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5E: Monstrous Arthropods for Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 9803933" data-attributes="member: 57383"><p>Here's the original text for the Tiny sized but still Giant Mosquitoes:</p><p><span style="font-family: 'BookAntiqua'"><p style="margin-left: 20px"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'BookAntiqua'"> <strong>Mosquitoes, giant</strong> (20 + 4d6 per swarm): INT non; AL N; AC 5; MV 1, fly 18 (A); HD ½; hp 1-4 each; THAC0 15; #AT 1 per 10 mosquitoes; Dmg see below; SA attacks as 5-HD monster, see below; SZ T (6″-8″ wingspan); ML 18; XP 35; new monster.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'BookAntiqua'"> Giant mosquitoes, like their smaller cousins, gather into swarms to travel and attack. The buzzing of mosquito wings becomes clearly audible as a low-pitched humming noise when the mosquitoes are within 50 yards. A swarm typically takes the shape of a roughly spherical ball with a diameter of about 40′. Giant mosquitoes are therefore very vulnerable to area-affect spells such as <em>fireball</em>.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'BookAntiqua'"> All creatures within range of the swarm (40′ diameter circle) can be attacked by the mosquitoes. The swarm does 1-6 hp damage (using blood drain) to each creature that it successfully attacks. The swarm ceases to attack once it has drained 2 hp worth of blood for each mosquito in the swarm. For example, a swarm consisting of 35 mosquitoes will drain 70 hp worth of blood before it ceases to attack. The swarm will be sated for 1d8 + 4 hours after an attack. There is a 5% chance per wound of contracting a serious disease from the mosquitoes.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'BookAntiqua'"> For game purposes, there are an unlimited number of giant mosquito swarms in the Glitchegumee Swamp, so this encounter can be used repeatedly. Most such encounters should occur in the hours just before and after sunset.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'BookAntiqua'"></p><p></span>An extract from one of the Encounters is also relevant:</p><p><span style="font-family: 'BookAntiqua'"><p style="margin-left: 20px"></p></span></p><p style="margin-left: 20px"><span style="font-family: 'BookAntiqua'"> <strong>4. Giant Mosquito Fens</strong>. The PCs should not be allowed to find the bogs where the mosquitoes are breeding without help from the Bog Monster. The breeding bogs are just like any of the hundreds of other pools of stagnant water that dot the swamp. </p></span></p><p style="margin-left: 20px"><span style="font-family: 'BookAntiqua'"> Once the PCs find the breeding bogs, there are several ways to destroy the threat of the giant mosquitoes forever. Possible methods include draining away the water, sifting out all the mosquito larvae and destroying them, or poisoning the bogs. The bogs are all at least 50′ in diameter and about 6″ deep, so options like draining away the water might take several days to accomplish.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'BookAntiqua'"> Here’s an example of how to judge the PCs efforts: Suppose that the PCs decide to drain the bogs. This solution requires that one of the PCs have the engineering nonweapon proficiency. That PC will supply the knowledge to allow the group to construct appropriate ditches, culverts, drain points, etc. Roll 1d6 to determine the number of days taken up by the effort. At the end of this time, make an engineering nonweapon proficiency check. If the check succeeds, the PCs successfully destroy all the mosquito larvae. If the check fails, a few larvae survive, and the mosquitoes will gradually rebuild their numbers. They will become a threat again in about 12 months.</p></span></p><p style="margin-left: 20px"><span style="font-family: 'BookAntiqua'"></p><p></span>Originally appeared in <em>Dungeon Magazine #41</em> (“Old Man Katan and the Incredible, Edible, Dancing Mushroom Band” by Ted James and Thomas Zuvich, May/June 1993).</p></blockquote><p></p>
[QUOTE="Cleon, post: 9803933, member: 57383"] Here's the original text for the Tiny sized but still Giant Mosquitoes: [FONT=BookAntiqua][INDENT] [B]Mosquitoes, giant[/B] (20 + 4d6 per swarm): INT non; AL N; AC 5; MV 1, fly 18 (A); HD ½; hp 1-4 each; THAC0 15; #AT 1 per 10 mosquitoes; Dmg see below; SA attacks as 5-HD monster, see below; SZ T (6″-8″ wingspan); ML 18; XP 35; new monster. Giant mosquitoes, like their smaller cousins, gather into swarms to travel and attack. The buzzing of mosquito wings becomes clearly audible as a low-pitched humming noise when the mosquitoes are within 50 yards. A swarm typically takes the shape of a roughly spherical ball with a diameter of about 40′. Giant mosquitoes are therefore very vulnerable to area-affect spells such as [I]fireball[/I]. All creatures within range of the swarm (40′ diameter circle) can be attacked by the mosquitoes. The swarm does 1-6 hp damage (using blood drain) to each creature that it successfully attacks. The swarm ceases to attack once it has drained 2 hp worth of blood for each mosquito in the swarm. For example, a swarm consisting of 35 mosquitoes will drain 70 hp worth of blood before it ceases to attack. The swarm will be sated for 1d8 + 4 hours after an attack. There is a 5% chance per wound of contracting a serious disease from the mosquitoes. For game purposes, there are an unlimited number of giant mosquito swarms in the Glitchegumee Swamp, so this encounter can be used repeatedly. Most such encounters should occur in the hours just before and after sunset. [/INDENT][/FONT] An extract from one of the Encounters is also relevant: [FONT=BookAntiqua][INDENT] [B]4. Giant Mosquito Fens[/B]. The PCs should not be allowed to find the bogs where the mosquitoes are breeding without help from the Bog Monster. The breeding bogs are just like any of the hundreds of other pools of stagnant water that dot the swamp. Once the PCs find the breeding bogs, there are several ways to destroy the threat of the giant mosquitoes forever. Possible methods include draining away the water, sifting out all the mosquito larvae and destroying them, or poisoning the bogs. The bogs are all at least 50′ in diameter and about 6″ deep, so options like draining away the water might take several days to accomplish. Here’s an example of how to judge the PCs efforts: Suppose that the PCs decide to drain the bogs. This solution requires that one of the PCs have the engineering nonweapon proficiency. That PC will supply the knowledge to allow the group to construct appropriate ditches, culverts, drain points, etc. Roll 1d6 to determine the number of days taken up by the effort. At the end of this time, make an engineering nonweapon proficiency check. If the check succeeds, the PCs successfully destroy all the mosquito larvae. If the check fails, a few larvae survive, and the mosquitoes will gradually rebuild their numbers. They will become a threat again in about 12 months. [/INDENT][/FONT] Originally appeared in [I]Dungeon Magazine #41[/I] (“Old Man Katan and the Incredible, Edible, Dancing Mushroom Band” by Ted James and Thomas Zuvich, May/June 1993). [/QUOTE]
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