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General Tabletop Discussion
*Dungeons & Dragons
5E skills and the Perception vs Stealth imbalance
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<blockquote data-quote="ThePolarBear" data-source="post: 6987711" data-attributes="member: 6857451"><p>Oh, i see... you do not mean an ambush but a night raid! Ok, now i understand a little bit better some comments you made. Btw, the only meaning i know for "ambush" is "waiting someone while hiding to attack them by surprise", and you instead were indicating the opposite.</p><p></p><p></p><p></p><p>There are no move silently checks that are not checks for hiding. Moving silently uses the same rules as hiding. Unless an ability requires you to be stationary, you can assume that hiding also means "moving trying to not make sound".</p><p></p><p>By the way, you could use, as someone else suggested, the degrees of failure version of "failing" ability rolls. That way you reach a middle ground most of the times (failing a roll on 2/3 points) even on high end (well, not "optimized high end") perception scores if you combine advantage and disadvantage according to situations.</p><p></p><p>And you should really add some personal touch to monsters if your players go for the optimized route. Otherwise you should be fine for most of the raids you can think of i think.</p><p></p><p></p><p></p><p>It's actually 6+. Skill contests on a tie resolve with the previous situation being unchanged. It means in this case that the guard remains unaware of the wolves approaching.</p></blockquote><p></p>
[QUOTE="ThePolarBear, post: 6987711, member: 6857451"] Oh, i see... you do not mean an ambush but a night raid! Ok, now i understand a little bit better some comments you made. Btw, the only meaning i know for "ambush" is "waiting someone while hiding to attack them by surprise", and you instead were indicating the opposite. There are no move silently checks that are not checks for hiding. Moving silently uses the same rules as hiding. Unless an ability requires you to be stationary, you can assume that hiding also means "moving trying to not make sound". By the way, you could use, as someone else suggested, the degrees of failure version of "failing" ability rolls. That way you reach a middle ground most of the times (failing a roll on 2/3 points) even on high end (well, not "optimized high end") perception scores if you combine advantage and disadvantage according to situations. And you should really add some personal touch to monsters if your players go for the optimized route. Otherwise you should be fine for most of the raids you can think of i think. It's actually 6+. Skill contests on a tie resolve with the previous situation being unchanged. It means in this case that the guard remains unaware of the wolves approaching. [/QUOTE]
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5E skills and the Perception vs Stealth imbalance
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