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General Tabletop Discussion
D&D Older Editions
(5e + PF2e)/2?
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<blockquote data-quote="RSIxidor" data-source="post: 7803989" data-attributes="member: 6695558"><p>It might not have been clear in my original comment. The way I want Extra Attack to work so far is not to give additional attacks as part of existing actions, but rather for each additional attack given by the feature in the current system, to remove the disadvantage on an additional attack. So a Level 5 Fighter can make two attacks without disadvantage and a Level 11 fighter could make all three attacks without disadvantage. Of course, fighters get a 4th attack at 20, so perhaps they would gain an ability to make two attacks in one action.</p><p></p><p>And then other abilities that allow extra attacks as bonus actions will allow for an additional attack without disadvantage as long as whatever their particular requirements are. So two-weapon fighting lets you make two attacks without disadvantage as long as their light weapons. Monk martial arts would let you make another attack with disadvantage as long as you use an unarmed attack (or monk weapon?).</p><p></p><p>Then you've got weirder stuff like the monk's flurry of blows. This would also let you attack twice in one action. I'm undecided on how that should affect or be affected by multi-attack penalty.</p><p></p><p>I really like the idea of people making weapon attacks having the option to make more attacks at penalty, as is portrayed in PF2 where you choose each action individually. If you hit twice, maybe you do something else with your third. If you miss twice, maybe you go all in. Etc. I like the dynamics.</p></blockquote><p></p>
[QUOTE="RSIxidor, post: 7803989, member: 6695558"] It might not have been clear in my original comment. The way I want Extra Attack to work so far is not to give additional attacks as part of existing actions, but rather for each additional attack given by the feature in the current system, to remove the disadvantage on an additional attack. So a Level 5 Fighter can make two attacks without disadvantage and a Level 11 fighter could make all three attacks without disadvantage. Of course, fighters get a 4th attack at 20, so perhaps they would gain an ability to make two attacks in one action. And then other abilities that allow extra attacks as bonus actions will allow for an additional attack without disadvantage as long as whatever their particular requirements are. So two-weapon fighting lets you make two attacks without disadvantage as long as their light weapons. Monk martial arts would let you make another attack with disadvantage as long as you use an unarmed attack (or monk weapon?). Then you've got weirder stuff like the monk's flurry of blows. This would also let you attack twice in one action. I'm undecided on how that should affect or be affected by multi-attack penalty. I really like the idea of people making weapon attacks having the option to make more attacks at penalty, as is portrayed in PF2 where you choose each action individually. If you hit twice, maybe you do something else with your third. If you miss twice, maybe you go all in. Etc. I like the dynamics. [/QUOTE]
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