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5E: Monstrous Arthropods for Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 9780510" data-attributes="member: 57383"><p>Anyhow, getting back to the <a href="https://www.enworld.org/posts/9778725" target="_blank"><strong>Female Dire Mosquito Working Draft</strong></a>.</p><p></p><p>Your current rough draft is.</p><p></p><p><img src="https://www.enworld.org/attachments/screenshot-2025-10-17-090204-png.419862/" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>That looks too close to the <a href="https://www.enworld.org/posts/8706324" target="_blank"><strong>Giant Horsefly</strong></a> we used as a base.</p><p></p><p>I'd lower the DEX to say the 14 of a <a href="https://www.dndbeyond.com/monsters/16898-giant-wasp" target="_blank"><strong>Giant Wasp</strong></a> and I think its INT ought to be 1 not 2.</p><p></p><p>The listed Hit Points of 60 (8d10 + 24) is screwy. 8d10 + 24 is 68 and requires a CON modifier of +3, while its CON 15 gives +2.</p><p></p><p>Most likely you meant 60 (8d10 + 16).</p><p></p><p>The DEX saving throw, darkvision and <em><strong>Evasive Flight</strong></em> seem surplus to requirements. Mosquitoes are not agile evasive fliers like flies are, after all. They do have a keen sense of smell though, which they use to track their victims, so I'd change the <em><strong>Keen Vision</strong></em> to <em><strong>Keen Smell</strong></em>.</p><p></p><p>The <em><strong>Blood Drain</strong></em> is mechanically sound but I'm not sure about the damage. We can tweak it later.</p><p></p><p>Finally, I'd add a Diseased Dire Mosquito variant based on the Diseased Giant Rat:</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><span style="font-size: 18px">V</span><span style="font-size: 15px">ARIANT</span><span style="font-size: 18px">: D</span><span style="font-size: 15px">ISEASED</span><span style="font-size: 18px"> G</span><span style="font-size: 15px">IANT</span><span style="font-size: 18px"> R</span><span style="font-size: 15px">ATS</span></strong></p> <p style="margin-left: 20px">Some giant rats carry vile diseases that they spread with their bites. A diseased giant rat has a challenge rating of 1/8 (25 XP) and the following action instead of its normal bite attack.</p> <p style="margin-left: 20px"> <em><strong>Bite.</strong> Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. <em>Hit:</em> 4 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 3 (1d6) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies.</p> <p style="margin-left: 20px"></p><p>Now the question is, do we aim to make the diseased version CR 3 or the basic non-diseased version CR 3? In either case, the disease-carrier will presumably be a Challenge Rating higher than the regular one, so we should make the disease nasty enough to be worth +1 CR.</p><p></p><p>I'm thinking the <a href="https://www.enworld.org/posts/9236214" target="_blank"><strong>Voice of Pazuzu</strong></a> would create disease-carrying giant mosquitoes rather than simple bloodsucking ones.</p></blockquote><p></p>
[QUOTE="Cleon, post: 9780510, member: 57383"] Anyhow, getting back to the [URL='https://www.enworld.org/posts/9778725'][B]Female Dire Mosquito Working Draft[/B][/URL]. Your current rough draft is. [IMG]https://www.enworld.org/attachments/screenshot-2025-10-17-090204-png.419862/[/IMG] That looks too close to the [URL='https://www.enworld.org/posts/8706324'][B]Giant Horsefly[/B][/URL] we used as a base. I'd lower the DEX to say the 14 of a [URL='https://www.dndbeyond.com/monsters/16898-giant-wasp'][B]Giant Wasp[/B][/URL] and I think its INT ought to be 1 not 2. The listed Hit Points of 60 (8d10 + 24) is screwy. 8d10 + 24 is 68 and requires a CON modifier of +3, while its CON 15 gives +2. Most likely you meant 60 (8d10 + 16). The DEX saving throw, darkvision and [I][B]Evasive Flight[/B][/I] seem surplus to requirements. Mosquitoes are not agile evasive fliers like flies are, after all. They do have a keen sense of smell though, which they use to track their victims, so I'd change the [I][B]Keen Vision[/B][/I] to [I][B]Keen Smell[/B][/I]. The [I][B]Blood Drain[/B][/I] is mechanically sound but I'm not sure about the damage. We can tweak it later. Finally, I'd add a Diseased Dire Mosquito variant based on the Diseased Giant Rat: [INDENT][/INDENT] [INDENT][B][SIZE=5]V[/SIZE][SIZE=4]ARIANT[/SIZE][SIZE=5]: D[/SIZE][SIZE=4]ISEASED[/SIZE][SIZE=5] G[/SIZE][SIZE=4]IANT[/SIZE][SIZE=5] R[/SIZE][SIZE=4]ATS[/SIZE][/B][/INDENT] [INDENT]Some giant rats carry vile diseases that they spread with their bites. A diseased giant rat has a challenge rating of 1/8 (25 XP) and the following action instead of its normal bite attack.[/INDENT] [INDENT] [I][B]Bite.[/B] Melee Weapon Attack:[/I] +4 to hit, reach 5 ft., one target. [I]Hit:[/I] 4 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 3 (1d6) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies.[/INDENT] [INDENT][/INDENT] Now the question is, do we aim to make the diseased version CR 3 or the basic non-diseased version CR 3? In either case, the disease-carrier will presumably be a Challenge Rating higher than the regular one, so we should make the disease nasty enough to be worth +1 CR. I'm thinking the [URL='https://www.enworld.org/posts/9236214'][B]Voice of Pazuzu[/B][/URL] would create disease-carrying giant mosquitoes rather than simple bloodsucking ones. [/QUOTE]
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