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5E Psionics Alert! The Mystic Is Back In Unearthed Arcana
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<blockquote data-quote="TheWriterFantastic™" data-source="post: 7710602" data-attributes="member: 88534"><p>I'm digging the ideas behind v3, but not necessarily the execution - but I'll leave my final opinions to after playtesting. Quirks are inspired. The different archetypes are definitely a callback to some of the disciplines specialists and other psionic classes in 3.5/4e, though it feels like we're being brought back to Multiple Ability Dependency - with Intelligence being the general Mystic manifesting ability, for lack of better term at this point, yet the Immortal Order and related disciplines rely on Strength for unarmed/natural weapon attacks, Strength/Dexterity for wielded weapon attacks, Constitution & Dexterity for Immortal Durability, and back to Intelligence for disciplines requiring saving throws. Soulknife requires Dexterity for weapon attacks, Intelligence to a lesser extent. Other subclasses are less MAD, more tied to Intelligence for arbitrary reasons - Order of the Awakened makes some sense (explicit mind powers), while Charisma would seem more apt for Order of the Avatar, and Nomad stands alone in it's own sector. I'm still on the fence about Psionic Investigation - instead of being solely the forte of telepath/telekinetic experts, why isn't it its own, or part of another, discipline? Maybe grant a bonus discipline for Awakened instead, since they're the psychic wunderkind? Critiques/questions aside, I'm really excited to playtest this version - I've already whipped up Svirfneblin Mystic (Order of the Immortal), that's survived being trapped in a broom closet for 150 years, because having Psionic Focus with the Adaptive Body seems to allow that... And what happened to the Immortal's Martial Weapons?</p></blockquote><p></p>
[QUOTE="TheWriterFantastic™, post: 7710602, member: 88534"] I'm digging the ideas behind v3, but not necessarily the execution - but I'll leave my final opinions to after playtesting. Quirks are inspired. The different archetypes are definitely a callback to some of the disciplines specialists and other psionic classes in 3.5/4e, though it feels like we're being brought back to Multiple Ability Dependency - with Intelligence being the general Mystic manifesting ability, for lack of better term at this point, yet the Immortal Order and related disciplines rely on Strength for unarmed/natural weapon attacks, Strength/Dexterity for wielded weapon attacks, Constitution & Dexterity for Immortal Durability, and back to Intelligence for disciplines requiring saving throws. Soulknife requires Dexterity for weapon attacks, Intelligence to a lesser extent. Other subclasses are less MAD, more tied to Intelligence for arbitrary reasons - Order of the Awakened makes some sense (explicit mind powers), while Charisma would seem more apt for Order of the Avatar, and Nomad stands alone in it's own sector. I'm still on the fence about Psionic Investigation - instead of being solely the forte of telepath/telekinetic experts, why isn't it its own, or part of another, discipline? Maybe grant a bonus discipline for Awakened instead, since they're the psychic wunderkind? Critiques/questions aside, I'm really excited to playtest this version - I've already whipped up Svirfneblin Mystic (Order of the Immortal), that's survived being trapped in a broom closet for 150 years, because having Psionic Focus with the Adaptive Body seems to allow that... And what happened to the Immortal's Martial Weapons? [/QUOTE]
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