[5e] Spell & Crossbones

A few random questions, as I hammer out the last details here and there:
1. Captain Read Wallace- is he English (or, as a privateer, has he worked for the English)? Just curious
2. Spellcasting: At this point, I'm thinking of Flynn very much as an 'instinctive' sort of caster, rather than a dedicated student of the arcane; in particular, he is probably NOT going to have the Ritual Caster feature of most bards- it looks like we have that covered, but I figured I ought to mention it.
3. Spellcasting 2: Would it be alright for him to have the spell Command from the cleric list, but as a bard/CHA spell? It would be very much in keeping with his casting style.
4. Powder: How many shots does a powder horn supply? At 35 gp a pop, this is going to be a serious investment, especially as a gun combat specialist.

>OR: I could just scrap the whole thing and go for Halfling (reskinned as preternaturally intelligent monkey) Rogue- perhaps a pirate cursed into monkey-dom... (j/k; or could join my stable of back-up characters)
 
Last edited:

log in or register to remove this ad

About 90% done with the sheet- including completed background. To do list includes:
1. Details from previous questions post (and finalized spell list)
2. Add Ideal, Flaw, and Personality write-up
3. Finish race and class features write-up

Of particular note:
1. The Discussion of Fortunes- both the ones he has now, and those that he has had in the past
2. Details of his backgrounds, especially the features associated with them (NOT the ones from the PHB)
 

A few random questions, as I hammer out the last details here and there:
1. Captain Read Wallace- is he English (or, as a privateer, has he worked for the English)? Just curious
English privateer, yes.

2. Spellcasting: At this point, I'm thinking of Flynn very much as an 'instinctive' sort of caster, rather than a dedicated student of the arcane; in particular, he is probably NOT going to have the Ritual Caster feature of most bards- it looks like we have that covered, but I figured I ought to mention it.
3. Spellcasting 2: Would it be alright for him to have the spell Command from the cleric list, but as a bard/CHA spell? It would be very much in keeping with his casting style.
Sure, that's fine.

4. Powder: How many shots does a powder horn supply? At 35 gp a pop, this is going to be a serious investment, especially as a gun combat specialist.
About 24 shots worth of powder. Main purpose of a powder horn is to keep your powder dry.

>OR: I could just scrap the whole thing and go for Halfling (reskinned as preternaturally intelligent monkey) Rogue- perhaps a pirate cursed into monkey-dom... (j/k; or could join my stable of back-up characters)
As long as it's not a ninja-pirate-zombie-robot monkey.
 


As long as it's not a ninja-pirate-zombie-robot monkey.

So let's see:
1. Warforged, reskinned a robo-gorilla (That is kind of like a monkey, right?). Or maybe the home-brewed 'Scout' warforged, as a regular-sized monkey-bot (perhaps Prussian gnomish clockwork)
2. Sailor (pirate) Background
3. Monk- path of Shadow (ninja)
4. Ex-zombie mixed Fortune

Done! Perhaps a gnomish engineer, cursed by a voodou Priestess so that his soul was entrapped inside his clockwork monkey creation- he escaped 'zombie-like' mental enslavement with the aid of a mysterious and shadowy stranger from the far East, and has taken to sea to earn his fortune. Ook, Ook!

even more j/k. The Halfling idea actually merits further thought...
 

[MENTION=48394]pathfinderq1[/MENTION] Nice! The background looks great! Rules stuff looks in order to me. I like how Flynn sort of "created" Sir D'Arcy (good way to repurpose an existing villain), and his connection to Henry Every is a nice touch. Since he was aboard the Fancy during the capture of the Mughal treasure ship Ganj-i-sawai, he may have crossed paths with Badouin (NPC manservant of du Tourbillon) as well.
[MENTION=20005]Matthan[/MENTION] and [MENTION=48394]pathfinderq1[/MENTION] Great work on the characters. Would you post the finished versions to our Rogues' Gallery? http://www.enworld.org/forum/showthread.php?376593-Spell-amp-Crossbones-Rogues-Gallery
[MENTION=20005]Matthan[/MENTION] I'm still thinking what the other magic trinket for Blaise will be, but feel free to encourage me with ideas.

I'd like everyone to sound off on how you think Blaise and Flynn should join the party?
 

Katerina fully intends to visit a tavern after we debug the ship. She could even take a breather beforehand if that works :)
 

Would it be possible for Blaise to have found out that the group was angling for the ship and try to meet them there and offer to help the exorcism for a spot on the crew?
 

We have the most public "secret" plots to get a ship ever! Rofl

Whatever works for you guys is fine by me. As I mentioned we can stop in the tavern and you can overhear / assume / follow us to your hearts delight.
 

I haven't read to the part where you negotiate for the ship yet. I know the initial tavern scene would have certainly got the gossips going. Anyway, given the time it takes to complete a scene, I would prefer to get folded in before the ship excursion. That's my thoughts at least.
 

Remove ads

Top