[5e] Spell & Crossbones

*pulls up a chair and sits in it backwards, slouching forward over the seat's back*

So. You have a problem...and I have a problem. Your problem is that someone has had to drop out of your game. I sympathize. It's rough sometimes. There's no need to panic though. I'm here to help.

*takes a long drag on a cigarette and blows out smoke*

My problem? It's simple, really. I want to be a pirate.

So maybe we can help each other.

Since Kiraya's games are updating pretty slowly, things aren't as hectic as I'd thought they'd be.

What do you say, captain sir?

(^_^)
 

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A reminder to everyone that I just posted about 24 new Fortunes.

*pulls up a chair and sits in it backwards, slouching forward over the seat's back*

So. You have a problem...and I have a problem. Your problem is that someone has had to drop out of your game. I sympathize. It's rough sometimes. There's no need to panic though. I'm here to help.

*takes a long drag on a cigarette and blows out smoke*

My problem? It's simple, really. I want to be a pirate.

So maybe we can help each other.

Since Kiraya's games are updating pretty slowly, things aren't as hectic as I'd thought they'd be.

What do you say, captain sir?

(^_^)
Haha, aye, I'm fine with you joining our merry band of pirates if everyone else is. :) As long as I'm not poaching off [MENTION=6755061]Kiraya_TiDrekan[/MENTION]'s game!

But before you roam our pirate seas, answer for me my questions three...

1. What sort of pirate did you have in mind? There's a lot of info in the original post on character creation and the current party. Check it out!

2. Which role(s) on ships do you see yourself fulfilling? I think the main need is for a Sailing Master or First Mate. Of course, you could always double up as an extra Gunner too.

3. Since we've just started playing, what sort of an entrance would you like to have in the game?
 

Oh, no poaching. I'm not quitting anything. You have questions! Questions that need answers!

1. What sort of pirate did you have in mind? There's a lot of info in the original post on character creation and the current party. Check it out!

Oh, I have been. It is a chewy mouthful of goodness. I'm deciding on class and role before I get too attached to a specific concept, to make sure there's no toe-stepping on my part.

2. Which role(s) on ships do you see yourself fulfilling? I think the main need is for a Sailing Master, First Mate (optional), and/or an extra Gunner.

Sailing Master or First Mate seem the most appealing...I am reading that stuff now.

3. Since we've just started playing, what sort of an entrance would you like to have in the game?

I see a few possibilities. The first is that I could have been observing the party meet with the Frenchman, and have been trailing them, keeping a discrete eye on them...sizing them up to see if I want to throw in my lot with them. And then I decide to do so! Ideally in a sufficiently persuasive manner that they agree. :)

The second would be perhaps be someone encountered en route; a survivor of a previous shipwreck, or castaway, or someone who was thrown overboard by accident or malice (or justice?) or the like.

Thirdly, I could have been originally employed by a competing expedition, but our relationship soured and I decided to spite them by not just walking away, but signing up with their rivals. Oh, the PCs have rivals? THEY DO NOW! BWAHAHA!

And so on. :)
 

Okay! Because I am me, I have a few ideas that I will throw out for approval before settling in and detailing. I have a lot of druid ideas, because druids haven't been pitched yet and you only have one cleric and he's multiclassed so healing is probably going to be a thing. :)

1) Spooky voodoo priestess. Probably a druid of the land. I'm liking the crazy eye fortune for her. She's on the journey because she says the spirits told her to come, but I'm thinking there's really a much more personal reason for it. She likes using a lot of smoke and mirrors along with magic, so it's not clear to those not in the know where the difference lies. Her superstitions are an affectation though, to give her words more weight among the crew.

2) Druid/ranger bounty hunter! This would be a Druid of the Moon, an elf who always gets her man...or what remains of his soggy corpse as the case may be. Her mark was on that ship, and she is going to verify his death, or stay on the trail if he survived. It's not just honor pressing her forward though; this target is personal.

3) HALFLING MONK OF DOOM. Tiny and cheerful and full of whupass! Possessed of a wanderlust that has brought her all over, and a curiosity that has seen her learning all kinds of strange and exotic techniques; this half-pint ground-pounder is seeking a strange artifact that went down with the ship, to save herself from a grim-yet-possibly-spectacular fate!

4) Lyceus Kellimar, high elf eldritch knight/wizard, on a hunt for his long-lost sister! He's all grim and broody and is Serious Business and stuff!
 

OK! Huge update to Fortunes in the original post!

1) Spooky voodoo priestess. Probably a druid of the land. I'm liking the crazy eye fortune for her. She's on the journey because she says the spirits told her to come, but I'm thinking there's really a much more personal reason for it. She likes using a lot of smoke and mirrors along with magic, so it's not clear to those not in the know where the difference lies. Her superstitions are an affectation though, to give her words more weight among the crew.

2) Druid/ranger bounty hunter! This would be a Druid of the Moon, an elf who always gets her man...or what remains of his soggy corpse as the case may be. Her mark was on that ship, and she is going to verify his death, or stay on the trail if he survived. It's not just honor pressing her forward though; this target is personal.
As much as part of me loves seeing DOOM and Halfling in the same sentence, I'd say one of these two sounds the most compelling :) And I agree with your sentiment about the utility of more healing for the party.
 

Hm! Looking the party over, it's an interesting situation. Lots of folks leaning on ranged attacks, which is to be expected. Aridha is great in melee...so that's a plus. But she's not as good at spells, including healing.

But then, even a pure caster druid is not really a spectacular healer, so...

I will need to play with builds to see which I like better. Storywise they're pretty much dead even for me.

More soon!
 

Welcome Shay!

I personally think we need more magic, especially because we're not going to come across much on our own. Fenris moved to Wizard, which was awesome, and we have our cleric. Barrington may take a ritual? But I agree that healing is necessary and other magics would be most welcome too. I don't think you can have enough magic.

In the end, play what you will have fun with.

But, we have enough grumpy dwarves lol. ;)
 

Nah, my concepts are either human or elf. I can't get into a dwarf mindset. :)

And more magic is a given. I will be either multiclassed druid or pure druid. Either way, plenty of magic.
 

1) Spooky voodoo priestess. Probably a druid of the land. I'm liking the crazy eye fortune for her. She's on the journey because she says the spirits told her to come, but I'm thinking there's really a much more personal reason for it. She likes using a lot of smoke and mirrors along with magic, so it's not clear to those not in the know where the difference lies. Her superstitions are an affectation though, to give her words more weight among the crew.

Spooky voodoo preistess! Ask her for directions and she kills a chicken.


I can't get into a dwarf mindset. :)

But, we have enough grumpy dwarves lol.

Hey hey HEY! I came for a game, not a hate crime. :)
 

And you got both! No no, there's no charge for the first time. Consider it a gift. :)

As for the chicken-killing, that's pretty much Nia's answer for anything. Only she doesn't then say anything. She just hands you the chicken.

She's found it stops most folks from pestering her with pointless questions, which is good.
 

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