Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[5e] Offensive and defensive stances
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 7594934" data-attributes="member: 20564"><p>It's better then Aggressive Stance since it works with non-STR attacks, which can allow things like Sneak Attack and such. And it works with Elven Accuracy. Plus all the crit-seeking is doubled. </p><p></p><p>A fighter(champion) would be critting 19% of the time at 3rd level. Make it a half orc with a battle axe and close to 1/5 of all attacks are doing 3d12+STR. Take GWM at 4th and you're also getting bonus action attack, plus really enabling the -5/+10 damage. It's just abusable. Another abuse is DEX or CHR based melee attacked with Elven Accuracy for effectively 3d20 for every attack. </p><p></p><p>I would not suggest that Reckless = More Precise. I'd suggest making it -2 to hit and AC for +4 to damage for melee attacks. You are Reckless - just swinging all out without precision nor care to defense.</p><p></p><p>Dodge and Defensive Stance both grant disadvantage to attack, but one requires your whole action and the other you can still attack. That's not balanced at all. If you want to still grant attacks then it needs to be less than the Dodge action. Just reducing hit (or even hit and damage) is always better because dodge always gives 0 damage.</p><p></p><p>Maybe</p><p> Defensive action: trigger when making a melee attack on your turn. You have -4 on all attack rolls until the start of your next turn. You gain +1 AC and DEX saves unless you have a shield, fighting style or feat that adds to your AC (or max dex in armor) in which case it's +2.</p><p></p><p>Went with penalty to attacks instead of disadvantage since otherwise you'd always do it if you already had disadvantage for a free bonus. Could be reworded to only work if you didn't already have disadvantage from any other source and then grant disadvantage.</p><p></p><p>I think both are too much to fit in with existing options and need to be adjusted down.</p><p></p><p>BTW, I would be sure to word them so you can't take one melee attack and then get the benefit with ranged attacks, or make thrown attacks (which are melee weapon attacks).</p></blockquote><p></p>
[QUOTE="Blue, post: 7594934, member: 20564"] It's better then Aggressive Stance since it works with non-STR attacks, which can allow things like Sneak Attack and such. And it works with Elven Accuracy. Plus all the crit-seeking is doubled. A fighter(champion) would be critting 19% of the time at 3rd level. Make it a half orc with a battle axe and close to 1/5 of all attacks are doing 3d12+STR. Take GWM at 4th and you're also getting bonus action attack, plus really enabling the -5/+10 damage. It's just abusable. Another abuse is DEX or CHR based melee attacked with Elven Accuracy for effectively 3d20 for every attack. I would not suggest that Reckless = More Precise. I'd suggest making it -2 to hit and AC for +4 to damage for melee attacks. You are Reckless - just swinging all out without precision nor care to defense. Dodge and Defensive Stance both grant disadvantage to attack, but one requires your whole action and the other you can still attack. That's not balanced at all. If you want to still grant attacks then it needs to be less than the Dodge action. Just reducing hit (or even hit and damage) is always better because dodge always gives 0 damage. Maybe Defensive action: trigger when making a melee attack on your turn. You have -4 on all attack rolls until the start of your next turn. You gain +1 AC and DEX saves unless you have a shield, fighting style or feat that adds to your AC (or max dex in armor) in which case it's +2. Went with penalty to attacks instead of disadvantage since otherwise you'd always do it if you already had disadvantage for a free bonus. Could be reworded to only work if you didn't already have disadvantage from any other source and then grant disadvantage. I think both are too much to fit in with existing options and need to be adjusted down. BTW, I would be sure to word them so you can't take one melee attack and then get the benefit with ranged attacks, or make thrown attacks (which are melee weapon attacks). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[5e] Offensive and defensive stances
Top