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General Tabletop Discussion
D&D Older Editions
(5e + PF2e)/2?
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<blockquote data-quote="Jacob Lewis" data-source="post: 7803408" data-attributes="member: 6667921"><p>Somewhere between all the different editions, off-shoots, and variatons lies that perfect version of D&D we all dream about playing. Problem is not everyone dreams about the same game in the end. </p><p></p><p>I had high hopes for PF2e, but the level of complexity and bookkeeping was still much more than I had hoped. Similarly, I was turned off by 5e's retro-slide back into some archaic ideas for game design, but now I appreciate some of the simplicity of a basic game that hasn't become overburdened by a glut of new options released over a short period of time.</p><p></p><p>Still, a more tactical game is highly desired and sorely missed since 4e showed us how easy it was to create balance and fun if we allowed ourselves to break away from certain constraints of what we think a D&D game must include. Of course, there was much room for improvement on many levels (we won't dive into that rabbit hole again!), but sadly we may never see the potential growth and redesign of an otherwise great idea from that misunderstood edition, which was prematurely dismissed and swept under the basement boards.</p><p></p><p>As far as creating a hybrid, tactical-based mixture from the current contenders, pick a side and incorporate only a few elements from the other that you would like to change gradually. Focus on low level play only. You can worry about higher levels when/if your campaigns actually reach that high. And don't worry too much about preserving design balance because its flimsy enough as it is. Trust your experience to be able to adjudicate on the fly and make adjustments as needed.</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 7803408, member: 6667921"] Somewhere between all the different editions, off-shoots, and variatons lies that perfect version of D&D we all dream about playing. Problem is not everyone dreams about the same game in the end. I had high hopes for PF2e, but the level of complexity and bookkeeping was still much more than I had hoped. Similarly, I was turned off by 5e's retro-slide back into some archaic ideas for game design, but now I appreciate some of the simplicity of a basic game that hasn't become overburdened by a glut of new options released over a short period of time. Still, a more tactical game is highly desired and sorely missed since 4e showed us how easy it was to create balance and fun if we allowed ourselves to break away from certain constraints of what we think a D&D game must include. Of course, there was much room for improvement on many levels (we won't dive into that rabbit hole again!), but sadly we may never see the potential growth and redesign of an otherwise great idea from that misunderstood edition, which was prematurely dismissed and swept under the basement boards. As far as creating a hybrid, tactical-based mixture from the current contenders, pick a side and incorporate only a few elements from the other that you would like to change gradually. Focus on low level play only. You can worry about higher levels when/if your campaigns actually reach that high. And don't worry too much about preserving design balance because its flimsy enough as it is. Trust your experience to be able to adjudicate on the fly and make adjustments as needed. [/QUOTE]
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