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Character Builds & Optimization
5e Newbie - Tear Apart My Bad Build Ideas
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<blockquote data-quote="mellored" data-source="post: 9282838" data-attributes="member: 6801209"><p>5e is a lot less finicky stuff than 3.5.</p><p></p><p>D20 + stat + proficiency bonus vs AC or DC.</p><p>And you get 1 Action, 1 Bonus action, your movement, and 1 reaction you can take per round.</p><p></p><p>The update goes though and cleans things up and rebalances stuff, and turns the finicky stuff up just a notch. Still simpler than 3e, but a bit more dynamic.</p><p></p><p>Battlemaster is better for battlefield control. I would take defensive style if you plan on being a target.</p><p></p><p>Feats and ability score increases are from the same pool. So at level 4, you have to chose from Sentinel or +2 Str. But as fighters get more feats it won't be a problem to eventually get them all.</p><p></p><p>It's a good build.</p><p></p><p>Monks are the weakest class from 2014 (Beastmaster ranger being the absolute worst).</p><p></p><p>This is mostly due to them needing Dex and Wis and Con, which means that don't have any room for feat.</p><p></p><p>It's still playable, and gets better as you level, but starts with low AC and HP makes them fairly squishy in melee.</p><p></p><p>They are much better in the update.</p><p></p><p>You lose a lot of monk bonuses wearing armor.</p><p></p><p>Also, your best ability is Stunning Strike, and you want as much Ki (i.e. monk levels) to power it.</p><p></p><p>So I wouldn't multi-class.</p><p></p><p>Spiritual Guardian is great. It's a top spell, but you do need to build around it to not lose Concentration in melee. Make sure to get proficiency in Constitution saves, either by starting as a class that has it, or by taking the resilience feat. Also grab Warcaster and possibly a shield.</p><p></p><p>All things monks will have trouble with.</p><p></p><p>Having a fighter with Sentinel to keep attacks off you will certainly help. But not if you run past them into melee.</p><p></p><p>Spiritual weapon does not have Concentration, making it another top spell. But it will get Concentration in the remake.</p><p></p><p>It does however take a bonus action each round. You only get 1 of those on your turn.</p><p></p><p>So flurry (2 attacks for 1 ki) </p><p>OR monks martial arts (1 attack for free)</p><p>OR spiritual weapon (bonus action each turn for a spell slot)</p><p>OR warpriest attack (a few times)</p><p></p><p>They don't stack. So I would reconsider this.</p><p></p><p>All casters have unlimited cantrip attacks, which have scale. So they can all do chip damage without weapons.</p><p></p><p>If you want to use a bow, then fighter 1 (archery style) / <strong><em>Valor</em></strong> bard would be the way to go. Fighter 1 also gives you Constitution saves which help your Concentration checks (see above) as well as armor (there is no armor casting penalty).</p><p></p><p>You will want both Charisma and Dexterity, so you won't get Sharpshooter until late. Make sure to carry a Rapier as well, if you get stuck in melee.</p><p></p><p>Would be a good build.</p><p></p><p>Life cleric + goodberry combo will also be fixed in the update.</p></blockquote><p></p>
[QUOTE="mellored, post: 9282838, member: 6801209"] 5e is a lot less finicky stuff than 3.5. D20 + stat + proficiency bonus vs AC or DC. And you get 1 Action, 1 Bonus action, your movement, and 1 reaction you can take per round. The update goes though and cleans things up and rebalances stuff, and turns the finicky stuff up just a notch. Still simpler than 3e, but a bit more dynamic. Battlemaster is better for battlefield control. I would take defensive style if you plan on being a target. Feats and ability score increases are from the same pool. So at level 4, you have to chose from Sentinel or +2 Str. But as fighters get more feats it won't be a problem to eventually get them all. It's a good build. Monks are the weakest class from 2014 (Beastmaster ranger being the absolute worst). This is mostly due to them needing Dex and Wis and Con, which means that don't have any room for feat. It's still playable, and gets better as you level, but starts with low AC and HP makes them fairly squishy in melee. They are much better in the update. You lose a lot of monk bonuses wearing armor. Also, your best ability is Stunning Strike, and you want as much Ki (i.e. monk levels) to power it. So I wouldn't multi-class. Spiritual Guardian is great. It's a top spell, but you do need to build around it to not lose Concentration in melee. Make sure to get proficiency in Constitution saves, either by starting as a class that has it, or by taking the resilience feat. Also grab Warcaster and possibly a shield. All things monks will have trouble with. Having a fighter with Sentinel to keep attacks off you will certainly help. But not if you run past them into melee. Spiritual weapon does not have Concentration, making it another top spell. But it will get Concentration in the remake. It does however take a bonus action each round. You only get 1 of those on your turn. So flurry (2 attacks for 1 ki) OR monks martial arts (1 attack for free) OR spiritual weapon (bonus action each turn for a spell slot) OR warpriest attack (a few times) They don't stack. So I would reconsider this. All casters have unlimited cantrip attacks, which have scale. So they can all do chip damage without weapons. If you want to use a bow, then fighter 1 (archery style) / [B][I]Valor[/I][/B] bard would be the way to go. Fighter 1 also gives you Constitution saves which help your Concentration checks (see above) as well as armor (there is no armor casting penalty). You will want both Charisma and Dexterity, so you won't get Sharpshooter until late. Make sure to carry a Rapier as well, if you get stuck in melee. Would be a good build. Life cleric + goodberry combo will also be fixed in the update. [/QUOTE]
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