Reynard
aka Ian Eller
[DISCLAIMER: Way back in the day I worked on Gamma World d20. Despite lots of people hating on that version, I am proud of that work and think it was a good iteration of GW -- better than the Alternity version, worse than 1995 4E.)
If WotC decided to put out a new version of gamma world based on the 5E rules, what should it look like? Should it be a setting/genre book for 5E? A standalone game? How should mutations be implemented? Should it have a plant species? What about game balance and gonzo?
If WotC decided to put out a new version of gamma world based on the 5E rules, what should it look like? Should it be a setting/genre book for 5E? A standalone game? How should mutations be implemented? Should it have a plant species? What about game balance and gonzo?