5E Powered Gamma World: What Should It Look Like

Reynard

aka Ian Eller
[DISCLAIMER: Way back in the day I worked on Gamma World d20. Despite lots of people hating on that version, I am proud of that work and think it was a good iteration of GW -- better than the Alternity version, worse than 1995 4E.)

If WotC decided to put out a new version of gamma world based on the 5E rules, what should it look like? Should it be a setting/genre book for 5E? A standalone game? How should mutations be implemented? Should it have a plant species? What about game balance and gonzo?
 

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WotC shouldn't give it to someone else. Don't use 5E; GW deserves a bespoke system.

But if you must ... go all in on gonzo & mutations. Plant people -- great! Human-animal or human-plat hybrids -- great! Start with mutations like feats, add then (or enhance them) over time. Character building should be very different than base 5E, which is why I think using 5E is a mistake.

Give us the Thundarr the Barbarian RPG we've always wanted. Two books: a combined rules/campaign setting and a campaign book.
 

If by Gonzo, you mean those crazy Rabbits, I will probably drag out my old copy of Aftermath! to scratch the post apocalyptic itch..

If WOTC did bring back Gamma World I think it should be similar in tone and flavor, with more modern mechanics. I would also like to see an option for Metamorphosis Alpha scenario.
 

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