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General Tabletop Discussion
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5e Players: How often have you been allowed to use 3PP?
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<blockquote data-quote="Paul Farquhar" data-source="post: 9265743" data-attributes="member: 6906155"><p>And I would add that is perfectly reasonable. It's not reasonable to expect strangers to go out and acquire the 3PP stuff that you own, or to trust that you aren't gong to try and give yourself an advantage by choosing something massively overpowered.</p><p></p><p>To play with strangers, <strong>everyone has to be using the same rules</strong>. Indeed, the idea that the DM has final say is also problematic, because there is no more reason a stranger-DM should be trusted than a stranger-Player. To be played with strangers, the game needs to be more like chess, with the rules set in stone and agreed by everyone.</p><p></p><p>This is <strong>directly antithetical</strong> to a game designed to be played with friends and family, where rules are looser and often deliberately different as part of tribal bonding. Monopoly is a good example of this. It's very rare that home games play RAW.</p><p></p><p>I.e. a game can do the one (a competitive game played with strangers), or it can do the other (a group bonding game played with the tribe), but if it tries to do both it will fail at both.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 9265743, member: 6906155"] And I would add that is perfectly reasonable. It's not reasonable to expect strangers to go out and acquire the 3PP stuff that you own, or to trust that you aren't gong to try and give yourself an advantage by choosing something massively overpowered. To play with strangers, [B]everyone has to be using the same rules[/B]. Indeed, the idea that the DM has final say is also problematic, because there is no more reason a stranger-DM should be trusted than a stranger-Player. To be played with strangers, the game needs to be more like chess, with the rules set in stone and agreed by everyone. This is [B]directly antithetical[/B] to a game designed to be played with friends and family, where rules are looser and often deliberately different as part of tribal bonding. Monopoly is a good example of this. It's very rare that home games play RAW. I.e. a game can do the one (a competitive game played with strangers), or it can do the other (a group bonding game played with the tribe), but if it tries to do both it will fail at both. [/QUOTE]
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5e Players: How often have you been allowed to use 3PP?
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