Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
5E Psionics Alert! The Mystic Is Back In Unearthed Arcana
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Barolo" data-source="post: 7711113" data-attributes="member: 61932"><p>To me, Psionic Mastery seems to be all about doing your own custom mental stunt. I does not need metamagic-like extras, as Psionic Mastery is already a mix of quicken and something else that allows for multiple concentration.</p><p></p><p>I really like that psionic powers were restricted to the equivalent of 5th level spells, as the greatest psionic powers of old were limited in effect to something similar to that. And it is refreshing to see a different path to achieve effects adequate for the higher levels of gameplay, with customizable packages of lower power effects. Moreover, I am not sure how is it relevant for Psionic Mastery that some psionic effects are limited to 7 points, when the mystic can simply activate multiple damaging powers at once and just focus fire, if all one really cares is do a lot of damage.</p><p></p><p>Anyhow, the mystic does not seem to me a very efficient damage dealer overall, which is something I like. Surely they can go nova for some impressive single target stunts, but they don't seem to actually perform better than other nova-builds already available, and to even reach this higher nova potential, it is just too many power points wasted, as the individual powers are quite underwhelming, cost-to-damage wise. The mystic will perform better throughout the adventuring day by going a little slower in pace, doing a lot of tactical stuff, locking down single powerful individuals, messing up with enemies minds, playing with positioning and battlefield control through telekinesis, all that fun stuff.</p><p></p><p>As a side note, the capacity to absorb damage from a immortal is really impressive. Also, their penchant for self-sufficiency is a nice touch. The fact that the are MAD seems to be on purpose, so to give the player interesting choices about focusing on offense, defense or a more balanced build.</p></blockquote><p></p>
[QUOTE="Barolo, post: 7711113, member: 61932"] To me, Psionic Mastery seems to be all about doing your own custom mental stunt. I does not need metamagic-like extras, as Psionic Mastery is already a mix of quicken and something else that allows for multiple concentration. I really like that psionic powers were restricted to the equivalent of 5th level spells, as the greatest psionic powers of old were limited in effect to something similar to that. And it is refreshing to see a different path to achieve effects adequate for the higher levels of gameplay, with customizable packages of lower power effects. Moreover, I am not sure how is it relevant for Psionic Mastery that some psionic effects are limited to 7 points, when the mystic can simply activate multiple damaging powers at once and just focus fire, if all one really cares is do a lot of damage. Anyhow, the mystic does not seem to me a very efficient damage dealer overall, which is something I like. Surely they can go nova for some impressive single target stunts, but they don't seem to actually perform better than other nova-builds already available, and to even reach this higher nova potential, it is just too many power points wasted, as the individual powers are quite underwhelming, cost-to-damage wise. The mystic will perform better throughout the adventuring day by going a little slower in pace, doing a lot of tactical stuff, locking down single powerful individuals, messing up with enemies minds, playing with positioning and battlefield control through telekinesis, all that fun stuff. As a side note, the capacity to absorb damage from a immortal is really impressive. Also, their penchant for self-sufficiency is a nice touch. The fact that the are MAD seems to be on purpose, so to give the player interesting choices about focusing on offense, defense or a more balanced build. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5E Psionics Alert! The Mystic Is Back In Unearthed Arcana
Top