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General Tabletop Discussion
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[5e] Offensive and defensive stances
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<blockquote data-quote="77IM" data-source="post: 7594775" data-attributes="member: 12377"><p>I like the idea of an offensive stance, for when you want to speed the battle up. One way to differentiate it from the barbarian's Reckless Attack is to make it a damage modifier instead of advantage/disadvantage: you deal double damage with melee attacks, but you suffer double damage from all sources until the start of your next turn. This lets it stack with the barbarian's Reckless Attack but at a pretty severe cost. It also prevents abuse by rogues; if you do the advantage/advantage thing, then a rogue can stab a guy with advantage and get sneak attack damage, then use Cunning Action to run away and potentially get out of reach.</p><p></p><p>Defensive stance sounds like it would just slow things down. Attacks with disadvantage are more likely to miss, have zero effect, and become a waste of everyone's time. So I kind of like the idea that Dodge <em>is</em> the defensive stance: if you are just trying to tank or "buy time," you can Dodge, but you give up your attack (but you can still make Opportunity Attacks, which is nice).</p></blockquote><p></p>
[QUOTE="77IM, post: 7594775, member: 12377"] I like the idea of an offensive stance, for when you want to speed the battle up. One way to differentiate it from the barbarian's Reckless Attack is to make it a damage modifier instead of advantage/disadvantage: you deal double damage with melee attacks, but you suffer double damage from all sources until the start of your next turn. This lets it stack with the barbarian's Reckless Attack but at a pretty severe cost. It also prevents abuse by rogues; if you do the advantage/advantage thing, then a rogue can stab a guy with advantage and get sneak attack damage, then use Cunning Action to run away and potentially get out of reach. Defensive stance sounds like it would just slow things down. Attacks with disadvantage are more likely to miss, have zero effect, and become a waste of everyone's time. So I kind of like the idea that Dodge [I]is[/I] the defensive stance: if you are just trying to tank or "buy time," you can Dodge, but you give up your attack (but you can still make Opportunity Attacks, which is nice). [/QUOTE]
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[5e] Offensive and defensive stances
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