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5E Psionics Alert! The Mystic Is Back In Unearthed Arcana
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<blockquote data-quote="Leatherhead" data-source="post: 7710632" data-attributes="member: 53176"><p>That's what natural language does for you. I interpreted "speak" in the common two-way sense due to having my brain being numb from reading everything else.</p><p></p><p> It's like smite in that you can poor points into it. Which was probably a bad choice of words because its the normal attack power much like Corrosive Touch. This makes it worse than other comparable powers due to limited range, using INT for a melee character, and having the slashing damage type.</p><p></p><p></p><p>No, you have to spend the bonus action before you attack. Which adds a rider to your attacks, but only for the current turn. If you miss with all of your attacks on that turn, you lose the extra damage and the points spent. You cannot hit and then use a bonus action before you apply damage. Abilities that let you activate them after you hit but before you damage things say "when you hit".</p><p></p><p></p><p>I meant it was literally broken, not simply overpowered.</p><p></p><p></p><p>It's good, because of the STR save, which many creatures are good at.</p><p></p><p></p><p>Is a con save, one of the hardest to crack.</p><p></p><p></p><p>Hiding normally takes your action, this is improved hide, without any restrictions on trying to start it.</p><p></p><p> They aren't that great, with vision limited to 60', a duration of one hour, and it takes an action to move them 30'. You will be spending a very long time scouting, time enough for entire patrols to move around, or being ambushed at the gates. And those problems are multiplied by two when you have to send out the eye again so you can teleport back out of the dungeon.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 7710632, member: 53176"] That's what natural language does for you. I interpreted "speak" in the common two-way sense due to having my brain being numb from reading everything else. It's like smite in that you can poor points into it. Which was probably a bad choice of words because its the normal attack power much like Corrosive Touch. This makes it worse than other comparable powers due to limited range, using INT for a melee character, and having the slashing damage type. No, you have to spend the bonus action before you attack. Which adds a rider to your attacks, but only for the current turn. If you miss with all of your attacks on that turn, you lose the extra damage and the points spent. You cannot hit and then use a bonus action before you apply damage. Abilities that let you activate them after you hit but before you damage things say "when you hit". I meant it was literally broken, not simply overpowered. It's good, because of the STR save, which many creatures are good at. Is a con save, one of the hardest to crack. Hiding normally takes your action, this is improved hide, without any restrictions on trying to start it. They aren't that great, with vision limited to 60', a duration of one hour, and it takes an action to move them 30'. You will be spending a very long time scouting, time enough for entire patrols to move around, or being ambushed at the gates. And those problems are multiplied by two when you have to send out the eye again so you can teleport back out of the dungeon. [/QUOTE]
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5E Psionics Alert! The Mystic Is Back In Unearthed Arcana
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