color: green"></span></p><p></p><p><strong><span style="font-size: 22px">Description</span></strong></p><p><span style="color: green"></span></p><p><span style="color: green">These awesome aerial predators may be shorter than a mammoth helicopter damselfly but are even deadlier, since they are as aerobatic and aggressive as smaller giant dragonflies (see <a href="https://www.enworld.org/posts/9249220" target="_blank">Giant Dragonfly</a> for details). Dragonflies of this monstrous size are very rare and usually only found in hot environments with plenty of water and prey. A titanic dragonfly is 24 to 27 feet long, with a 40 to 45 foot wingspan, and a weight of 10,000 pounds or so.</span></p><p><span style="color: green"></span></p><p><span style="color: green"><strong><span style="font-size: 18px">V</span>ARIANT<span style="font-size: 18px">: T</span>ITANIC<span style="font-size: 18px"> T</span>ROPICAL<span style="font-size: 18px"> D</span>AMSELFLY</strong></span></p><p><span style="color: green">The mammoth helicopter damselfly is the largest damselfly known to exist on the surface world (see <a href="https://www.enworld.org/posts/9249563" target="_blank">Mammoth Helicopter Damselfly</a> for details), but the underdark giant damselfly (see below) sometimes exceeds even its enormous size, and tropical damselflies that are "bigger than mammoth" are rumored to exist in the menagerie of an eccentric mage who has perfected the <i>giant insect</i> spell. A titanic tropical damselfly would average 40 feet long, with an 40 to 60 foot wingspan. It uses a titanic tropical dragonfly's statistics except for being slower (fly 60 ft., <em>Dashing Flight</em> 40 ft., <em>Dodging Flight</em> 40 ft.). Its naiads are just as lethal as titanic dragonfly nymphs, if arguably less horrible in appearance (see <a href="https://www.enworld.org/posts/9257216" target="_blank">Titanic Dragonfly Nymph</a> for details).</span></p><p><span style="color: green"> A titanic damselfly's statistics can also be used for a monstrous giant griffinfly—the griffinflies or Meganisoptera are prehistoric ancestors of the odonatids, and the biggest natural griffinfly far exceeded any normal odonatid in size, being a match for the smallest giant damselflies (see <a href="https://www.enworld.org/posts/9257235" target="_blank">Dainty Giant Damselfly</a> for statistics).</span></p><p><span style="color: green"></span></p><p><span style="color: green"><strong><span style="font-size: 18px">V</span>ARIANT<span style="font-size: 18px">: T</span>ITANIC<span style="font-size: 18px"> T</span>ENEBROUS<span style="font-size: 18px"> & U</span>NDERDARK<span style="font-size: 18px"> G</span>IANT<span style="font-size: 18px"> H</span>ELICOPTER<span style="font-size: 18px"> D</span>AMSELFLIES</strong></span></p><p><span style="color: green">The majority of monstrous helicopter damselflies can see in the dark far better than any natural damselfly, with tenebrous species that hunt in the gloom of forests and nighttime and even subterranean varieties native to the underdark (see <a href="https://www.enworld.org/posts/9249563" target="_blank">Mammoth Helicopter Damselfly</a> for details, under Tenebrous Helicopter Damselflies and Underdark Helicopter Damselflies). A titanic tenebrous damselfly has blindsight 30 ft. and darkvision 90 ft.</span></p><p><span style="color: green"></span></p><p><span style="color: green">A titanic underdark damselfly, commonly dubbed a <em>death phantom</em>, has a challenge rating of 8 (3,900 XP) and uses a titanic tropical dragonfly's statistics, except it has blindsight 60 ft., darkvision 120 ft., and gains the following additional trait and action option.</span></p><p><span style="color: green"> <em><strong>Magic Resistance.</strong></em> The death phantom damselfly has advantage on saving throws against spells and other magical effects.</span></p><p><span style="color: green"> <em><strong>Hypnotic Wings.</strong></em> The death phantom damselfly swirls its wings in a hypnotic pattern. Every creature within 300 feet of the damselfly that can see the wings and is not another underdark damselfly must succeed on a DC 14 Wisdom saving throw or be charmed until the wings' motion ends. If a creature has <em>Fey Ancestry</em> and sees the <em>Hypnotic Wings</em> with darkvision, the trait does not give the creature advantage on saving throws against being charmed by the wings.</span></p><p><span style="color: green"> The death phantom damselfly must take a bonus action on its subsequent turns to continue the hypnotic motion. It can stop its hypnotism at any time. The hypnotism ends if the death phantom is incapacitated or flies more than 60 feet on its turn (including any distance it moves with <em>Dashing Flight</em> or <em>Dodging Flight</em>). While charmed by the death phantom damselfly, a creature is incapacitated and does nothing but stare mesmerized at the insect. The hypnosis effect ends if the target takes any damage from the death phantom damselfly. If a charmed creature takes damage from a source other than the death phantom or is about to face another obvious danger, such as an approaching fire, it can repeat the saving throw. A charmed creature can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it. A creature that successfully saves is able to resist the hypnotism for the next 24 hours. If the creature fails a saving throw during their period of resistance against the death phantom damselfly's <em>Hypnotic Wings</em>, it is only <em>partially</em> charmed and may target the death phantom with harmful abilities or magical effects. Instead of being incapacitated, a <em>partially charmed</em> creature has disadvantage on attack rolls and skill checks, and the death phantom damselfly has advantage on attack rolls against the <em>partially charmed</em> creature.</span></p><p><span style="color: green"></span></p><p>(Monster designed by Casimir Liber and Cleon on Enworld.org's <em>General Monster Talk</em> Creature Catalog Forum; inspired by the tropical giant dragonfly that debuted in <em>EX2 The Land Beyond the Magic Mirror</em> (1983) by Gary Gygax.)</p></blockquote><p></p>
[QUOTE="Cleon, post: 9257212, member: 57383"] [B][SIZE=7]Odonatid, Giant (Titanic Tropical Dragonfly)[/SIZE][/B] [COLOR=green][I]Huge beast, unaligned[/I] [B]Armor Class[/B] 15 (natural armor) [B]Hit Points[/B] 95 (10d12 + 30) [B]Speed[/B] 10 ft., fly 80 ft. (hover) [/COLOR] [TABLE] [TR] [TH][CENTER]STR[/CENTER][/TH] [TH][CENTER]DEX[/CENTER][/TH] [TH][CENTER]CON[/CENTER][/TH] [TH][CENTER]INT[/CENTER][/TH] [TH][CENTER]WIS[/CENTER][/TH] [TH][CENTER]CHA[/CENTER][/TH] [/TR] [TR] [TD][COLOR=green][CENTER]24 (+7)[/CENTER][/COLOR][/TD] [TD][COLOR=green][CENTER]17 (+3)[/CENTER][/COLOR][/TD] [TD][COLOR=green][CENTER]16 (+3)[/CENTER][/COLOR][/TD] [TD][COLOR=green][CENTER]1 (–5)[/CENTER][/COLOR][/TD] [TD][COLOR=green][CENTER]12 (+1)[/CENTER][/COLOR][/TD] [TD][COLOR=green][CENTER]5 (–2)[/CENTER][/COLOR][/TD] [/TR] [/TABLE] [COLOR=green] [B]Saving Throws[/B] DEX +6 [B]Skills[/B] Perception +4 [B]Senses[/B] passive Perception 14 [B]Languages[/B] — [B]Challenge[/B] 7 (2,900 XP) [B]Proficiency Bonus[/B] +3 [I][B]Evasive Flight.[/B][/I] A giant odonatid gains advantage on Dexterity saving throws when flying and attackers have disadvantage on attack rolls against it. If the giant odonatid is mounted or grappling an opponent, it must make a DC 12 STR check to use [I]Evasive Flight[/I] each time it is attacked. [I][B]Expert Aerialist.[/B][/I] The giant odonatid has advantage on Dexterity (Acrobatics) checks when flying. [I][B]Flyby.[/B][/I] The giant odonatid doesn't provoke opportunity attacks when it flies out of an enemy's reach. [I][B]Keen Sight.[/B][/I] The giant odonatid has advantage on Wisdom (Perception) checks that rely on sight. [I][B]Motion Camouflage.[/B][/I] If the giant odonatid moves at least 20 feet towards a creature and then hits it with an attack on the same turn, that target must make a Wisdom (Perception) check against a Dexterity (Acrobatics) check by the odonatid. On a failure, the target cannot use [I]Dodging Flight[/I], [I]Evasive Flight[/I], or a similar defensive ability to avoid attacks by the giant odonatid until the start of its next turn. [/COLOR] [SIZE=6]Actions[/SIZE] [COLOR=green] [I][B]Multiattack.[/B][/I] The giant odonatid makes two attacks against a Large or smaller creature. The first attack is a legs attack. If this succeeds in grappling the target, the odonatid makes a bite attack, otherwise it makes a second legs attack. [I][B]Bite.[/B] Melee Weapon Attack:[/I] +10 to hit, reach 5 ft., one target. [I]Hit:[/I] 25 (4d8 + 7) slashing damage. [I][B]Legs.[/B] Melee Weapon Attack:[/I] +10 to hit, reach 10 ft., one Huge or smaller creature. [I]Hit:[/I] 10 (1d6 + 7) bludgeoning damage and the creature is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the giant odonatid can't make legs attacks against another target. [/COLOR] [SIZE=6]Bonus Actions[/SIZE] [COLOR=green] [I][B]Dashing Flight.[/B][/I] The giant odonatid flies up to 80 feet. It cannot use [I]Burst of Speed[/I] if it used [I]Dodging Flight[/I] after the start of its previous turn. [/COLOR] [SIZE=6]Reactions[/SIZE] [COLOR=green] [I][B]Dodging Flight.[/B][/I] If a creature of at least Small size attempts a melee attack against a giant odonatid, or the odonatid is targeted by a ranged weapon of similar size such as a giant-hurled boulder, the insect can try to dodge out of the way as a reaction. The giant odonatid makes a Dexterity saving throw with advantage (it loses this advantage when mounted or grappling an opponent). If the saving throw beats the attack roll or DC of the attack the giant odonatid takes no damage and flies up to 40 feet. If a giant odonatid is carrying or grappling a creature that is too heavy for the odonatid to fly with, it must release the creature to use [I]Dodging Flight[/I]. If the odonatid is grappling a creature light enough to carry through the air, the grappled creature can make an escape check as a free action. If it fails, the odonatid may fly away with its victim. [/COLOR] [B][SIZE=6]Description[/SIZE][/B] [COLOR=green] These awesome aerial predators may be shorter than a mammoth helicopter damselfly but are even deadlier, since they are as aerobatic and aggressive as smaller giant dragonflies (see [URL='https://www.enworld.org/posts/9249220']Giant Dragonfly[/URL] for details). Dragonflies of this monstrous size are very rare and usually only found in hot environments with plenty of water and prey. A titanic dragonfly is 24 to 27 feet long, with a 40 to 45 foot wingspan, and a weight of 10,000 pounds or so. [B][SIZE=5]V[/SIZE]ARIANT[SIZE=5]: T[/SIZE]ITANIC[SIZE=5] T[/SIZE]ROPICAL[SIZE=5] D[/SIZE]AMSELFLY[/B] The mammoth helicopter damselfly is the largest damselfly known to exist on the surface world (see [URL='https://www.enworld.org/posts/9249563']Mammoth Helicopter Damselfly[/URL] for details), but the underdark giant damselfly (see below) sometimes exceeds even its enormous size, and tropical damselflies that are "bigger than mammoth" are rumored to exist in the menagerie of an eccentric mage who has perfected the <i>giant insect</i> spell. A titanic tropical damselfly would average 40 feet long, with an 40 to 60 foot wingspan. It uses a titanic tropical dragonfly's statistics except for being slower (fly 60 ft., [I]Dashing Flight[/I] 40 ft., [I]Dodging Flight[/I] 40 ft.). Its naiads are just as lethal as titanic dragonfly nymphs, if arguably less horrible in appearance (see [URL='https://www.enworld.org/posts/9257216']Titanic Dragonfly Nymph[/URL] for details). A titanic damselfly's statistics can also be used for a monstrous giant griffinfly—the griffinflies or Meganisoptera are prehistoric ancestors of the odonatids, and the biggest natural griffinfly far exceeded any normal odonatid in size, being a match for the smallest giant damselflies (see [URL='https://www.enworld.org/posts/9257235']Dainty Giant Damselfly[/URL] for statistics). [B][SIZE=5]V[/SIZE]ARIANT[SIZE=5]: T[/SIZE]ITANIC[SIZE=5] T[/SIZE]ENEBROUS[SIZE=5] & U[/SIZE]NDERDARK[SIZE=5] G[/SIZE]IANT[SIZE=5] H[/SIZE]ELICOPTER[SIZE=5] D[/SIZE]AMSELFLIES[/B] The majority of monstrous helicopter damselflies can see in the dark far better than any natural damselfly, with tenebrous species that hunt in the gloom of forests and nighttime and even subterranean varieties native to the underdark (see [URL='https://www.enworld.org/posts/9249563']Mammoth Helicopter Damselfly[/URL] for details, under Tenebrous Helicopter Damselflies and Underdark Helicopter Damselflies). A titanic tenebrous damselfly has blindsight 30 ft. and darkvision 90 ft. A titanic underdark damselfly, commonly dubbed a [I]death phantom[/I], has a challenge rating of 8 (3,900 XP) and uses a titanic tropical dragonfly's statistics, except it has blindsight 60 ft., darkvision 120 ft., and gains the following additional trait and action option. [I][B]Magic Resistance.[/B][/I] The death phantom damselfly has advantage on saving throws against spells and other magical effects. [I][B]Hypnotic Wings.[/B][/I] The death phantom damselfly swirls its wings in a hypnotic pattern. Every creature within 300 feet of the damselfly that can see the wings and is not another underdark damselfly must succeed on a DC 14 Wisdom saving throw or be charmed until the wings' motion ends. If a creature has [I]Fey Ancestry[/I] and sees the [I]Hypnotic Wings[/I] with darkvision, the trait does not give the creature advantage on saving throws against being charmed by the wings. The death phantom damselfly must take a bonus action on its subsequent turns to continue the hypnotic motion. It can stop its hypnotism at any time. The hypnotism ends if the death phantom is incapacitated or flies more than 60 feet on its turn (including any distance it moves with [I]Dashing Flight[/I] or [I]Dodging Flight[/I]). While charmed by the death phantom damselfly, a creature is incapacitated and does nothing but stare mesmerized at the insect. The hypnosis effect ends if the target takes any damage from the death phantom damselfly. If a charmed creature takes damage from a source other than the death phantom or is about to face another obvious danger, such as an approaching fire, it can repeat the saving throw. A charmed creature can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it. A creature that successfully saves is able to resist the hypnotism for the next 24 hours. If the creature fails a saving throw during their period of resistance against the death phantom damselfly's [I]Hypnotic Wings[/I], it is only [I]partially[/I] charmed and may target the death phantom with harmful abilities or magical effects. Instead of being incapacitated, a [I]partially charmed[/I] creature has disadvantage on attack rolls and skill checks, and the death phantom damselfly has advantage on attack rolls against the [I]partially charmed[/I] creature. [/COLOR] (Monster designed by Casimir Liber and Cleon on Enworld.org's [I]General Monster Talk[/I] Creature Catalog Forum; inspired by the tropical giant dragonfly that debuted in [I]EX2 The Land Beyond the Magic Mirror[/I] (1983) by Gary Gygax.) [/QUOTE]
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