CubicsRube
Hero
Next in my series of rambling tinkering thoughts on 5e (because apparently I like to keep my mind engaged this way), I was thinking about a simple change to add more choice in combat.
Simple, but I suspect with long reaching knock-on effects.
The idea is thus: Characters may determine if they are in a reckless, cautious, or neutral stance at the start of their turn if they are making a melee attack. If they are using ranged or casting a spell, they are assumed to be in neutral stance.
If aggressive, they have advantage to attack rolls, but enemies have advantage to attack them for the rest of the round.
If cautious, they have disadvantage to attack rolls, but enemies have disadvantage to attack them for the rest of the round.
Neutral is the same as vanilla 5e. No advantahe or disadvantage.
Intention: To enable more player choice. Players might go reckless if they're having a hard time hitting something and they're willing to take the risk. On the other hand if they are struggling to survive they may wish to be cautious to try and bide some time.
Issue 1: the aggressive stance gives everyone the barbarians reckless attack feature. Something else would need to be given to boost this feature for the barbarian. Perhaps extra damage. What would you suggest?
Issue 2: the monks patient defense is diminished somewhat by the cautious stance. Perhaps they could get some ability to absorb damage such as the deflect missiles ability. Not sure about this one yet. What would you suggest?
Issue 3: this gives everyone the ability to dodge yet still attack. I'm fine with this actually as i feel that dodge is underutilised in my experience.
What other issues would this change cause that I'm missing? It definitely changes the dynamics of the fight and I'd love to try it out with a group to see how it plays.
Simple, but I suspect with long reaching knock-on effects.
The idea is thus: Characters may determine if they are in a reckless, cautious, or neutral stance at the start of their turn if they are making a melee attack. If they are using ranged or casting a spell, they are assumed to be in neutral stance.
If aggressive, they have advantage to attack rolls, but enemies have advantage to attack them for the rest of the round.
If cautious, they have disadvantage to attack rolls, but enemies have disadvantage to attack them for the rest of the round.
Neutral is the same as vanilla 5e. No advantahe or disadvantage.
Intention: To enable more player choice. Players might go reckless if they're having a hard time hitting something and they're willing to take the risk. On the other hand if they are struggling to survive they may wish to be cautious to try and bide some time.
Issue 1: the aggressive stance gives everyone the barbarians reckless attack feature. Something else would need to be given to boost this feature for the barbarian. Perhaps extra damage. What would you suggest?
Issue 2: the monks patient defense is diminished somewhat by the cautious stance. Perhaps they could get some ability to absorb damage such as the deflect missiles ability. Not sure about this one yet. What would you suggest?
Issue 3: this gives everyone the ability to dodge yet still attack. I'm fine with this actually as i feel that dodge is underutilised in my experience.
What other issues would this change cause that I'm missing? It definitely changes the dynamics of the fight and I'd love to try it out with a group to see how it plays.