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5E Psionics Alert! The Mystic Is Back In Unearthed Arcana
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<blockquote data-quote="zaratan" data-source="post: 7710526" data-attributes="member: 6810501"><p>Some points:</p><p></p><p><em>Mind Meld isn't redundant, they can respond now</em></p><p></p><p><span style="color: #333333">Bestial Claws isn't like smite, don't add damage he is the damage. Important part, don't consume action or bonus action (this is probably a mistake), if not, is just to good</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"></span><span style="color: #333333">Brute Strike let you use after hit and before damage, unlike all other disciplines, none chance to miss and you can use after see a crit</span></p><p><span style="color: #333333"></span><em>Brute Force is really good for a grappler, even more if someone have spike growth</em></p><p><em></em></p><p><em></em><em>Giant Growth urges multiclass</em></p><p><em></em></p><p>Darkness is even more broken with no concentration, must have for ranged builds that can use just 1 psi point and stay there or melee with There and Back Again</p><p></p><p><span style="color: #333333">Whirlwind is great, the low damage let you use in yourself and allies too, you can change the entire battlefield and have many other disciplines to combine with that, walls, AoE, AoO triggers, force movements, </span>Visions of Disgust, Primal Fury,<span style="color: #333333"> etc</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"></span>Thunder Clap and Psychic Crush too, stunned is auto fail in Dex and Str ST and you have plenty of those</p><p></p><p><span style="color: #333333">Chameleon use your action, so you can hide only in that turn and don't have action to use, not that great at all</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"></span><span style="color: #333333">Wandering Eye and </span><span style="color: #333333">Phasing Eye are way better than Scrying, you don't need to know anyone, you can explore the entire dungeon and expand the "you can see" disciplines and spells, with </span>Nomadic Step you can break the entire dungeon, check all, teleport to BBEG room, surprise attack, get tresure and go home. Is the DM's nightmare. </p><p></p><p><span style="color: #333333">Psychic Grip let you make target move, so AoO trigger, with advantage and auto crit, for a 4th lvl spellslot, don't need more than that.</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"></span></p></blockquote><p></p>
[QUOTE="zaratan, post: 7710526, member: 6810501"] Some points: [I]Mind Meld isn't redundant, they can respond now[/I] [COLOR=#333333]Bestial Claws isn't like smite, don't add damage he is the damage. Important part, don't consume action or bonus action (this is probably a mistake), if not, is just to good [/COLOR][COLOR=#333333]Brute Strike let you use after hit and before damage, unlike all other disciplines, none chance to miss and you can use after see a crit [/COLOR][I]Brute Force is really good for a grappler, even more if someone have spike growth [/I][I]Giant Growth urges multiclass [/I] Darkness is even more broken with no concentration, must have for ranged builds that can use just 1 psi point and stay there or melee with There and Back Again [COLOR=#333333]Whirlwind is great, the low damage let you use in yourself and allies too, you can change the entire battlefield and have many other disciplines to combine with that, walls, AoE, AoO triggers, force movements, [/COLOR]Visions of Disgust, Primal Fury,[COLOR=#333333] etc [/COLOR]Thunder Clap and Psychic Crush too, stunned is auto fail in Dex and Str ST and you have plenty of those [COLOR=#333333]Chameleon use your action, so you can hide only in that turn and don't have action to use, not that great at all [/COLOR][COLOR=#333333]Wandering Eye and [/COLOR][COLOR=#333333]Phasing Eye are way better than Scrying, you don't need to know anyone, you can explore the entire dungeon and expand the "you can see" disciplines and spells, with [/COLOR]Nomadic Step you can break the entire dungeon, check all, teleport to BBEG room, surprise attack, get tresure and go home. Is the DM's nightmare. [COLOR=#333333]Psychic Grip let you make target move, so AoO trigger, with advantage and auto crit, for a 4th lvl spellslot, don't need more than that. [/COLOR] [/QUOTE]
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