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General Tabletop Discussion
*Dungeons & Dragons
5E skills and the Perception vs Stealth imbalance
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<blockquote data-quote="Imaro" data-source="post: 6987487" data-attributes="member: 48965"><p>Yes. I don't think anything I posted makes it impossible to avoid an ambush or an attack by monsters being stealthy... What running it by the rules does is make it a risk, which is what it should be.</p><p></p><p></p><p></p><p>Again...Yes. </p><p></p><p></p><p></p><p>I've answered yes to both of your questions... and nothing in what I stated in my early post stops this from happening. What it does do is present significant risk for those on watch since you would have to patrol or scout ahead at a distance that leaves you vulnerable to being cut off from your party. It also probably means one person shouldn't be responsible for keeping everyone safe when they sleep... or scouting ahead for ambushes. it creates a risk vs. reward quandry where you must decide if the chance of those characters being attacked and possible cut off is worth avoiding that surprise round of attacks. </p><p></p><p></p><p></p><p></p><p></p><p>Again how are you handling light and vision? You totally skipped over that section of my post and I think this is a big part of it. Is it <strong>EVER</strong> possible for someone in my games to stop an ambush from happening... yes. But the issue seems to be that easy and total nullification of ambushes seems to be way more common (to the point you claim the rules don't work... though you don't appear to be using them for aesthetic reasons) in your games than in my games. I'm not sure how darkness, vision and light is videogamey... have you ever been in the woods or a cave at night? It really is that dark and light sources don't help that much not sure how that's videogamey. I follow the vision rules, the surprise rules, etc. and I don't have your issues. Exactly how are you running this type of encounter.</p></blockquote><p></p>
[QUOTE="Imaro, post: 6987487, member: 48965"] Yes. I don't think anything I posted makes it impossible to avoid an ambush or an attack by monsters being stealthy... What running it by the rules does is make it a risk, which is what it should be. Again...Yes. I've answered yes to both of your questions... and nothing in what I stated in my early post stops this from happening. What it does do is present significant risk for those on watch since you would have to patrol or scout ahead at a distance that leaves you vulnerable to being cut off from your party. It also probably means one person shouldn't be responsible for keeping everyone safe when they sleep... or scouting ahead for ambushes. it creates a risk vs. reward quandry where you must decide if the chance of those characters being attacked and possible cut off is worth avoiding that surprise round of attacks. Again how are you handling light and vision? You totally skipped over that section of my post and I think this is a big part of it. Is it [B]EVER[/B] possible for someone in my games to stop an ambush from happening... yes. But the issue seems to be that easy and total nullification of ambushes seems to be way more common (to the point you claim the rules don't work... though you don't appear to be using them for aesthetic reasons) in your games than in my games. I'm not sure how darkness, vision and light is videogamey... have you ever been in the woods or a cave at night? It really is that dark and light sources don't help that much not sure how that's videogamey. I follow the vision rules, the surprise rules, etc. and I don't have your issues. Exactly how are you running this type of encounter. [/QUOTE]
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