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5E: Monstrous Arthropods for Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 9786702" data-attributes="member: 57383"><p>Okay.</p><p></p><p>Before we get to into that, I'm thinking we shouldn't use the Stirge's <em><strong>Blood Drain</strong></em> description as-is. The dire mosquito is the size of a horse. It's not a tiny thing that "attaches to the target" but will probably be bigger than the thing it's feeding from, so I'd treat is as a grapple with an escape DC rather than have "A creature, including the target, can use its action to detach the mosquito."</p><p></p><p>So like this:</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Blood Drain</strong> Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> # (#d# + 3) piercing damage. If the target is a creature, it is grappled (escape DC 13). Until this grapple ends, the female dire mosquito doesn't attack. Instead, at the start of each of the mosquito's turns, the target loses # (#d# + 3) hit points due to blood loss.</p> <p style="margin-left: 20px"> The mosquito can end the grapple by spending 5 feet of its movement. It does so after it drains ## hit points of blood from the target or the target dies.</p> <p style="margin-left: 20px"></p><p>While the diseased version could be something like:</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><span style="font-size: 18px">V</span><span style="font-size: 15px">ARIANT</span><span style="font-size: 18px">: D</span><span style="font-size: 15px">ISEASED</span><span style="font-size: 18px"> D</span><span style="font-size: 15px">IRE</span><span style="font-size: 18px"> M</span><span style="font-size: 15px">OSQUITOES</span></strong></p> <p style="margin-left: 20px">Some female dire mosquitoes carry vile diseases that they spread when they drain blood. A diseased dire mosquito has a challenge rating of 3 (700 XP) and the following action instead of its normal <span style="color: magenta">blood drain</span> attack.</p> <p style="margin-left: 20px"> <em><strong>Bite.</strong> Melee Weapon Attack:</em> +# to hit, reach 5 ft., one target. <em>Hit:</em> # (#d# + 3) piercing damage. If the target is a creature, it is grappled (escape DC 13). Until this grapple ends, the female dire mosquito doesn't attack. Instead, at the start of each of the mosquito's turns, the target loses # (#d# + 3) hit points due to blood loss and must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target is poisoned and can't regain hit points except by magical means, plus the target's hit point maximum decreases by # (#d#) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies.</p> <p style="margin-left: 20px"> The mosquito can end the grapple by spending 5 feet of its movement. It does so after it drains ## hit points of blood from the target or the target dies.</p> <p style="margin-left: 20px"></p><p>The above uses the Diseased Giant Rats disease, but I'm thinking we might change (i.e. worsen) the disease or blood draining effects.</p><p></p><p>I also toyed with the idea of renaming it to <em><strong>Stylets</strong></em> or <em><strong>Blood Sucking</strong></em> since it's not the same action as a Stirge's blood drain.</p></blockquote><p></p>
[QUOTE="Cleon, post: 9786702, member: 57383"] Okay. Before we get to into that, I'm thinking we shouldn't use the Stirge's [i][b]Blood Drain[/b][/i] description as-is. The dire mosquito is the size of a horse. It's not a tiny thing that "attaches to the target" but will probably be bigger than the thing it's feeding from, so I'd treat is as a grapple with an escape DC rather than have "A creature, including the target, can use its action to detach the mosquito." So like this: [INDENT] [I][B]Blood Drain[/B] Melee Weapon Attack:[/I] +5 to hit, reach 5 ft., one target. [I]Hit:[/I] # (#d# + 3) piercing damage. If the target is a creature, it is grappled (escape DC 13). Until this grapple ends, the female dire mosquito doesn't attack. Instead, at the start of each of the mosquito's turns, the target loses # (#d# + 3) hit points due to blood loss. The mosquito can end the grapple by spending 5 feet of its movement. It does so after it drains ## hit points of blood from the target or the target dies. [/INDENT] While the diseased version could be something like: [INDENT] [B][SIZE=5]V[/SIZE][SIZE=4]ARIANT[/SIZE][SIZE=5]: D[/SIZE][SIZE=4]ISEASED[/SIZE][SIZE=5] D[/SIZE][SIZE=4]IRE[/SIZE][SIZE=5] M[/SIZE][SIZE=4]OSQUITOES[/SIZE][/B][/INDENT] [INDENT]Some female dire mosquitoes carry vile diseases that they spread when they drain blood. A diseased dire mosquito has a challenge rating of 3 (700 XP) and the following action instead of its normal [COLOR=magenta]blood drain[/COLOR] attack. [I][B]Bite.[/B] Melee Weapon Attack:[/I] +# to hit, reach 5 ft., one target. [I]Hit:[/I] # (#d# + 3) piercing damage. If the target is a creature, it is grappled (escape DC 13). Until this grapple ends, the female dire mosquito doesn't attack. Instead, at the start of each of the mosquito's turns, the target loses # (#d# + 3) hit points due to blood loss and must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target is poisoned and can't regain hit points except by magical means, plus the target's hit point maximum decreases by # (#d#) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies. The mosquito can end the grapple by spending 5 feet of its movement. It does so after it drains ## hit points of blood from the target or the target dies. [/INDENT] The above uses the Diseased Giant Rats disease, but I'm thinking we might change (i.e. worsen) the disease or blood draining effects. I also toyed with the idea of renaming it to [i][b]Stylets[/b][/i] or [i][b]Blood Sucking[/b][/i] since it's not the same action as a Stirge's blood drain. [/QUOTE]
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