Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
Character Builds & Optimization
5e Newbie - Tear Apart My Bad Build Ideas
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FrogReaver" data-source="post: 9283590" data-attributes="member: 6795602"><p>A few suggestions -</p><ul> <li data-xf-list-type="ul">Totem Barbarian with early Great Weapon Master feat works really well.</li> <li data-xf-list-type="ul">Life Cleric that focuses on offensive spells/buffs and uses his channel divinity power to keep party members hp up.</li> <li data-xf-list-type="ul">Light Cleric is one of the best blasters in the game. Channel Divinity for a 30ft area ally friendly AOE attack. Can also cast spiritual weapon on the same turn you use the channel divinity if desired. Gets Fireball and Spirit Guardians, which lets you really tailor your blasty spells to the scenario.</li> <li data-xf-list-type="ul">Druids have a really solid spell list. Entangle is soo good. Note that it causes restrained and restrained gives your team advantage vs the enemies and the enemies disadvantage vs your team. Also makes any melee only enemies sitting ducks. Moonbeam is a very underrated offensive spell. Sometimes you can hit more than 1 enemy with it. It does really solid damage, does 1/2 damage on a passed save and if enemies don't run out of it you don't have to spend your action to move it, meaning you can cast a cantrip or whatever. Then there's Conjure Animals - and depending on how the DM runs that spell it can be one of the most powerful spells for a good portion of the game. Plant growth (not concentration) is a no save way of making any melee only enemies sitting ducks - won't always be the scenario but when it is the spell is stupid strong. Just highlighting a few of my Druid only favorites but there are many more great spells.</li> <li data-xf-list-type="ul">Evoker Wizards. Sleep is almost too good for levels 1 and 2. Web is like an upgraded entangle. Shield spell gives you a great thing to spend your level 1 slots on later. Find Familiar (Owl) is a great ritual to give allies advantage sometimes (can die but fairly cheap to bring back). Then there's the amazing control spells like hypnotic pattern. Also Counterspell in the right campaign can make things so much easier. And in situations where all else fails, being able to put your allies in the middle of a fireball and not harm them is amazing. The great thing about Wizards is that their spell list just keeps getting better and better.</li> </ul><p></p><p>*Most casters should probably consider resilient Con at some point.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9283590, member: 6795602"] A few suggestions - [LIST] [*]Totem Barbarian with early Great Weapon Master feat works really well. [*]Life Cleric that focuses on offensive spells/buffs and uses his channel divinity power to keep party members hp up. [*]Light Cleric is one of the best blasters in the game. Channel Divinity for a 30ft area ally friendly AOE attack. Can also cast spiritual weapon on the same turn you use the channel divinity if desired. Gets Fireball and Spirit Guardians, which lets you really tailor your blasty spells to the scenario. [*]Druids have a really solid spell list. Entangle is soo good. Note that it causes restrained and restrained gives your team advantage vs the enemies and the enemies disadvantage vs your team. Also makes any melee only enemies sitting ducks. Moonbeam is a very underrated offensive spell. Sometimes you can hit more than 1 enemy with it. It does really solid damage, does 1/2 damage on a passed save and if enemies don't run out of it you don't have to spend your action to move it, meaning you can cast a cantrip or whatever. Then there's Conjure Animals - and depending on how the DM runs that spell it can be one of the most powerful spells for a good portion of the game. Plant growth (not concentration) is a no save way of making any melee only enemies sitting ducks - won't always be the scenario but when it is the spell is stupid strong. Just highlighting a few of my Druid only favorites but there are many more great spells. [*]Evoker Wizards. Sleep is almost too good for levels 1 and 2. Web is like an upgraded entangle. Shield spell gives you a great thing to spend your level 1 slots on later. Find Familiar (Owl) is a great ritual to give allies advantage sometimes (can die but fairly cheap to bring back). Then there's the amazing control spells like hypnotic pattern. Also Counterspell in the right campaign can make things so much easier. And in situations where all else fails, being able to put your allies in the middle of a fireball and not harm them is amazing. The great thing about Wizards is that their spell list just keeps getting better and better. [/LIST] *Most casters should probably consider resilient Con at some point. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
5e Newbie - Tear Apart My Bad Build Ideas
Top